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Latest Comments by Calinou
GTA III and Vice City reverse-engineered code is back up on GitHub
29 Jun 2021 at 5:19 pm UTC Likes: 1

It's great to see the project is back. I was worried it would be lost in limbo, which would be a shame since they are now working on support for Liberty City Stories.

The 'Wooting two HE' sounds like a great analog RGB keyboard to keep an eye on
25 Jun 2021 at 2:03 pm UTC

I preordered one back in March. This will be my first foray into "non-mainstream" keyboards, so we'll see if it lives up to the hype :)

Classic open source RTS Warzone 2100 has a Beta out for the upcoming 4.1 release
21 Jun 2021 at 3:21 pm UTC

Quoting: JuliusI wish they would release a non-snap, non .deb binary version though. given how many people use Manjaro/Arch or similar distros these days for gaming. (yes I am aware that snap works on Manjaro, but I am against snaps on principle that they use a centralized server for primary distribution.)
There's a Flatpak available on Flathub [External Link]. That said, I agree having a distribution-neutral .zip/.tar.gz release would be nice.

Rolled Out! is a wonderful spiritual successor to Super Monkey Ball
21 Jun 2021 at 1:15 pm UTC Likes: 2

Speaking of roll-the-ball games, PlatinumQuest [External Link] open sourced its code earlier this year (but then announced that it was discontinued, unfortunately). It doesn't have a native Linux version, but it runs great in WINE last time I tried.

Left 4 Dead 2 updated with Vulkan support thanks to DXVK
15 Jun 2021 at 10:21 pm UTC Likes: 1

Quoting: 1xokIs Half Life (2) actually on Vulkan?
No, Half-Life 2 is still using ToGL on Linux. It has less demanding artwork than L4D2 or Portal 2, so it's usually not much of a problem in practice.

DOOMBRINGER is a new first-person shooter from veterans of the Doom and Quake communities
7 Jun 2021 at 12:13 am UTC

Quoting: JuliusIf I remember correctly this actually uses a modified version of the open-source Doom3 engine.
It looks like modified Qfusion [External Link] to me – the HUD reminds me of Warsow a fair bit.

AMD reveals Ryzen 5000 G-Series desktop APUs, FidelityFX Super Resolution and more
1 Jun 2021 at 9:39 pm UTC Likes: 1

It will be interesting to see how FSR fares in situations where DLSS (and temporal AA methods) struggle. According to the GPUOpen announcement, FSR is said not to require motion vectors, but maybe it requires the scene to have been antialiased with a temporal method beforehand to look good (which means it needs motion vectors indirectly).

There's experimental patches to bring Vulkan Ray Tracing to older AMD hardware on Mesa
1 Jun 2021 at 9:26 pm UTC Likes: 1

Joshua goes on to mention "I see no reason why AMD should not expose this in their open/proprietary drivers, even if it runs bad" as it could easily show why newer generations are better and help provide more testing areas for the likes of RADV/ACO and VKD3D-Proton on Linux too.
Regardless of performance, this is really useful for developers who don't have access to the latest GPUs or people who want to learn how to write an hardware-accelerated raytracer :)

Classic freeware shooter 'AssaultCube' is making a comeback
26 May 2021 at 9:15 pm UTC

Quoting: M@GOidI remember playing this, back when Steam on Linux wasn't even a rumor. It was a option from Counter Strike, but had more realistic weapons manipulation and you could escalate things. So it was a more realistic CS, but since it wasn't mainstream like the Valve game, it didn't have cheaters in every server.

It was sad when the development stopped and the servers became empty. I enjoyed it very much.
I think you're talking about Urban Terror [External Link], which is also a freeware FPS available natively for Linux (AssaultCube doesn't have ledge grabbing/vaulting).

GZDoom 4.6.0 rolls out with widescreen graphics for Heretic and Hexen
24 May 2021 at 4:14 pm UTC Likes: 4

The new sprite shadows are great, and I'm already working on further [External Link] improvements [External Link] for them :)