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Latest Comments by Nevertheless
Snip wires, flick buttons and save the world in Bomb Squad Academy
15 January 2019 at 10:06 am UTC

Great puzzle game I also totally missed! It's a bit short though. Had it through in 2 hours. They should make a bomb squad adventure game and use Bomb Squad Academy as a tutorial for it!
However I found it completely worth the 5€!

Unity have changed their terms of service, which has essentially blocked SpatialOS and streaming services
10 January 2019 at 4:16 pm UTC

CFWhitman
NeverthelessWhat I still don't get is Unitys interests in this. Did they really plan to upset their customers to squeeze money out of streaming services?

It appears to be an anti-competitive ploy. They now own a streaming service, so if they restrict you from using their engine for your streaming service, then there is less competition for their streaming service.

If Unity use were great enough to constitute a monopoly you could use this as a legal argument to force them to split the streaming service into a separate company so that there would be no motive for the development company to restrict its customers in this way. I don't think that Unity quite rises to the status of a monopoly, though.

If that's the reason, then I think protecting the streaming service will most likely hurt the rest more than it helps.

Unity have changed their terms of service, which has essentially blocked SpatialOS and streaming services
10 January 2019 at 3:24 pm UTC

What I still don't get is Unitys interests in this. Did they really plan to upset their customers to squeeze money out of streaming services?

More updates on Ashes of the Singularity: Escalation with Vulkan for Linux
8 January 2019 at 9:08 pm UTC

mirv
Nevertheless
mirv
Nevertheless
liamdaweFrom what Stardock said on Reddit:
QuoteI mentioned this in another thread but the reason I'm bullish on Linux game development these days is because of Vulkan.

Vulkan didn't exist during the PA dev cycle.

We're focusing on porting our engine to Linux because you take Linux + Vulkan and you can take your title to many different platforms.

As if Valve had planned this..

Not Valve.
Khronos.
Specifically the Vulkan Working Group within Khronos. Even then there's one person in particular who worked very hard to make it possible (sadly, forget his name, so I should try find out again) by having the Vulkan design work across architecures and platforms.
Validation and SDK work was mostly LunarG, in cooperation with Valve. I would say that's just been naturally easier with GNU/Linux as a development environment.
ARM (now just arm) have their interests in *nix environments too, and have been heavily involved in getting Vulkan running on Linux platforms (GNU desktop and Android).
So it's been a massive effort from many companies to make Vulkan and associated developer tools really awesome.

Valve did not so much themselves of course, but the initiative came from them to a big part! They hosted most of the meetings where Khronos picked up the GL-Next thread again, and moved on to create Vulkan out of AMDs Mantle code.

Edit: Oh, I think you mean Graham Sellers from Nvidia?

Sellers is AMD. Timothy Lottes, I think it was. Also AMD, if I'm not mistaken.

Vulkan (by whatever name) was in talks before Valve got involved. Valve did jump in really early to help out. So did others. Can't single out one company unless it's AMD for basically donating Mantle and kickstarting Vulkan.

Ohh yes, sorry, Sellers is AMD!
I remember it like you can read it on the Wikipedia pages history.. Don't have the time to find the announcement back then..

https://en.wikipedia.org/wiki/Vulkan_(API)

More updates on Ashes of the Singularity: Escalation with Vulkan for Linux
8 January 2019 at 7:45 pm UTC

mirv
Nevertheless
liamdaweFrom what Stardock said on Reddit:
QuoteI mentioned this in another thread but the reason I'm bullish on Linux game development these days is because of Vulkan.

Vulkan didn't exist during the PA dev cycle.

We're focusing on porting our engine to Linux because you take Linux + Vulkan and you can take your title to many different platforms.

As if Valve had planned this..

Not Valve.
Khronos.
Specifically the Vulkan Working Group within Khronos. Even then there's one person in particular who worked very hard to make it possible (sadly, forget his name, so I should try find out again) by having the Vulkan design work across architecures and platforms.
Validation and SDK work was mostly LunarG, in cooperation with Valve. I would say that's just been naturally easier with GNU/Linux as a development environment.
ARM (now just arm) have their interests in *nix environments too, and have been heavily involved in getting Vulkan running on Linux platforms (GNU desktop and Android).
So it's been a massive effort from many companies to make Vulkan and associated developer tools really awesome.

Valve did not so much themselves of course, but the initiative came from them to a big part! They hosted most of the meetings where Khronos picked up the GL-Next thread again, and moved on to create Vulkan out of AMDs Mantle code.

Edit: Oh, I think you mean Graham Sellers from Nvidia?

More updates on Ashes of the Singularity: Escalation with Vulkan for Linux
8 January 2019 at 5:20 pm UTC Likes: 1

liamdaweFrom what Stardock said on Reddit:
QuoteI mentioned this in another thread but the reason I'm bullish on Linux game development these days is because of Vulkan.

Vulkan didn't exist during the PA dev cycle.

We're focusing on porting our engine to Linux because you take Linux + Vulkan and you can take your title to many different platforms.

As if Valve had planned this..

More updates on Ashes of the Singularity: Escalation with Vulkan for Linux
6 January 2019 at 7:01 pm UTC

Shmerl
QuoteI'm very curious what they mean by the "industry interest", especially since they're not giving out real details on that.

I suspect something like this: https://gpuopen.com/presentation-porting-engine-to-vulkan-dx12/

Certainly that ^, combined with that:
The nice thing about Linux is that it provides a fairly neutral platform from which you can then go to other platforms.

https://www.gamingonlinux.com/articles/a-small-but-nice-update-on-ashes-of-the-singularity-escalation-and-linux-support.11990

I don't know if that explains industry interest in Linux, but for Stardock it seemed to be relevant.

More updates on Ashes of the Singularity: Escalation with Vulkan for Linux
6 January 2019 at 2:02 pm UTC

eldakingI am not very interested in this game in particular (completely opposite style of RTS for me), but Stardock has plenty of strategy games I would love to see on Linux - GalCiv and Fallen Enchantress/Sorcerer King don't run well on Wine.

Also, good to know that the industry is excited about Linux right now. It isn't just us.

Yes, but let's rejoice carefully! Google was also excited about Linux when they created Android...

More updates on Ashes of the Singularity: Escalation with Vulkan for Linux
6 January 2019 at 1:31 pm UTC

Brisse
NeverthelessWhy there is a lot industry interest in Linux gaming is a mystery to me, but I would guess it's not our current 0,8% on Steam! ;-)

Streaming? Game consoles could one day be just thin clients with games being streamed from datacenters running Linux.

Maybe, but I guess it'll take some time until net infrastructure is ready for VR in 4k..

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