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Latest Comments by Nevertheless
BATTLETECH has a new trailer about life as a mercenary
16 Mar 2018 at 5:41 am UTC

Quoting: ColomboI don't think you can consider them as three separate games, I don't think they are even presented like that. Even wiki has a single page for them. They are on level of expansion pack I would say.

I can't remember any Linux related misbehaviour
I was backer of BT. Was I informed that there would be no beta for linux? Nope. That Linux will be after release? In very bad tone.
That explains the hard feelings.. I just asked once, and got an answer. So I guess we have to wait what happens...

BATTLETECH has a new trailer about life as a mercenary
16 Mar 2018 at 3:36 am UTC Likes: 2

Quoting: ColomboHBS have kept their promise with Shadowrun, which was promised post-launch (if I remember correctly) and arrived as promised. But they didn't make ANY other game on Tux. And they promised a beta for BT on linux, which was not delivered, then linux at launch, which wasn't delivered either. It is not that HBS have a good history of Tux support. In fact, this is supposed to be their second linux release. And they already shows behaviour common to other "not so good" companies (like... total lack of communication about it)
It's actually 3 Shadowrun titles, I can't remember any Linux related misbehaviour, and they did reply quite fast when I asked them about the Linux release date on Twitter.

BATTLETECH has a new trailer about life as a mercenary
15 Mar 2018 at 6:15 pm UTC Likes: 1

Quoting: GuestWell it's nice to see that colours other than brown are being used. They've introduced grey!
I continue to lose interest in this game actually. It's a well worn path: GNU/Linux will be done after release, soon, maybe a little delay, well there's something stopping it, oh it's not worth it now. This isn't against these developers in particular, it's just that I've seen it so much that it's basically expected to happen now.

Still, Battletech news reminds me every time of what I have sitting on a cupboard shelf, and that's always a good thing.
It's Harebrained and Paradox! They will do it! Let's not forget we only have fingers to cross, while they must solve real world problems...

BATTLETECH has a new trailer about life as a mercenary
15 Mar 2018 at 4:05 pm UTC

Last thing I've seen is Linux 2-3 months after release. Tweet from March 1st.
https://twitter.com/WeBeHarebrained/status/969323693821210624 [External Link]

Pillars of Eternity II: Deadfire delayed until May
15 Mar 2018 at 6:30 am UTC

Quoting: Colombo
Quoting: razing32
Quoting: stretch611I think that I have to dust off the first one and play it. It looks good. (I got the first through a Humble Monthly and never played it.)
If you like Baldur's Gate or Icewind Dale you are in for a treat indeed.
BG and ID are already significantly different game. In BG (at least 1), freedom of movement and exploration is a big thing, ID is mainly combat focused with a little to do otherwise. This is despite they are games build on the same engine.

PoE has different engine and while this by itself won't make it significantly different, it is significantly different from design perspective, meaning that some design decision significantly influenced properties of the system, such as inability to gain experience outside of quests, monster abilities and similar things, which has dominant impact on how the game can be played.

The outcome is that BG, ID and PoE are all significantly different game and if you liked one, it doesn't mean that you will like the other.

Example: BG has closer to Fallout or Arcanum than to ID or PoE. ID is closer to various hack & slash games, such as Temple of Elemental Evil, which was mostly dungeoncrawl (or so I believe) lacking open world. And PoE is relatively linear with significantly prescribed way how you can play it, which is very limiting.
To me PoE seems in no way more linear than BG! I'm not through yet, but I can wander around the map freely. I can decide which side I'm on, who to be friendly to or not.
It's true you're not getting xp for fighting per se, but you get xp for finding out about new kinds of beasts (beasts, not people), while you fight them, meaning you won't get any more xp once you know everything about their kind. You also get xp for exploring new maps, so xp are not completely quest based.
The main differences are character stats (for example: In CRPGs strength is for fighters, intelligence for sorcerers; in PoE all classes can make use of all stats. Might is classic ST and classic INT, intelligence in PoE measures how far area effects reach),
The in-fight health stat is called endurance. You have much less endurance than health, which is a longer term stat. When you get hit, both health and endurance go down. If endurance hits zero, you're unconcious until combat is over, then it regenerates until it is as high as your current health.
Health can only be regenerated by resting. Resting outside taverns is only possible with camping utilities, of which you can only carry a few with you.
In melee you can not easyly change you target, because your opponent will get a free hit at you if you leave him, so you have to prone him to be able to turn away.
There is more, but there's also a manual. :)

Pillars of Eternity II: Deadfire delayed until May
15 Mar 2018 at 3:53 am UTC Likes: 2

Quoting: stretch611I think that I have to dust off the first one and play it. It looks good. (I got the first through a Humble Monthly and never played it.)
Make sure to read the manual! The game holds "false friends" to Baldurs Gate veterans. So if you play it like an Infinity Engine game on normal difficulty, like I did, you might not have much fun with combat. I experienced combat as not very tactical and unclear, because I did not quite understand everything about it. At the same time difficulty level "normal" is quite easy, so I did make progress anyway, it just wasn't fun.
After reading the manual I restarted the game on difficulty level hard and have much more fun ever since!
The delay gives me time to complete the game before part 2 gets released!

Ganbare! Super Strikers, a game that mixes a tactical RPG and Football together has Linux support
13 Mar 2018 at 1:00 pm UTC Likes: 1

"Yes—Football, I am British and I will not say Soccer."
Hey, you invent it - you name it! :)

This game could great if it's done well! I have always looked for a tactical football games, where you have to make the decisions.