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Latest Comments by Calinou
AMD reveals Ryzen 5000 G-Series desktop APUs, FidelityFX Super Resolution and more
1 Jun 2021 at 9:39 pm UTC Likes: 1

It will be interesting to see how FSR fares in situations where DLSS (and temporal AA methods) struggle. According to the GPUOpen announcement, FSR is said not to require motion vectors, but maybe it requires the scene to have been antialiased with a temporal method beforehand to look good (which means it needs motion vectors indirectly).

There's experimental patches to bring Vulkan Ray Tracing to older AMD hardware on Mesa
1 Jun 2021 at 9:26 pm UTC Likes: 1

Joshua goes on to mention "I see no reason why AMD should not expose this in their open/proprietary drivers, even if it runs bad" as it could easily show why newer generations are better and help provide more testing areas for the likes of RADV/ACO and VKD3D-Proton on Linux too.
Regardless of performance, this is really useful for developers who don't have access to the latest GPUs or people who want to learn how to write an hardware-accelerated raytracer :)

Classic freeware shooter 'AssaultCube' is making a comeback
26 May 2021 at 9:15 pm UTC

Quoting: M@GOidI remember playing this, back when Steam on Linux wasn't even a rumor. It was a option from Counter Strike, but had more realistic weapons manipulation and you could escalate things. So it was a more realistic CS, but since it wasn't mainstream like the Valve game, it didn't have cheaters in every server.

It was sad when the development stopped and the servers became empty. I enjoyed it very much.
I think you're talking about Urban Terror [External Link], which is also a freeware FPS available natively for Linux (AssaultCube doesn't have ledge grabbing/vaulting).

GZDoom 4.6.0 rolls out with widescreen graphics for Heretic and Hexen
24 May 2021 at 4:14 pm UTC Likes: 4

The new sprite shadows are great, and I'm already working on further [External Link] improvements [External Link] for them :)

Check out Sonic Robo Blast 2, a 3D open-source Sonic the Hedgehog fangame built from Doom
11 May 2021 at 10:33 pm UTC

Quoting: GuestI don’t understand: how can you release under an open source license a game including characters that are owned by another company (Sega in this case)?
The assets are likely under a separate license, but even then, it falls within typical fangame territory. Fangames are not legal by default, but some companies choose to allow them explicitly when they are developed in a non-commercial manner. I think SEGA allows fangames to an extent, but correct me if I'm wrong.

Free Game Thursday - check out Office Point Rescue Deja Vu a new retro FPS
9 May 2021 at 12:57 am UTC Likes: 1

Quoting: FaalhaasAnybody know how to get this working on an ultrawide? :) It is stretched fullscreen.
Unfortunately, if the developer didn't plan for it, that's not possible.

The developer should use the `expand` stretch aspect project setting instead of `ignore` (which distorts the image) or `keep` (which adds black bars). Then they should configure their UI nodes to use correct anchors so that UI elements go in the correct corners when the aspect ratio changes. Documentation about supporting multiple resolutions in Godot can be found here: https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html [External Link]

Entroware reveal their refreshed Apollo with 11th Gen Intel and Iris Xe Graphics
28 Apr 2021 at 5:21 pm UTC

Quoting: spayder26Disclaimer: written on the most uncomfortably hot laptop keyboard possible because of the very same reason.
Have you looked into undervolting? While recent Intel CPU models have locked down undervolting in the name of security, it's still viable on older models.

Build engine port backed by GZDoom tech 'Raze' has a 1.0 release with Vulkan support
13 Apr 2021 at 2:19 pm UTC

I played through the entirety of Duke Nukem 3D with Raze last year and it worked pretty well. With 1.0, the interpolation is even better, so it looks butter smooth on high refresh rate displays :)

Retro FPS Ion Fury getting an Aftershock expansion this Summer
25 Mar 2021 at 12:34 am UTC Likes: 3

Quoting: TheSHEEEP
Quoting: WJMazepasI really loved this game. Last year was the first time i played Duke Nukem and Ion Fury and really enjoyed both of then so now i want to try every FPS made on this engine
Once you run out of the "official" games, I can recommend The AMC TC a lot.
A fan-made total conversion with some custom features, 9 playable characters (yes, really) and some pretty decent to good maps.
There's also the Duke Nukem Forever mod [External Link] (not to be confused with the game of the same name) and its DLC [External Link]. Its author went on to work on this very Ion Fury expansion :)

My only issue with the DNF mod is that it requires a specific (2013-old) version of EDuke32 to run properly. It's easier to run the provided executable via WINE than to try compiling an old EDuke32 version specifically for it.

V3DV Vulkan driver for the Raspberry Pi 4 keeps on improving
18 Mar 2021 at 6:23 pm UTC

For the RPi4 though, such a feature needs more thought perhaps than just doing it, since drive space can be a bigger issue.
Mesa has recently introduced a single-file shader cache option [External Link], which can help decrease file sizes (especially if a fast compression algorithm is used as well). Perhaps they could look into doing something like that.