Latest Comments by Corben
Valve gives SteamVR and Linux a little love in the latest update
22 Feb 2022 at 12:23 pm UTC Likes: 5
22 Feb 2022 at 12:23 pm UTC Likes: 5
It's a shame that in the end only the Valve Index is officially supported for Linux.
Though the HTC Vive and HTC Vive Pro work, it's only unofficial. And the Vive Pro 2 even doesn't work at all.
Nevertheless, VR has never been better for me since the recent updates. I didn't have any issues with Beat Saber, Synth Riders, Pistol Whip... even without async reprojection. Also the GTFO VR Mod worked pretty well, though this mod would have benefit from async reprojection. Pre nVidia 510 driver, I had Steam VR crashes like every 30 to 60 minutes, which are more or less gone with the driver update.
In Hinge VR I still experience crashes, but those are game crashes, not Steam VR crashes.
With this I recently re-discovered my love for Elite: Dangerous in VR. I can tune it up to high settings even, and the performance is great. You can see the magic of async reprojection here [External Link], where the game dropped to less than 20 FPS, but async reprojection still made it smooth enough to be playable in VR for me.
So I guess with the latest Steam VR update, it can (hopefully) only get better :wub:
Though the HTC Vive and HTC Vive Pro work, it's only unofficial. And the Vive Pro 2 even doesn't work at all.
Nevertheless, VR has never been better for me since the recent updates. I didn't have any issues with Beat Saber, Synth Riders, Pistol Whip... even without async reprojection. Also the GTFO VR Mod worked pretty well, though this mod would have benefit from async reprojection. Pre nVidia 510 driver, I had Steam VR crashes like every 30 to 60 minutes, which are more or less gone with the driver update.
In Hinge VR I still experience crashes, but those are game crashes, not Steam VR crashes.
With this I recently re-discovered my love for Elite: Dangerous in VR. I can tune it up to high settings even, and the performance is great. You can see the magic of async reprojection here [External Link], where the game dropped to less than 20 FPS, but async reprojection still made it smooth enough to be playable in VR for me.
So I guess with the latest Steam VR update, it can (hopefully) only get better :wub:
No Man's Sky Sentinel Update gets 'specially optimised' for Steam Deck
16 Feb 2022 at 5:43 pm UTC Likes: 4
16 Feb 2022 at 5:43 pm UTC Likes: 4
No Man's Sky has come along very nicely. It had a rough start, but Hello Games did a really REALLY good job here. And they were also fixing already Proton issues here and there.
Nice to see they'll officially support the Deck (and Linux ofc).
Nice to see they'll officially support the Deck (and Linux ofc).
Proton 7.0 out with Easy Anti-Cheat improvements, more games for Linux & Steam Deck
16 Feb 2022 at 3:13 pm UTC Likes: 2
16 Feb 2022 at 3:13 pm UTC Likes: 2
A quick test shows: Cyberpunk still works, though it crashed for me as well until I used a clean prefix.
Star Wars: Squadrons works now as well online, but also here my first time joining resulted in a crash, and I also used a clean prefix.
Nice improvements!
Star Wars: Squadrons works now as well online, but also here my first time joining resulted in a crash, and I also used a clean prefix.
Nice improvements!
Proton 7.0 out with Easy Anti-Cheat improvements, more games for Linux & Steam Deck
16 Feb 2022 at 8:31 am UTC Likes: 2
16 Feb 2022 at 8:31 am UTC Likes: 2
Time to test Star Wars: Squadrons again! I've already seen the easyanticheat so file being delivered, but I still got kicked out of multiplayer matches. Time to test again with Proton 7.
According to the tweet [External Link] of flibitijibibo Proton 7 is also being used for the Deck verified program.
According to the tweet [External Link] of flibitijibibo Proton 7 is also being used for the Deck verified program.
OBS Studio 27.2 is out bringing Flatpak support and much more
16 Feb 2022 at 7:46 am UTC
16 Feb 2022 at 7:46 am UTC
Quoting: SamsaiYou can probably install some plugins the traditional way by putting them in the ~/.var/app/com.obsproject.Studio/<some-subfolder> directory, provided that they don't depend on external libraries not supplied by the runtime. It's not great, but it might work just well enough. At least I managed to install Luxtorpeda into the Steam Flatpak that way.Yeah, I've seen that directory, and you can put in those plugins that are also provided as a zip. Unfortunately NDI isn't. And the effort trying to get it done through unpacking the .deb file or grabbing the files from the aur and putting in there seems a bit too much. Well, the situation will probably change with more people using the flatpak version and creating more demand for an easier way to install those plugins.
