Latest Comments by Corben
Grab an up to date MangoHud with NVML, GOverlay and vkBasalt on Ubuntu with a new PPA
18 Dec 2020 at 4:48 pm UTC Likes: 1
18 Dec 2020 at 4:48 pm UTC Likes: 1
Current state on Ubuntu 20.04 (the ppa is only 20.04+) after my experience is:
If you use the MangoHud github repo, it works for 32bit games ootb.
If you use the PPA, it works for 64bit games ootb.
But not for the other bitness.
You can make it work for both, if you duplicate the json file, rename the 'name' entry, and use absolute paths instead of the $LIB var.
Here are the steps that made it work for me:
This doesn't survive any updates via the PPA, and if using this with two .json files for the MangoHud Vulkan layer, you need to make sure $LIB is replaced, otherwise it seems to create a conflict that prevents games from starting.
Of course you could go with the github repo only, or create a script that does the steps above automatically etc.
But this is how I got it running right now for both 32bit and 64bit games.
edit: forgot to mention, Proton 5.13-4 and Steam Linux Runtime - Soldier beta
If you use the MangoHud github repo, it works for 32bit games ootb.
If you use the PPA, it works for 64bit games ootb.
But not for the other bitness.
You can make it work for both, if you duplicate the json file, rename the 'name' entry, and use absolute paths instead of the $LIB var.
Here are the steps that made it work for me:
- clone (e.g. to ~/git), compile but not install MangoHud from github [External Link]
- add PPA from above and install mangohud. It doesn't contain the 32bit version of MangoHud though.
- duplicate MangoHud.json:
sudo cp /usr/share/vulkan/implicit_layer.d/MangoHud{,32}.json - replace $LIB for 64bit:
sudo sed -i 's#\\$LIB#lib/x86_64-linux-gnu#' /usr/share/vulkan/implicit_layer.d/MangoHud.json - rename layer for 32bit:
sudo sed -i 's/VK_LAYER_MANGOHUD_overlay/VK_LAYER_MANGOHUD_overlay_32/' /usr/share/vulkan/implicit_layer.d/MangoHud32.json - replace $LIB for 32bit:
sudo sed -i 's#\\$LIB#lib/i386-linux-gnu#' /usr/share/vulkan/implicit_layer.d/MangoHud32.json - create 32bit lib folder:
sudo mkdir -p /usr/lib/i386-linux-gnu/mangohud - copy 32bit libs from mangohud:
sudo cp ~/git/MangoHud/build/release/usr/lib/mangohud/lib32/libMangoHud* /usr/lib/i386-linux-gnu/mangohud/.
This doesn't survive any updates via the PPA, and if using this with two .json files for the MangoHud Vulkan layer, you need to make sure $LIB is replaced, otherwise it seems to create a conflict that prevents games from starting.
Of course you could go with the github repo only, or create a script that does the steps above automatically etc.
But this is how I got it running right now for both 32bit and 64bit games.
edit: forgot to mention, Proton 5.13-4 and Steam Linux Runtime - Soldier beta
Ubisoft+ begins rolling out on Stadia for players in the US
15 Dec 2020 at 12:34 am UTC Likes: 5
15 Dec 2020 at 12:34 am UTC Likes: 5
It's such a shame those native Linux ports will probably never hit the Linux desktop.
But I'm one of the lucky ones, that have a decent connection, so Stadia runs really well for me. Also seeing Games getting cross-platform multiplayer (e.g. Dead by Daylight, Destiny 2) is very welcome, so it's less of a limitation to Stadia then.
I got lucky with the Premiere Edition of Cyberpunk, as the Chromecast Ultra is a great device to not only be used with Stadia. Netflix, Amazon Prime, Youtube, etc... they all can be used to play videos controlled from e.g. your smartphone to be watched on the TV.
I couldn't imagine, how convenient Stadia has become, and I'm really sad, that some games I'd like to play which have EAC aren't even available to GeForce Now. And I like that I can play (at least some) of the Games from my other Game Libraries (Steam, even Epic). Though that's a Windows machine on the backend, it's a nice way to be able to play games on/from a Linux machine, which wouldn't be playable otherwise (except installing Windows ofc).
