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Latest Comments by Samsai
Supraland stops supporting Linux shortly after leaving GOG entirely
27 Jun 2020 at 2:56 pm UTC Likes: 10

Quoting: GuestAnother case of "if you are not familiar with linux don't port your game to linux", that will just lead to having a bad time. Developing a game for linux is NOT easy and we all have been guilty of spreading the myth that it is.

Frankly my dream is that ultimately one day the OS you run will become irrelevant and then the "native gaming" nonsense goes away for good.
You do understand that the "if you are not already familiar with X, don't become familiar with X" is a really pointless mantra to follow, right? Why learn new things ever? A better idea to follow is to factor in the time and cost of executing a port properly and not doing this "let's hope and see" approach where devs place their trust on a magic export button. If the time and cost investment seem reasonable, then commit to the port.

Developing a Linux game is no harder than developing a Windows game. You can make it harder for yourself or you can make it easier for yourself, but those are choices one makes. Developers deal with the same sorts of choices all the time: do you invest some time and work up front to ensure your architecture holds in the future or do you do a rush job early on and eventually pay back the technical debt.

As for the final point, it is possible that in the future general purpose operating systems may converge to become nearly indistinguishable from one another. However, if that happens because all alternative operating systems ditch their good ideas to mimic the popular but garbage operating system, that's not progress.

Also, "native gaming nonsense"? I take offense to that.

Supraland stops supporting Linux shortly after leaving GOG entirely
27 Jun 2020 at 12:44 pm UTC Likes: 13

Quoting: Whitewolfe80Thing for me its too late yes our marketshare has increased but almost every single video/article that says nows the time to try linux has one draw back proton its all they talk about and lutris I use both so i am part of the problem. That problem is of course proton has become the clutch we all rely on for games on linux. We have collectively given up on native gaming with the exception of indie games and the one to three games we get from feral a year. We have already seen developers say use the proton version if you want a linux version that attitude has quickly become the norm.
It's definitely an annoying and stupid trend. People don't realize that Proton is putting our eggs in one ever-growing basket that will eventually collapse in on itself. We need game devs that know how to work with Linux that will contribute to the ecosystem.

But on the topic of "collectively giving up on native gaming", I will point out that there are those of us that still totally reject Proton as the future of Linux gaming.

Godot Engine 3.2.2 is out with 2D batching for the GLES2 renderer
26 Jun 2020 at 4:51 pm UTC Likes: 1

Quoting: Dunc
Quoting: SamsaiI think this release also brings LSP improvements to the crazy people that want to write GDScript in editors like Emacs instead of the integrated editor.
:grin: I totally understand why they're doing stuff like this (and GD-Native, to allow other languages), but I wish more people would give GDScript in the integrated editor a chance. For me, it's what makes Godot special.
I've personally written GDScript inside the integrated editor. It's aggressively okay, as in, it works but that's about it. It doesn't match the editing comfort of my Doom Emacs configuration though and LSP should provide all the completion information that I lacked previously to write the code in an external editor. If I was using a "regular" editor like VSCode/Atom/Geany as my main editor I would probably stick to the integrated editor, but it just cannot hope to match the perfect immortal machine that is a precision-tuned, custom configured editor with modal keybindings.

Godot Engine 3.2.2 is out with 2D batching for the GLES2 renderer
26 Jun 2020 at 3:21 pm UTC Likes: 1

I think this release also brings LSP improvements to the crazy people that want to write GDScript in editors like Emacs instead of the integrated editor.

Attentat 1942, a 'historically-accurate' World War 2 adventure is now on Linux
17 Jun 2020 at 7:52 pm UTC Likes: 3

Quoting: JarnoHistory is always written by the winners.
Making this comment on this article in particular? Certainly an interesting choice.

If someone is willing to consume some more winners' history, this game seems to be covering Operation Anthropoid, the assassination attempt of Reinhard Heydrich, which is worthwhile to read about. There's also a movie made about said operation called "The Man with the Iron Heart".

