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Latest Comments by Corben
Steam Play Proton 5.13 gets a Release Candidate, Valve working on new Vulkan extension
11 Nov 2020 at 11:13 am UTC

Maybe also worth mentioning, Proton 5.0-10 got released. Before 5.0-10 was only available as a Release Candidate under the beta branch:

5.0-10:
    Added support for the latest Steamworks SDK.
    Added support for the latest OpenVR SDKs.
    Log directory is now configurable with PROTON_LOG_DIR.


Due to the changes made for 5.13, some things are now indeed different, e.g. MangoHUD doesn't work anymore ootb.
Also the containerization changed the behaviour of the wine prefixes, I had my config folder within the Beat Saber folder symlinked to my Dropbox, which totally doesn't work anymore. So for some games, I still perfer to use pre 5.13, for others (e.g. Drone Swarm) 5.13 is totally needed.

First-person shooter Prodeus enters Early Access today, Linux (and macOS) to come later
9 Nov 2020 at 11:06 am UTC Likes: 1

As Prodeus offered to actively invite users for playtesting (through the new Steam feature ), I was able to have a look at it already. Worked great with Proton [External Link], so I guess the early access version will as well. Which offers the ability for interested gamers to jump in at this phase already.

And gosh does this game feel good :D Fast paced, direct controls, lots of gore, and so nicely colorful. I'm a bit sad, that I missed the kickstarter campaign by only one (or was it two?) days.

Steam Play Proton 5.13-1 Linux compatibility layer up and ready for testing
21 Oct 2020 at 10:55 am UTC

Quoting: ArtenGreat! With 5.0 Everspace 2 closed beta didn't even run. Now i can get into menu, but don't have time to try if i can get further :-(
ES2 closed beta did run with 5.0 (at least for me), but it needed some tinkering. E.g. you had to set the Proton prefix to Win7, otherwise audio didn't work. Which then breaks DX12 for the game, but you could add the Launch parameter '-dx11'.
Also no video playback. Still not with 5.13, but if you set the prefix to win10 again, DX12 works now with pretty good performance (again, at least for me, and 5.13 fixes that audio issue).
Haven't found a workaround to get media foundation to work with Proton 5.13 yet, so I'm using Proton 5.9-GE-8-ST (or 5.11-GE3-MF), with prefix set to win7 and '-dx11' parameter. Game is very much playable with this on my setup.

Stadia pushing more indie games with Stadia Makers, PUBG dropping keyboard and mouse queue
23 Sep 2020 at 6:43 am UTC

Not sure if dropping the KB/M queue for PUBG on stadia is something I should be sad about... I haven't played it that much yet. But I'm also not that much into the Battle Royal Genre, and not being able to play with any of my PC friends didn't help with that. Still, it's an option that's being taken away... well ¯\_(ツ)_/¯

Microsoft Edge comes to Linux in October as a preview
23 Sep 2020 at 6:33 am UTC Likes: 1

Though Microsoft is less hostile towards Linux, and even support Linux with quite some software now... it's all productive software. Right out of the top of my head, I can't come up with entertainment software. Like games. At least they don't block it that much, e.g. with the Halo Master Chief Collection, where they allow to start it without EAC. Not sure if this is a commitment for Proton users, but it's something that doesn't exclude Linux users. We'll have to see, what their recent acquirement of Bethesda/Zenimax will have for consequences. Especially for us gamers.

As I'm working in the Web development area, I'll give Edge on Linux a shot for sure, I also have Chrome, Chromium, Opera and Vivaldi installed. But my daily driver will remain Firefox.

Using the Elgato Stream Deck on Linux just got a whole lot easier with streamdeck_ui
22 Aug 2020 at 1:59 pm UTC Likes: 3

Finally I got an Elgato Streamdeck (Original V2, 15 buttons), and when you (or at least I) google for "Elgato Streamdeck Linux"... I land here ;)

The streamdeck_ui installs flawless with the provided script ubuntu_install.sh [External Link] from the github page [External Link] on my Ubuntu 18.04 LTS (it is also linked from the homepage [External Link], and as it's a relative link, it ends up on 404).

The Streamdeck is recognized after unplugging once (so the udev rules take effect) and you can use the configuration software after running 'streamdeck' from the terminal. Changes take affect immediately, so if you enter a text for a button, it's displayed after a small delay (like half a second) on the Streamdeck button.