So currently my order of preference is: Native, Proton, Lutris/Wine, Stadia, GeForce Now. You might think this should cover all needs a gamer could ever have (PC gaming related), but no... I still can't play e.g. Fall Guys (it's not available via GFN). Well, Shadow PC might be the last resort, but I didn't hear good things about their future lately.
So far I don't regret my Stadia Pro subscription.
But I'm one of the lucky ones, that have a decent connection, so Stadia runs really well for me. Also seeing Games getting cross-platform multiplayer (e.g. Dead by Daylight, Destiny 2) is very welcome, so it's less of a limitation to Stadia then.
I got lucky with the Premiere Edition of Cyberpunk, as the Chromecast Ultra is a great device to not only be used with Stadia. Netflix, Amazon Prime, Youtube, etc... they all can be used to play videos controlled from e.g. your smartphone to be watched on the TV.
I couldn't imagine, how convenient Stadia has become, and I'm really sad, that some games I'd like to play which have EAC aren't even available to GeForce Now. And I like that I can play (at least some) of the Games from my other Game Libraries (Steam, even Epic). Though that's a Windows machine on the backend, it's a nice way to be able to play games on/from a Linux machine, which wouldn't be playable otherwise (except installing Windows ofc).
So currently my order of preference is: Native, Proton, Lutris/Wine, Stadia, GeForce Now. You might think this should cover all needs a gamer could ever have (PC gaming related), but no... I still can't play e.g. Fall Guys (it's not available via GFN). Well, Shadow PC might be the last resort, but I didn't hear good things about their future lately.
So far I don't regret my Stadia Pro subscription.
Grab an up to date MangoHud with NVML, GOverlay and vkBasalt on Ubuntu with a new PPA
14 Dec 2020 at 10:33 am UTC Likes: 1
14 Dec 2020 at 10:33 am UTC Likes: 1
This is great!
Wasn't able to get MangoHud running with Proton 5.13 yet, at least not with 64bit binaries, but it started to work with 32bit binaries again. Let's see if this pre-packaged version changes this. Awesome!
Wasn't able to get MangoHud running with Proton 5.13 yet, at least not with 64bit binaries, but it started to work with 32bit binaries again. Let's see if this pre-packaged version changes this. Awesome!
Linux gaming overlay MangoHud gets fancy with new graphs in the latest release
1 Dec 2020 at 9:58 am UTC
Steam Linux container runtime beta update: scout 0.20201124.1 and soldier 0.20201124.0 [External Link]
1 Dec 2020 at 9:58 am UTC
Quoting: CsokisIt's a still Proton bug!With the Beta Update of the Steam Linux Runtime - Soldier, it should start to work again:
Proton Github [External Link]
System-wide Vulkan layers like MangoHUD or vkBasalt don't work
Steam Linux container runtime beta update: scout 0.20201124.1 and soldier 0.20201124.0 [External Link]
In particular, tools like mangohud and vkbasalt should be easier to use with Proton 5.13.And I know people who have it working again, e.g. on Manjaro. I reported the issue [External Link] already, so hopefully it'll start working on Ubuntu soon as well.
Linux gaming overlay MangoHud gets fancy with new graphs in the latest release
1 Dec 2020 at 7:39 am UTC Likes: 1
Need to tinker around with that, but it's probably worth opening an issue, to let other VR user know, if they have the same symptoms.
1 Dec 2020 at 7:39 am UTC Likes: 1
Quoting: whizseProbably worth mentioning in a quick bug report:When I think about it, my issue might have been, that I used vsync via MangoHud, which is capped FPS to 60, as that's e.g. needed for Dead Space 2, which otherwise is limited to 30 FPS with ingame vsync. :huh:
https://github.com/flightlessmango/MangoHud/issues [External Link]
Need to tinker around with that, but it's probably worth opening an issue, to let other VR user know, if they have the same symptoms.