The itch.io charity bundle hits over $4 million and now over 1,500 items inside
11 Jun 2020 at 3:59 pm UTC Likes: 6

Quoting: morbiusitch.io doesn't have a client
It does: https://itch.io/app [External Link]. It's open source, does game updates and is generally less broken than Steam.

itch.io has a huge bundle going to support 'Racial Justice and Equality'
6 Jun 2020 at 11:44 am UTC

Yup, bought. It's an obviously all-around good deal in support of a good cause.

Interviewed - Veloren, an upcoming FOSS multiplayer voxel RPG
5 Jun 2020 at 4:09 pm UTC Likes: 3

Veloren seems very interesting, I really need to look into it more and try it myself at some point. As someone who wrote a bachelor's thesis on open source projects and software engineering, it was very cool to hear about the organizational structure and development process of the project. May your bugs be shallow and few in number, Veloren team!

G2A has paid Wube Software over illegitimate Factorio keys
28 May 2020 at 2:03 pm UTC

Quoting: LungDragoOkay, I suppose the question then is why do proprietors of the store feel the need to exclude or pressure customers with busy lives? What makes me less worthy of doing business and what I can reallistically do about it?
Store owners do sales because it gets you to look at the store and it makes them money. It's that simple. You just happen to be one of the people that didn't get to take advantage of a particular sale, just like I don't get to take advantage of a random sale that might be happening in some store in Siberia.

Quoting: LungDragoIndeed, it does suck to miss out on opportunities. Imagine the feeling of a service allowing you to figuratively travel in time and erase past regrets. Magical, really.
False equivalence. No time travel, even figuratively, takes place. The nature of the whole transaction changed. This is just a weak justification for continuing to buy from G2A while ignoring the negative effects of doing so.

Quoting: LungDragoI didn't come up with the discounted price, either. The lower price was offered and it matched my demand. Yet no sale happened. You don't want my money anymore, and I believe I am not the only losing party here. What again makes me more entitled than the guy who bought the game a week ago? There's no entitlement, just a missed opportunity as you said. Missed business opportunity and the cause for it was bad timing.
What makes you more entitled is that you feel entitled to a price that is not available. The person who bought it happened to be paying attention and was able to take advantage of an opportunity when it presented itself. You do know that you are not the only person in the world that is busy and cannot keep track of all the sales, right? You just happen to be among the few that think this entitles them to an offer that is no longer available.

Quoting: LungDragoWhat are you trying to say, really? If I didn't play games, I wouldn't have a problem? Or that games don't really have to sell?
What I am saying that your solution doesn't actually fix what you claim it fixes. You will miss out on games regardless of your ability to buy them from G2A.

Quoting: LungDragoHere's a thought. How about instead of whining over G2A, we stop and think about how we could improve our business so that G2A doesn't provide such an incentive to use? The thing is, I went LOOKING specifically for a G2A-like service because of that "missed opportunity" feeling and I DIDN'T want to pirate the game. I would really prefer it the stores made up their damn mind if they want my money or not and we could stop playing such games.
In other words, if G2A can meet my demand, why can't the original store? Since the issue is timing?
Sure, there are aspects of key reselling that are desirable and there are ways we could do key reselling in ways that don't cause active harm to developers. Keeping track of key age and sale legitimacy, disallowing bulk sale of keys, etc. There are ways behaviour as described in this very article and the comments could be mitigated.

However, when it comes to the actual topic of the article, G2A, these things are not there. G2A can meet your demand specifically because they benefit from keys sold at an effective loss because those keys are fraudulent. That's why the original stores cannot meet your demand: they don't sell stolen shit. If you get something for free, any price you put on it later on is profit.

Also, whining about G2A's policies is kind of the point of an article on the harm caused by G2A's policies.

