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Latest Comments by Calinou
Check out Sonic Robo Blast 2, a 3D open-source Sonic the Hedgehog fangame built from Doom
11 May 2021 at 10:33 pm UTC

Quoting: GuestI don’t understand: how can you release under an open source license a game including characters that are owned by another company (Sega in this case)?
The assets are likely under a separate license, but even then, it falls within typical fangame territory. Fangames are not legal by default, but some companies choose to allow them explicitly when they are developed in a non-commercial manner. I think SEGA allows fangames to an extent, but correct me if I'm wrong.

Free Game Thursday - check out Office Point Rescue Deja Vu a new retro FPS
9 May 2021 at 12:57 am UTC Likes: 1

Quoting: FaalhaasAnybody know how to get this working on an ultrawide? :) It is stretched fullscreen.
Unfortunately, if the developer didn't plan for it, that's not possible.

The developer should use the `expand` stretch aspect project setting instead of `ignore` (which distorts the image) or `keep` (which adds black bars). Then they should configure their UI nodes to use correct anchors so that UI elements go in the correct corners when the aspect ratio changes. Documentation about supporting multiple resolutions in Godot can be found here: https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html [External Link]

Entroware reveal their refreshed Apollo with 11th Gen Intel and Iris Xe Graphics
28 Apr 2021 at 5:21 pm UTC

Quoting: spayder26Disclaimer: written on the most uncomfortably hot laptop keyboard possible because of the very same reason.
Have you looked into undervolting? While recent Intel CPU models have locked down undervolting in the name of security, it's still viable on older models.

Build engine port backed by GZDoom tech 'Raze' has a 1.0 release with Vulkan support
13 Apr 2021 at 2:19 pm UTC

I played through the entirety of Duke Nukem 3D with Raze last year and it worked pretty well. With 1.0, the interpolation is even better, so it looks butter smooth on high refresh rate displays :)

Retro FPS Ion Fury getting an Aftershock expansion this Summer
25 Mar 2021 at 12:34 am UTC Likes: 3

Quoting: TheSHEEEP
Quoting: WJMazepasI really loved this game. Last year was the first time i played Duke Nukem and Ion Fury and really enjoyed both of then so now i want to try every FPS made on this engine
Once you run out of the "official" games, I can recommend The AMC TC a lot.
A fan-made total conversion with some custom features, 9 playable characters (yes, really) and some pretty decent to good maps.
There's also the Duke Nukem Forever mod [External Link] (not to be confused with the game of the same name) and its DLC [External Link]. Its author went on to work on this very Ion Fury expansion :)

My only issue with the DNF mod is that it requires a specific (2013-old) version of EDuke32 to run properly. It's easier to run the provided executable via WINE than to try compiling an old EDuke32 version specifically for it.

V3DV Vulkan driver for the Raspberry Pi 4 keeps on improving
18 Mar 2021 at 6:23 pm UTC

For the RPi4 though, such a feature needs more thought perhaps than just doing it, since drive space can be a bigger issue.
Mesa has recently introduced a single-file shader cache option [External Link], which can help decrease file sizes (especially if a fast compression algorithm is used as well). Perhaps they could look into doing something like that.

Building a Retro Linux Gaming Computer - Part 3: Installing Red Hat Linux 9
16 Mar 2021 at 10:16 pm UTC Likes: 1

(What was not drawing correctly were the marks left on walls or the shadows under the characters, with them showing up even through solid objects. While unsightly it had no effect on the gameplay, and could thankfully be mitigated by setting both the "cg_marks" and "cg_shadows" variables in the engine console to “0” in order to stop them being drawn. All in all an acceptable compromise for a performance boost in what is a demanding game for a Rage 128 Pro.
Fun fact: Quake 3 Arena has dedicated code to detect Rage Pro GPUs [External Link] and will use different effects on those GPUs (particles, marks, ...).

Mesa 21.0.0 open source graphics drivers out now
12 Mar 2021 at 1:34 pm UTC

There are also known issues with CS:GO Trust Factor, so if you're using AMDGPU, you may want to downgrade or avoid playing matchmaking until it's fixed: https://github.com/ValveSoftware/csgo-osx-linux/issues/2630 [External Link]

Torrent of Impurities is a brand new single-player and co-op Quake Episode
9 Mar 2021 at 9:32 pm UTC Likes: 2

Quoting: GuestNot a big deal though. I'll use quakespasm for this one for now and stay with DP for the rest. Might even switch to QS, if I like it better. The choice for DP I did many years ago, and never re-evaluated :wink:
If you can't stand QuakeSpasm's lack of physics interpolation (which makes the game feel less smooth), you can use QuakeSpasm-Spiked [External Link] instead.

Play Wolfenstein: Enemy Territory with the new release of ET: Legacy
1 Mar 2021 at 5:29 pm UTC Likes: 1

Allow setting multisample to 8x for increased visual quality
That was me again :P

I also made a change in the Legacy mod which highlights the Limbo respawn counter when it's close to 0 seconds. This brings the attention to the counter when you need it, so that you don't forget to hit the Space bar and miss an opportunity to spawn as early as possible.

For the Linux version, you're going to want the 32bit build otherwise you're going to have issues joining servers as as it seems most servers still only provide 32bit mods. Hopefully they will eventually remove those servers from the list in the 64bit client.
The Legacy mod has been gaining traction lately, so if all you do is play on servers that run the Legacy mod (such as the popular TeamMuppet servers), you should be able to play with a 64-bit build.