Linux gaming overlay MangoHud gets fancy with new graphs in the latest release
30 Nov 2020 at 11:47 pm UTC
30 Nov 2020 at 11:47 pm UTC
Today I learnt, that MangoHud totally killed VR performance for me.
At first I was wondering, what that very little edge on a window was sitting in left top corner of my VR view, I couldn't properly see it, just that something was there. Until someone guessed it could be MangoHud. Oh dear, it was. And after completely disabling MangoHud, by renaming /etc/vulkan/implicit_layers/MangoHud.json, performance was great again.
At first I was wondering, what that very little edge on a window was sitting in left top corner of my VR view, I couldn't properly see it, just that something was there. Until someone guessed it could be MangoHud. Oh dear, it was. And after completely disabling MangoHud, by renaming /etc/vulkan/implicit_layers/MangoHud.json, performance was great again.
Linux gaming overlay MangoHud gets fancy with new graphs in the latest release
30 Nov 2020 at 2:50 pm UTC
30 Nov 2020 at 2:50 pm UTC
Did anyone get MangoHud working with latest soldier runtime and Proton 5.13-2 on Ubuntu yet?
I install it from github, and according to the pressure-vessel log, MangoHud.so gets mapped, but it still doesn't work for me.
edit: It did and still does work flawless with Proton 5.0-10 and before and scout runtime though.
I install it from github, and according to the pressure-vessel log, MangoHud.so gets mapped, but it still doesn't work for me.
edit: It did and still does work flawless with Proton 5.0-10 and before and scout runtime though.
NVIDIA slip out a small stable Linux driver update with 455.45.01
18 Nov 2020 at 2:30 am UTC
18 Nov 2020 at 2:30 am UTC
Quoting: EhvisI'm curious what this means:I hope this fixed the issue I have in VR, where there is sometimes a small but noticeable delay. Which I can get rid of by opening the SteamVR dashboard for a moment, but it's still something, that's a bit annoying.
Fixed an issue that caused Vulkan swapchain creation to fail for full-screen windows when a G-SYNC monitor is connected.
And how it would affect things in practice.
Steam Play Proton 5.13 gets a Release Candidate, Valve working on new Vulkan extension
11 Nov 2020 at 11:13 am UTC
11 Nov 2020 at 11:13 am UTC
Maybe also worth mentioning, Proton 5.0-10 got released. Before 5.0-10 was only available as a Release Candidate under the beta branch:
Due to the changes made for 5.13, some things are now indeed different, e.g. MangoHUD doesn't work anymore ootb.
Also the containerization changed the behaviour of the wine prefixes, I had my config folder within the Beat Saber folder symlinked to my Dropbox, which totally doesn't work anymore. So for some games, I still perfer to use pre 5.13, for others (e.g. Drone Swarm) 5.13 is totally needed.
5.0-10:
Added support for the latest Steamworks SDK.
Added support for the latest OpenVR SDKs.
Log directory is now configurable with PROTON_LOG_DIR.Due to the changes made for 5.13, some things are now indeed different, e.g. MangoHUD doesn't work anymore ootb.
Also the containerization changed the behaviour of the wine prefixes, I had my config folder within the Beat Saber folder symlinked to my Dropbox, which totally doesn't work anymore. So for some games, I still perfer to use pre 5.13, for others (e.g. Drone Swarm) 5.13 is totally needed.
First-person shooter Prodeus enters Early Access today, Linux (and macOS) to come later
9 Nov 2020 at 11:06 am UTC Likes: 1
9 Nov 2020 at 11:06 am UTC Likes: 1
As Prodeus offered to actively invite users for playtesting (through the new Steam feature ), I was able to have a look at it already. Worked great with Proton [External Link], so I guess the early access version will as well. Which offers the ability for interested gamers to jump in at this phase already.
And gosh does this game feel good :D Fast paced, direct controls, lots of gore, and so nicely colorful. I'm a bit sad, that I missed the kickstarter campaign by only one (or was it two?) days.
And gosh does this game feel good :D Fast paced, direct controls, lots of gore, and so nicely colorful. I'm a bit sad, that I missed the kickstarter campaign by only one (or was it two?) days.
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