G2A has paid Wube Software over illegitimate Factorio keys
28 May 2020 at 12:28 pm UTC

Quoting: LungDragoOkay, explain to me what makes anyone entitled to purchase a game at a time-limited discounted price? There are no limited supplies, no manufacturing costs, no shipping costs. No entry fees, club memberships or raffles. I am just as entitled as everybody else, no?
People are entitled to a time-limited discount because the proprietors of the store set a time-limited discount. We can argue whether games are appropriately priced but that is an entirely different issue.

Quoting: LungDragoIt's just that real life does not bend over backwards over a dev's sale. Sometimes I find myself excluded from this entitlement due to third party circumstances that have nothing to do with me as the buyer or the devs as the seller. Buying the product at now full-price feels bad, I believe understandably so.
Yeah, it sucks to miss out on opportunities. But that's life and opportunities are passing you by constantly. Getting stuck on what-ifs isn't productive here or anywhere else.

Quoting: LungDragoYes, none of this would be a thing if time-limited offers weren't around. But they are. They even come en masse seasonally as you mentioned. Even though there is NO guarantee that the game you want will be on sale, a large enough quantity does go on sale, enough so customers can ask questions such as 'Am I willing to buy this at full price or am I willing to buy this only on sale price?'. Reviews today have a "buy at sale" rating. You're calling me entitled, but it seems to me that everyone is entitled. It's the reality of things when you show you're willing to lower the price - it just might become apparent that your product was never worth the original price in the first place. In other words, if there was no discount, there would be no purchase.
This goes back to whether games are appropriately priced or not. In our economic system prices are set by sellers and it's up to the buyers to determine if that price matches their demand for a product. In some cases that means waiting for the product to be on sale for the price to match demand. This is not relevant to the discussion though and you feel you are entitled for that price to match your demand even if that means working around the economic system.

Quoting: LungDragoI want to reiterate the fact of oversaturation of discounted games on those large big sales you mentioned. I don't know about you but I don't sit around all day on the Steam page filtering the games. Real life is a thing. Filtering is needed though, as the primary sales-keeping feature I'm aware of, wishlists, have one major problem: you have to know a game exists for you to add it to a wishlist. Second problem is that wishlists really stop working once you add too many games to them, so you can't use them as a "maybe buy at sale" list either. This is why I find myself discovering games after a sale and end up retroactively buying them on G2A so to speak.
So, on one hand you are complaining that you cannot know for certain that the one game you want will be on sale but the next moment you complain that it's hard to keep track of multiple games. So I'm not really sure which of the two is the issue here. It's a fact that you cannot keep tabs on every discount ever, so you need to prioritize and keep tabs on the discounts you consider important. This may require, for example, pruning your wishlists. In either case, I don't believe that because keeping tabs on everything that might be on sale is inconvenient, you now get to use illegitimate means to acquire a product for that price.

Quoting: LungDragoAlso let me point out that I did ask for better options. It is not my intention or wish to rip of the devs, if it was, I would indeed pirate the game, but I am not using that option. I am arguing though that G2A does provide a convienience service that is not available anywhere else. There are use cases for it and if it weren't around, games would go unpurchased and unplayed - after all, when I missed it once, what's there to stop me from missing it again?
Games go unpurchased and unplayed anyway. Either because you miss a sale and have to wait for another one or because a game didn't receive enough publicity and fades into obscurity. Not everyone gets to play all the games. If this was an argument for something, it would probably be another argument for piracy, since one's economic status is a limiting factor on their ability to play all the games they want to.

And regarding convenience, there are lots of convenient things people can do. For example, it might be extremely convenient for me to throw my trash on the street so that I don't need to inconvenience myself with a trip to the trash bin. However, we typically don't tolerate people taking advantage of such conveniences because it makes other people miserable. Something being convenient doesn't justify it, which is a thing I'm trying to focus on here. We know that grey market key trading causes harm to devs, we know that G2A has repeatedly lied and acted scummy about this. Just because they happen to be a convenience for you doesn't override these things.