OBS Studio 27.2 is out bringing Flatpak support and much more
15 Feb 2022 at 11:21 pm UTC
15 Feb 2022 at 11:21 pm UTC
Though flatpak seems nice as it brings the "connect account" functionality and the browser source, it's tricky to get some plugins installed. I found the websocket plugin as a flatpack, but e.g. no luck with the NDI plugin.
NVIDIA fix up a Vulkan problem with the v510.54 driver release
14 Feb 2022 at 3:33 pm UTC
14 Feb 2022 at 3:33 pm UTC
The nvidia 510 driver series seems to come along nicely. E.g. for VR. So I heard it should make async reprojection more stable, but first time I tried it wth Elite: Dangerous it locked up my system so hard, I had to pull the power plug :woot:
But indeed, as soon as I disabled esync for Elite (via PROTON_NO_ESYNC=1 %command%) it was rock solid for about 3 hours. I was even able to play ED in VR High settings and experienced quite a smooth session. Just as before, desktop windows I bring into the VR space via xrdesktop are a bit jumpy, but I can live with that.
As long as the head tracking is now smooth and stable. And it was yesterday, I can't express how happy I was to have a stable session over several hours :D
PS: also disable MangoHud, at least the way I use MangoHud for vsync it seems to make ED crash in the intro scene already. So my command is
But indeed, as soon as I disabled esync for Elite (via PROTON_NO_ESYNC=1 %command%) it was rock solid for about 3 hours. I was even able to play ED in VR High settings and experienced quite a smooth session. Just as before, desktop windows I bring into the VR space via xrdesktop are a bit jumpy, but I can live with that.
As long as the head tracking is now smooth and stable. And it was yesterday, I can't express how happy I was to have a stable session over several hours :D
PS: also disable MangoHud, at least the way I use MangoHud for vsync it seems to make ED crash in the intro scene already. So my command is
DISABLE_MANGOHUD=1 PROTON_NO_ESYNC=1 %command%
Get ready to sweat with VR rhythm game Groove Gunner out now
11 Feb 2022 at 8:06 am UTC
But if the game has a freely configurable cam build in... it's possible to get something similar on screen. Beat Saber has it via the cam+/cam2 mod, Synth Riders, Boom Box and Cybrid have it built in.
But I think Ehvis said Groove Gunner has that feature on the road map too.
11 Feb 2022 at 8:06 am UTC
There's also a few tricks for anyone interested in livestreaming it including:This applies to Windows users only though. I wish LIV would work on Linux, but it's not available, neither native nor through wine/Proton.
- LIV support to use avatars and custom camera angles
But if the game has a freely configurable cam build in... it's possible to get something similar on screen. Beat Saber has it via the cam+/cam2 mod, Synth Riders, Boom Box and Cybrid have it built in.
But I think Ehvis said Groove Gunner has that feature on the road map too.
Eggnut decide not to bring Backbone to Linux officially
10 Feb 2022 at 9:15 am UTC Likes: 10
10 Feb 2022 at 9:15 am UTC Likes: 10
Hm... the reason I backed it was the promised Linux version. It's mind boggling they promise the Linux version and now realizing they have absolutely no clue how to do it and fail now trying. I would've thought that at least some preparation in that regard would have been done beforehand. At least to check if it's feasible.
Well, refunds are okay, trust is gone nonetheless.
Though missing cut-scenes sounds like: Proton-GE to the rescue!
Or just wait until Valve has re-encoded the videos, like they already did for many others (Exo One).
But I guess I'll take a copy for the Switch then.
Well, refunds are okay, trust is gone nonetheless.
Though missing cut-scenes sounds like: Proton-GE to the rescue!
Or just wait until Valve has re-encoded the videos, like they already did for many others (Exo One).
But I guess I'll take a copy for the Switch then.
Epic Games CEO says a clear No to Fortnite on Steam Deck
8 Feb 2022 at 12:36 pm UTC Likes: 3
My concern is now, that no developer or publisher will even bother to use the Linux/Wine/Proton enabled AC because of Tim's statement. Why taking the risk at all, if not even the company that creates it has enough convidence to use it in their own products and is vocal about it?
8 Feb 2022 at 12:36 pm UTC Likes: 3
Quoting: Ehvis...True.
My concern is now, that no developer or publisher will even bother to use the Linux/Wine/Proton enabled AC because of Tim's statement. Why taking the risk at all, if not even the company that creates it has enough convidence to use it in their own products and is vocal about it?
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