Latest Comments by Samsai
NVIDIA takes on AMD FSR with their new open source Image Scaling
16 Nov 2021 at 7:12 pm UTC Likes: 4
16 Nov 2021 at 7:12 pm UTC Likes: 4
So, Nvidia's generous answer to AMD FSR is to needlessly fragment the image scaling technology landscape? Good job, I guess? Hopefully someone picks this code apart and brings FSR on par with it, I don't have high hopes for Nvidia to keep up maintenance on this.
Here's some of what we've learned about the Steam Deck
13 Nov 2021 at 11:14 pm UTC Likes: 11
13 Nov 2021 at 11:14 pm UTC Likes: 11
If they do anything close to Silverblue then it's possible they will allow package layering on top of the immutable root, so you get the base image plus packages of your choosing via the same install/update mechanism. And if that doesn't cut it, someone will probably get Toolbox running on it eventually and at that point you can just run your apps off of a pet container that runs a fully mutable OS image for you.
Basically, I wouldn't worry too much about the immutable root. It's most likely just the mechanism they use to make sure you get atomic updates with controlled and tested base images with the nice side benefit that you can run updates on the device on the background without affecting the current runtime environment at all.
Basically, I wouldn't worry too much about the immutable root. It's most likely just the mechanism they use to make sure you get atomic updates with controlled and tested base images with the nice side benefit that you can run updates on the device on the background without affecting the current runtime environment at all.
System76 patches APT for Pop!_OS to prevent users breaking their systems
13 Nov 2021 at 8:16 am UTC Likes: 8
As a pseudo-Arch user, you should be technically capable enough to know that Steam ships its own runtime environment from which libraries are loaded. This runtime environment is also essentially never newer than your system libraries unless you are actually stuck on some really old Debian. You should probably also know that stable non-rolling distros still provide hardware-enablement updates and there are ways to install new drivers on them. This has been the case since 2010 and remains so until today. So, unless you happen to run a setup that requires a very specific open source driver that has just been recently released, your gaming experience is probably going to be more or less the same whether you run Pop or Arch.
Also, marching out the package manager argument is just strange. Pacman is pretty good, but honestly it's not significantly better than, say, dnf in normal use. Updates are speedy enough and while apt and dnf might be slower and broken in some ways, pacman is broken in other ways and has on occasion gotten its database mixed up on my system, which necessitated reading the wiki to figure out how to solve that. When apt breaks it usually basically tells you what you need to do to get it back in shape and I usually only manage to break it by being impatient.
13 Nov 2021 at 8:16 am UTC Likes: 8
Quoting: sudoerGaming engines and technology are moving forward everyday and constantly evolving, which means libraries, APIs, GPU drivers, kernels are moving forward everyday as well to support the new software and hardware, so please go tell a Linus guy that he can't play his game because his old-ass distro you 've suggested for him does not support his new hardware, his new peripherals, the game's libraries are newer than those that he has in his system, his GPU drivers do not support the new shiny effects or are performing worse and that he has to wait some years for it or compile a new version by himself or probably destroy his OS in 10 minutes by mixing new and old libraries like in MX Linux, and nice things like that to scare him away. Valve is unquestionably the one and only leading force for Linux penetration amongst the new generation of gamers, and has wisely chosen Arch for all those reasons, transparency and simplicity (faster package-manager because it doesn't have to solve 1mil. dependencies and do 10mil checks, meaning an update wouldn't last 1 hour like in Mint for just unpacking a package), and is already advising Arch-based Manjaro to the devs, not Fedora or OpenSUSE TW, or Debian Sid... ,so you can expect new Linux users -because of Steam and the Steam Deck- going with the Arch-line and very probably staying with it, which means Manjaro will be their starting distro, then maybe they can start exploring EndeavourOS, going Garuda, SteamOS 3.0, or even later vanilla Arch. So it is actually the de facto recommendation and you can either accept it with the upcoming reality forged by Valve, or live in your own :)You are exhibiting the worst qualities of the "I use Arch, BTW" mentality and are basically in violation of the "no disto wars" rule.
As a pseudo-Arch user, you should be technically capable enough to know that Steam ships its own runtime environment from which libraries are loaded. This runtime environment is also essentially never newer than your system libraries unless you are actually stuck on some really old Debian. You should probably also know that stable non-rolling distros still provide hardware-enablement updates and there are ways to install new drivers on them. This has been the case since 2010 and remains so until today. So, unless you happen to run a setup that requires a very specific open source driver that has just been recently released, your gaming experience is probably going to be more or less the same whether you run Pop or Arch.
Also, marching out the package manager argument is just strange. Pacman is pretty good, but honestly it's not significantly better than, say, dnf in normal use. Updates are speedy enough and while apt and dnf might be slower and broken in some ways, pacman is broken in other ways and has on occasion gotten its database mixed up on my system, which necessitated reading the wiki to figure out how to solve that. When apt breaks it usually basically tells you what you need to do to get it back in shape and I usually only manage to break it by being impatient.