There are some quirks though, e.g. I haven't found a documentation for the shortcuts. In the presentation gif is shown 'Alt+F1' (where alt+f1 works as well), but the control key must be 'ctrl' instead of Control. #61 [External Link]

Also, there is an issue with shortcuts. Though the Streamdeck does send the configured shortcut, it's not send to the application if it doesn't have focus. Which is a bummer when you have a shortcut configured in OBS, but pressing the key doesn't have any effect when you have a game on focus and not OBS. The workaround [External Link] posted on the issue tracker is, to not use a shortcut, but calling xdotool with the shortcut (F1 needs to be capital):
/usr/bin/xdotool key --delay 60 ctrl+shift+F1
#47 [External Link] #59 [External Link]

It's also neat that the Icons are automatically shrunk when a text is added to a button. I downloaded the free 'Clarity [External Link]' icon pack from NerdOrDie do get started.

So it's totally usable, it looks and feels great, the software works with some tweaks and offers a lot of potential. You can (might even have to) use scripts to make use of its full potential.

Some nice to have things would be:
- Toggle buttons, so you can use only one button e.g. for starting/stopping the stream. Atm you cannot see the state, or have to use two separate buttons
- Better OBS integration. E.g. via websocket-plugin. Atm you have to think of shortcuts and define them in OBS to be used as shortcuts with the Streamdeck. So being able to trigger some events without the need of defining extra shortcuts would be handy.

Maybe there are already solutions for that, as I just got started to get familiar with the device, I might just haven't found them yet.

It's a great toy for sure and being able to use it on Linux is amazing.

My experiences of Valve's VR on Linux
12 Aug 2020 at 11:31 am UTC Likes: 4

Welcome to VR @scaine!

Nice to see you got all your issues resolved, though as with Patola, it worked for me out of the box. I just recently got new hardware and did a clean install of Ubuntu 20.04. And I can't remember having that many issues. Maybe I had to install the 32 bit libraries manually, but as those are pointed out in the dialog it wasn't too bad.

Maybe Steam is also syncing some settings, as I disabled Steam VR Home and start the games from the dashboard. I didn't have to disable it again after the clean install. So maybe other settings that have been problematic for me before (I used an HTC Vive before) are cloud saved as well.

I'm interested in your Elite: Dangerous VR experience. Does it work for you for a longer time? For me it crashes after a while. Pancake (as in flat like a pancake, i.e. non-VR) version works without any issues.

If you like rhythm based games like Beat Saber, I can recommend to take a look some other rhythm based games, like Synth Riders, Pistol Whip and OhShape. They all work out of the box, and can give you a nice workout as well ;)

edit: just go with the beta branch, the linux_temp was a workaround branch, which isn't needed anymore iirc.

EVERSPACE 2 continues to shape up in Alpha, shows off second star system
31 Jul 2020 at 8:10 am UTC

Now, we won’t be getting EVERSPACE 2 supported on Linux during its development period
Though we won't get native Linux support, it does work with Proton as of now. You just need to force the renderer to use DX11 with Launch Option -dx11. Maybe the current Alpha build works now with proton-next as DX12 support has been updated for Death Stranding, haven't tried it yet myself.

Rockfish Games have delivered their promise of a native Linux version with Everspace 1, though being this close to cancel the Linux port due to heavy technical issues with UE4 at that point. But UE4 has matured a lot, and ES2 will get Vulkan support for release. I'm pretty confident they'll deliver their native Linux support promise for ES2 as well. So if you want to jump on early and help shaping ES2 during early development, you can use Proton with the tweak mentioned above and enjoy already now up to 10 hours of gameplay and story (if you are a backer, as the closed Alpha is only available to backers right now). It opens up with early access for everybody in December iirc.

Also, you can play the Demo, which is still available, though it's not a "Demo", but a tech preview. It contains a few missions, but no story. The Demo works with Proton and no tweaks.

I'm so looking forward to final release, or getting my hands on the 2nd star system: Union. It looks gorgeous.

edit: really looks like it does work with proton 5.0-10 (current next branch) and with DX12. Proton GE with MF may still be needed for movies to play though. Performance for me on my 1070 is way better though, when using DX11.

Remembering an indie gem with Osmos over 10 years later
12 Jul 2020 at 9:24 am UTC Likes: 3

Oh yeah, Osmos... great soundtrack. I remember enjoying reading their Linux port post-mortem "report":
There should have been a part 3 which never released though, maybe it should have been the figures article:

Those numbers have been pretty impressive back in the days.