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Latest Comments by Brisse
More BattlEye titles for Proton on Linux including DayZ, ARMA 3 now supported
3 December 2021 at 9:08 pm UTC

Quoting: SuperTux
Quoting: Nasra
Quoting: SuperTuxI remember people commentating Arma 3 was playable, nice to see official support :). I am sure we'll see more soon, although I do wonder if some devs will leave it until Steam Deck users start yelling at them.

Bohemia had developed a Linux Beta for ARMA3.
https://dev.arma3.com/ports

Actually, I was very very well aware of that :). Do I have to write out an entire essay on these places to cover every angle in the hopes someone doesn't pick on some little bit? Even if doing so half the people will reply anyway...

Lol, but it's actually true that it worked with Proton too, at least for some people. First time I tried it didn't work even though others had already gotten it up and running, but as new Proton releases came out it eventually started working. However, up until now there was no BattleEye-support so it was limited to singleplayer. Yes, you could probably play multiplayer with friends if you set up your own server without anti-cheat enabled, but pretty much any public server is BattleEye-enabled and would kick you out the moment you joined. Hopefully that is no longer the case. Personally I've mostly lost interest in the game by now (Steam says 1452 hours played which is pretty disgusting now that I think about it) so I don't even know if I'll bother trying.

Kingdom Come: Deliverance gets shown off on the Steam Deck
17 November 2021 at 12:33 pm UTC

Tried to get into this game twice, once back when it was fairly new, and once more recently. It does manage to draw me in initially, but when half way into the story I always loose interest. It just becomes boring, frustrating and some of the writing is frankly just cringe, and not to mention it's still full of frustrating sometimes game-breaking bugs.

The 'Grand Tour' update for extreme sports game Descenders is out
1 November 2021 at 1:30 pm UTC

Anyone else here who's playing this game and have replaced PulseAudio with PipeWire? I'm not getting any audio in this game. I'd like to know if I'm the only one or if it's a more widespread thing.

I opened a thread on the Steam forums to get the attention of the game developers. Maybe chime in there if you know more about this issue.

The Long Dark - Episode Four is out now
7 October 2021 at 10:19 pm UTC Likes: 1

Done. Just watched the end credits. Amazing episode

Twitch has suffered a huge leak of source code with a possible Steam competitor (updated)
6 October 2021 at 5:10 pm UTC Likes: 12

Quoting: Samsai
Quoting: shawnsterp
Quoting: BielFPs
QuoteAn apparent planned competitor to Steam named "Vapor"
An apparent planned competitor to Steam named "Steam" lol

I'm guessing those plans went up in smoke.
The future of Vapor appears quite foggy at best.

It's already vaporware.

BattlEye confirms Linux support for Steam Deck, will be opt-in like Easy Anti-Cheat
24 September 2021 at 8:25 pm UTC Likes: 2

Quoting: GuestAnd it's opt-in... Fantastic 🙄

Laissez-faire freedom, heck yeah!

/s

Looks like Steam is getting a brand new Downloads page
10 September 2021 at 6:06 pm UTC Likes: 1

Quoting: Eike
Quoting: idk-manI absolutely hate this new design (talking about the oversimplifying Trend) Why can’t they just leave things as they are or at least give people the chance to change to the original design.

Well... They weren't good. I mean, from a usability perspective. If I understood correctly, I can now define the download queue with drag and drop, while before, I had to push the up arrow on the games in order... but in reverse order. Same for library places: The new interface can do more. And in my humble opinion, it also looks better, but well, that's just taste, isn't it?

Agree. While I don't think it's especially great, it's still slightly better than it was before. I don't get the "oversimplification" argument, since it was even more lacking in functionality before. As far as I can see, they didn't remove anything, but they did add more features, some of which I find somewhat helpful.

War Thunder has another major upgrade out with 'Direct Hit'
9 September 2021 at 12:14 pm UTC Likes: 2

Quoting: TheRiddickHaven't played this for months. Kind of got tired of the grind; I do have premium vehicles but without the premium account it just takes too much time to even earn silver in this game to afford all the new vehicles.

Doubt it will ever change.

It's by design and very deliberate. It's how they make money. To be frank, IMO it's a disgusting business model.

American Truck Simulator - Wyoming is out now and it's doing well, 75% off the base game
8 September 2021 at 10:31 pm UTC

Quoting: Purple Library GuySo this is very popular. Can someone explain to me the appeal of a game where you drive trucks around, much the way real people only do when they're being paid and have few options?

Some people do yoga, and I don't get the appeal of that. I do appreciate ETS2 though, and I guess it's kind of like yoga?

OBS Studio 27.0 RC1 out with Wayland support and browser docking on Linux
20 June 2021 at 11:52 am UTC

I'm having some troubles with VAAPI-encoding too. Basically, it seems slower than it should be capable of. The highest settings I can run without overwhelming the encoder is 720p, profile=high, level=4.0, bitrate=25000kbps. In Windows the same graphics card will do 4k 60fps no problem.

I suspect that the encoder has a speed setting that isn't exposed in OBS, and it's set to high quality by default. I remember (long time ago) running a transcoding application in Windows which utilized AMD's VCE and it had three speed settings. The differences in frame-rate between each setting was pretty huge. The quality setting at 1080p would result in something like 40-ish fps, medium was maybe ~120fps, while the fastest setting would be between 150-200fps IIRC. That makes the quality setting pretty useless for realtime encoding in an application like OBS. I wish this setting was exposed in OBS too because as it is right now, the VAAPI-option isn't very useful.

Edit: Not sure if relevant, but the following yields ~72-77fps on a 1080p video.
ffmpeg -y -vaapi_device /dev/dri/renderD128 -i file_in.mkv -vf 'format=nv12,hwupload' -c:v h264_vaapi -b:v 25000k file_out.mp4

Edit2: I found a promising parameter in the VAAPI-section of the ffmpeg documentation, '-compression_level', but it doesn't seem to be implemented or working on my hardware. [h264_vaapi @ 0x55cefcc345c0] Quality attribute is not supported: will use default quality level.