Ryan Gordon gets an Epic MegaGrant to further improve SDL, helping with next-gen APIs
12 Nov 2021 at 10:03 pm UTC Likes: 3
12 Nov 2021 at 10:03 pm UTC Likes: 3
Quoting: ShmerlIsn't there gfx-rs for that? It provides a simpler API than raw Vulkan but it's built on top of Vulkan. I hope SDL won't start making a new one with the same idea.gfx-rs went into maintenance mode and the Rust ecosystem seems to be moving towards wgpu. Either way, it's not very helpful for people that insist on writing in C or C++, and I guess for that purpose an SDL wrapper would be useful.
System76 patches APT for Pop!_OS to prevent users breaking their systems
10 Nov 2021 at 3:30 pm UTC Likes: 1
10 Nov 2021 at 3:30 pm UTC Likes: 1
The whole Steam debacle seems to indicate that maybe this type of software really should be installed through Flatpak and the like. At least that makes it harder to accidentally uninstall your entire DE and display manager.
Fantastic roguelike Caves of Qud gets more accessible with new game modes, new regions
26 Oct 2021 at 3:43 pm UTC Likes: 1
26 Oct 2021 at 3:43 pm UTC Likes: 1
Might need to start a run on the Roleplay mode at some point when my Saturday stream slot opens up again. Would be nice to at least make it past Bethesda Susa one day. :D
Star Labs introduce the small and mighty StarLite Mk IV
22 Oct 2021 at 9:02 pm UTC
22 Oct 2021 at 9:02 pm UTC
The specs and the price-point is a bit of a tough sale if you are willing to go for the refurb business laptop option, which should do basically whatever you'd use this for just about as well, if not better. It's not super poorly priced though, and you'd also be supporting a Linux-friendly laptop vendor, so that counts for something. It's just not amazingly impressive.
With the chip shortage, I would suggest over-speccing your laptop to make it last longer though. This laptop will do your basic stuff decently well in the short term, but web stuff will probably get heavier over time and eventually you might want to use the laptop for more than you initially intended, so putting down a bit more money to avoid one upgrade cycle down the line is probably worth it.
With the chip shortage, I would suggest over-speccing your laptop to make it last longer though. This laptop will do your basic stuff decently well in the short term, but web stuff will probably get heavier over time and eventually you might want to use the laptop for more than you initially intended, so putting down a bit more money to avoid one upgrade cycle down the line is probably worth it.
Valve banning games that allow exchanging cryptocurrencies or NFTs
17 Oct 2021 at 12:59 pm UTC Likes: 4
17 Oct 2021 at 12:59 pm UTC Likes: 4
Quoting: GustyGhostSo, what you've got there is a crypto think-tank paper with low-quality citations arguing essentially that the Bitcoin energy consumption is okay, because the entire rest of the financial sector consumes more relative power, while completely ignoring the fact that the scale of the number of transactions between these systems is so wildly different that the argument is basically nonsensical. The fact that Bitcoin consumes over a third of the estimated energy expenditure of the banking system is already a disgrace and if Bitcoin were to handle all of the transactions required of the banking system, it would a.) collapse in on itself due to technological limitations, artificial or otherwise and b.) consume an absolutely ridiculous amount of power.Quoting: EikeOr maybe they're looking beyond their own nose. Like caring for environment.The same banking system which formulated that argument to peddle to joe normie in actuality uses much more energy. [External Link]
Bitcoin is not an effective currency.
It quickly degraded into an object of speculation.
Valve banning games that allow exchanging cryptocurrencies or NFTs
16 Oct 2021 at 4:04 pm UTC
16 Oct 2021 at 4:04 pm UTC
Quoting: x_wingDepending on the game, normally in-game/in-platform currency cannot be converted back to real world money. IMO, that's what they are fighting here. A valid discussion would be on why they don't do something against the many bots in Steam that allows the operation of external sites that do convert in-platform items into real world money.Wouldn't it then be easier to demand that games allow you to refund your in-game currency, instead of trying to do some weird manoeuvre where you first have to convert real money into a cryptobro Monopoly money and then you can take your Monopoly tokens and cash them out at a wildly different rate back to human currency? The in-game currency you can always peg to the user's currency, after all.
Valve banning games that allow exchanging cryptocurrencies or NFTs
15 Oct 2021 at 9:26 pm UTC Likes: 3
15 Oct 2021 at 9:26 pm UTC Likes: 3
Quoting: superboybotCrypto-based transactions are more complicated. I think that games that allow both buying and selling crypto-assets will descend into Coinbase with pretty graphics. However, simply using crypto as a transactional currency to purchase in-game items should be allowed. The only counterpoint I can think of is that regular people do not understand crypto enough to treat it responsibly. I believe there is some truth to that, but I can see this becoming less and less of a factor in the next year or two.This is just in-game currency with more steps.
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- GOG plan to look a bit closer at Linux through 2026
- Valve reveal all the Steam events scheduled for 2026
- Valve's documentation highlights the different ways standalone games run on Steam Frame
- Even more AMD ray tracing performance improvements heading to Mesa on Linux
- > See more over 30 days here
- Venting about open source security.
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- whizse - Away later this week...
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