Latest Comments by Calinou
Heroic Games Launcher gets closer to a Flathub release
8 Mar 2022 at 11:29 pm UTC
8 Mar 2022 at 11:29 pm UTC
After testing various launchers and games that use extra screens, Gamescope that handles the display of windows gets confused and madly flicks between them.This seems to be a widespread problem with games/apps that use some kind of launcher or multi-window functionality in general. Godot suffers from the same problem when running a project from the editor too, since a separate process (and window) is spawned for that purpose. I wonder if Valve could do anything about it, but it might not be possible without lowering performance (since I assume the Steam Deck's single-window paradigm is here for a reason).
Building a Retro Linux Gaming Computer - Part 15: Square Cubed
8 Mar 2022 at 11:12 pm UTC
8 Mar 2022 at 11:12 pm UTC
Cube recently celebrated its 20th anniversary! Someone made a page that hosts the very first version available (no Linux binary, but runs well in WINE): http://cubeengine.com/forum.php?action=display_thread&thread_id=2763 [External Link]
I only played the last Cube release (20050829) before trying out the first version, so it's interesting to see how it evolved over time. It's interesting to note that the old shotgun sound is very similar to the super shotgun sound currently used in Freedoom: Phase 2.
Fun fact: In February 2022, the game's source code was relicensed to Zlib [External Link] (after using a modified Zlib license that made it GPL-incompatible.
I only played the last Cube release (20050829) before trying out the first version, so it's interesting to see how it evolved over time. It's interesting to note that the old shotgun sound is very similar to the super shotgun sound currently used in Freedoom: Phase 2.
Fun fact: In February 2022, the game's source code was relicensed to Zlib [External Link] (after using a modified Zlib license that made it GPL-incompatible.
Building a Retro Linux Gaming Computer - Part 10: For I Have Sinned
31 Jan 2022 at 9:06 pm UTC Likes: 1
31 Jan 2022 at 9:06 pm UTC Likes: 1
Judging by the article name, I thought it was going to be about the first-person shooter SiN. :P
Counter-Strike: Global Offensive updated, more tweaking for Steam Deck + Vulkan
19 Jan 2022 at 6:34 pm UTC Likes: 1
19 Jan 2022 at 6:34 pm UTC Likes: 1
Quoting: BogomipsJust tested it for 5 minutes, still stuttering for me. I think less than before with a good FPS gain but still not acceptable in competitive.Getting rid of stutters typically requires playing a full game on all maps, ideally against human players who use agent skins (instead of bots which never use them).
Nintendo Switch emulator Yuzu gets big graphical improvements, Flatpak fixes
13 Jan 2022 at 6:07 pm UTC Likes: 1
13 Jan 2022 at 6:07 pm UTC Likes: 1
It is possible to release emulators legally on Steam, but you need to be careful not to mention the original consoles' names or show their games in any way. The Steam page screenshots should show homebrew projects that can be legally redistributed. This is what RetroArch on Steam [External Link] does :)
System76 tease their new 'Kudu' laptop with the AMD Ryzen 9 5900HX
6 Jan 2022 at 6:25 pm UTC Likes: 2
6 Jan 2022 at 6:25 pm UTC Likes: 2
According to the promo image, this new laptop is clearly the best laptop to read the Godot documentation with. :P
Edit: Oh, it's actually a video on the website showing use of Godot and Blender.
Edit: Oh, it's actually a video on the website showing use of Godot and Blender.
Godot Engine gets AMD FidelityFX Super Resolution
25 Nov 2021 at 7:16 pm UTC
25 Nov 2021 at 7:16 pm UTC
Godot doesn't have motion vectors yet, so implementing a temporal AA/upscaling solution is still a way off. Support for TAA is planned in a future 4.x release, not 4.0.
NVIDIA's DLSS SDK is proprietary, which means that support would have to be done by a third-party engine fork (it can't be done officially or at an add-on level).
Intel plans to open source XeSS once their GPUs are released, so this may be an usable solution that could be integrated in the engine (depending on how good it turns out to be).
NVIDIA's DLSS SDK is proprietary, which means that support would have to be done by a third-party engine fork (it can't be done officially or at an add-on level).
Intel plans to open source XeSS once their GPUs are released, so this may be an usable solution that could be integrated in the engine (depending on how good it turns out to be).
Wolfenstein: Enemy Territory Single-Player mod is out now
24 Nov 2021 at 4:37 pm UTC
24 Nov 2021 at 4:37 pm UTC
Quoting: DrakkerUnless they tweaked it over the years, medics are not only strong fighters, they are totally overpowered! Their berserk thing when used by an experienced player made them close to unstoppable.The Adrenaline powerup is disabled on the server I mentioned because it's pretty OP :)
Wolfenstein: Enemy Territory Single-Player mod is out now
23 Nov 2021 at 9:22 pm UTC Likes: 2
If you're a new player, I recommend playing on the TeamMuppet Legacy public server. It may take a bit to get used to the gameplay, but I think it's worth it :)
23 Nov 2021 at 9:22 pm UTC Likes: 2
Quoting: iiariI have heard great things about this old title but never played it in the day. Is it worth trying in the modern age for those without any nostalgia?ET: Legacy still has an active community nowadays, although the skill level is high given some players have been around for more than 15 years now. It's one of the earlier successful examples of a class-based multiplayer FPS, but class layout isn't quite as restrictive as they would be in a game such as Team Fortress 2 (medics are really strong fighters, for instance).
If you're a new player, I recommend playing on the TeamMuppet Legacy public server. It may take a bit to get used to the gameplay, but I think it's worth it :)
NVIDIA takes on AMD FSR with their new open source Image Scaling
17 Nov 2021 at 12:35 am UTC
- The DLSS SDK is proprietary. In fact, even Quake 2 RTX (maintained by NVIDIA) doesn't include DLSS support [External Link] because integrating the DLSS SDK would violate the GPL.
- DLSS requires motion vectors, which makes it much more difficult to integrate in an existing engine. In contrast, FSR is a post-processing shader that can even be injected into applications that weren't designed for it (at the cost of UI elements looking worse than with a "proper" implementation).
17 Nov 2021 at 12:35 am UTC
Quoting: MohandevirThe FSR maintainers should have a look at DLSS and see what can be integrated that will boost FSR performances... Isn't it open source, afterall?This is not possible for two reasons:
- The DLSS SDK is proprietary. In fact, even Quake 2 RTX (maintained by NVIDIA) doesn't include DLSS support [External Link] because integrating the DLSS SDK would violate the GPL.
- DLSS requires motion vectors, which makes it much more difficult to integrate in an existing engine. In contrast, FSR is a post-processing shader that can even be injected into applications that weren't designed for it (at the cost of UI elements looking worse than with a "proper" implementation).
- Legendary, the free and open source Epic Games Launcher, has moved to a new organisation
- Godot gets a funding boost from Slay the Spire 2 devs Mega Crit
- Bazzite Linux gets some major upgrades for the April 2026 Update
- Valve dev fixes up VRAM management on AMD GPUs to improve performance
- Proton Experimental brings fixes for classic Resident Evil 1 & 2, Dino Crisis 1 & 2 and more
- > See more over 30 days here
- To wait or not to wait
- GustyGhost - Proton/Wine Games Locking Up
- tuubi - The Great Android lockdown of 2026.
- LoudTechie - Introduce Yourself!
- LoudTechie - Shop Crush - Psychological Horror Thrift Sim with Literal Illusio…
- hollowlimb - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck