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Latest Comments by wytrabbit
Valve (Steam) begin a direct collaboration with Arch Linux
28 Sep 2024 at 1:39 pm UTC Likes: 3

Quoting: MacTavishMeanwhile the steam client still sucks on linux. When a new revamped Wayland native Linux Steam client?
I don't have any problems with it.. In what way does it suck?

Last Epoch drops the Native Linux version, devs tell players to use Proton
24 Sep 2024 at 11:42 am UTC Likes: 1

Quoting: JarmerThey're a big studio, they should know way better.
They have maybe 30 to 40 employees, that's not a "big studio"

Nintendo and The Pokemon Company file lawsuit against Palworld maker Pocketpair
20 Sep 2024 at 12:58 am UTC Likes: 4

Quoting: Cyba.Cowboy
Quoting: doragasuWeird they go for patent infringement and not for copyright infringement
They appear to be using Poké Ball-like items in the trailer for Palworld on Steam... Maybe it's something to do with this?

Quoting: PenglingOn the other hand, it's being speculated [External Link] that Nintendo is going after Palworld on patent grounds due to holding patents on the concept of catching monsters in a ball
Quoting: GuestI'm guessing one of the issues is about Patent Publication No. 20240278129(the mechanic of throwing the Poke-ball in third person, in Legends Arceus)
Ah-ha! Exactly as I thought...

Quoting: Penglingsomething that was inspired by real-world gachapon toys that existed before the Pokemon games did.
Well this is interesting... I didn't know this!
Let me also introduce you to Robotrek:

Robotrek (1994) was another early title similar to Pokémon. It was a predecessor to the core gameplay of Pokémon in that the protagonist does not himself fight, but instead sends out robots, which are kept in capsules outside of battle.[6] There was a resemblance in functionality between these capsules and the Poké Balls used in Pokémon.
https://en.m.wikipedia.org/wiki/Monster-taming_game#History [External Link]

So the patent is for monsters being caught in balls? How is that worthy of being a patent?

Valve heads to PAX Australia for the first time, maybe they'll finally get the Steam Deck
18 Sep 2024 at 2:46 pm UTC Likes: 2

Quoting: Cyba.CowboyThat doesn't need to be a local presence - there are a lot of consumer electronics companies that ship their products overseas for diagnostics and / or repairs... Some of them do it for select issues, some do it for everything but it's common practice.
I don't know about you, but I feel far less confident in repairs that need to be shipped over long distances.. Fedex, UPS, DHL, TNT; none of the transport services are actually dedicated to quality transport. You only need 1 poorly run hub or driver to damage your device. You may be a former project manager, but I've been working in a warehouse for 11 years now. I see the level of care these people put into their work on a daily basis. International shipping reliability is spotty.

DHL can't even be bothered to deliver to us within normal business hours, and I'm in a major metropolitan area.

Valve heads to PAX Australia for the first time, maybe they'll finally get the Steam Deck
18 Sep 2024 at 2:05 pm UTC Likes: 4

Quoting: Liam Dawe
Quoting: Cyba.CowboyYeah, Valve Software will be at PAX Australia to tell us that they're going to release the Steam Deck locally in 2048... Meanwhile, everybody else - from two-bit nobodies through to billion dollar multinationals - can release their wares in a tenth of the time that Valve Software can, and generate a profit in the process!
What people keep missing on this point though, is how Valve is still a relative newbie to the hardware game. When you think about all the other lot doing handhelds, laptops and so on, they already have *all* the contacts and stuff in place to ship near worldwide for various types of hardware. Stuff like this takes time, but even so, it has been a bit too long for our Aus friends.
And shipping to Australia means official hardware support in Australia. So diagnostics, repairs, and replacements need a contact as well.

Valve heads to PAX Australia for the first time, maybe they'll finally get the Steam Deck
18 Sep 2024 at 12:17 pm UTC Likes: 3

Quoting: StoneColdSpiderHope Gabe is prepared to fight the Emus...... After their victory in the 1930's...... [External Link] They now control the land....... They are a tough adversary....... They kicked our arse back then and are even more powerful now since they have formed an alliance with the Cassowaries [External Link] and Dingos......... [External Link] Gabe will need to work hard and negotiate a Steam Deck trade deal with the head Emu........

Hopefully that can happen at PAX Australia........ Good luck Lord Gaben.... [External Link]
Have the Drop Bears remained silent?

Risk of Rain creators Hopoo Games join Valve
3 Sep 2024 at 11:09 am UTC Likes: 3

Quoting: pb"What do you think they will be working on?"

Given Valve's track record, definitely not Risk of Rain 3. :whistle:
Quoting: PyrateRIP Risk of Rain 3.
In any other article it would have been funnier, but Liam just mentioned above how Gearbox handled the 2nd game and will be responsible for RoR's future...

Microsoft donates the Mono Project to the Wine team
28 Aug 2024 at 8:29 am UTC

Quoting: Purple Library Guy
Quoting: wytrabbit
Quoting: Purple Library GuyKind of feels like Mono is a corpse they are graciously allowing the Wine people to bury for them.
But... WINE has put a lot of effort over the years into supporting programs for old defunct Windows releases. Microsoft no longer needs it, and they're recommending all new code to use their modern fork, but these are like receiving the exam answers ahead of time. Now WINE no longer needs to guess and reverse engineer Mono related code, saving them time and money.
But Mono was already open source. It started as an open source thing to try to deal with the problem that was MS' .Net, which originated basically as a platform to exclude Linux. So I don't see why WINE would have needed to do any of that. MS are just saying "We have no more use for it, how about you guys maintain it?"
But how much of that could WINE use without the Mono project keeping an open source license? Since WINE would redistribute Mono with installations, possibly modifying it as necessary, it seems to me like they'd be in a delicate position. Sure it's open for us but we're protected by "personal use".

Microsoft donates the Mono Project to the Wine team
28 Aug 2024 at 4:18 am UTC Likes: 4

Quoting: Purple Library GuyKind of feels like Mono is a corpse they are graciously allowing the Wine people to bury for them.
But... WINE has put a lot of effort over the years into supporting programs for old defunct Windows releases. Microsoft no longer needs it, and they're recommending all new code to use their modern fork, but these are like receiving the exam answers ahead of time. Now WINE no longer needs to guess and reverse engineer Mono related code, saving them time and money.

Deadlock from Valve no longer a secret - store page is up and we can finally talk about it
24 Aug 2024 at 12:32 pm UTC Likes: 2

I'm confident they'll release a native build, and it'll be Steam Deck Verified too.