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Latest Comments by Nevertheless
Obsidian Entertainment and inXile Entertainment have officially joined Microsoft
11 Nov 2018 at 12:24 am UTC Likes: 4

Wow, Obsidian was expected, but InXile too.. I wonder if Brian Fargo remains at inXile.

Edit: He stays, and he won't retire.

https://twitter.com/BrianFargo/status/1061401315606093825 [External Link]

Snapshot Games have cancelled the Linux version of Phoenix Point
10 Nov 2018 at 8:11 pm UTC Likes: 2

Quoting: gabber
Quoting: Maweki I think we have the culprit. The Facebook page states an Xbox-Release. So additional Microsoft money is quite a possibility.
The culprit is still the dev and not M$. - They only offered a deal, it's the dev who took it.
Wait a second. This is hypothetical! Let's not produce fake news here.

Snapshot Games have cancelled the Linux version of Phoenix Point
10 Nov 2018 at 12:35 pm UTC

Quoting: GuestThey should have planned for this from the moment they launched their kickstarter campaign, in other words they just promised linux suport as a PR stunt to sucker money out of us lot because they know we pay well on average, and then they go back on their word with a bunch of bs excuses later on? This is not ok, this should not be tolerated.
If that were the reason, then why releasing two backer builds for Linux?
For all we know they might just want to save work load, and we just might not be important to them, because of our small numbers. Therefore we might have lost importance because of the XBox version, even without any ominous anti-Linux payment from Microsoft.
It's not nice behaviour, I don't like it, so I'll take the refund and go.

Snapshot Games have cancelled the Linux version of Phoenix Point
10 Nov 2018 at 9:30 am UTC

Quoting: PJSad news - as an Xcom fan I've been looking forward to this one.

Quoting: ScooptaI think the real solution to this problem is making steam behave more like flatpak.
+1 . Atm I'm using Steam through Flatpak and all the issues I've had because of Steam runtime / different libraries etc are gone. Smoothest Steam experience I've had. IMO if Steam would back it up officially and embraced this form of packaging we would be in far better shape (not only in terms of gaming).
Except for the ones who'd try to implant their native libraries into the Flatpak version... :D

Snapshot Games have cancelled the Linux version of Phoenix Point
9 Nov 2018 at 7:15 pm UTC

Very sad! I asked for refund too of course.

GOG and Steam are both running a Polish celebration sale
8 Nov 2018 at 1:53 pm UTC Likes: 1

Big impressive list, but the polish game I'm waiting for most is Jupiter Hell on Steam early access!

Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
6 Nov 2018 at 8:46 pm UTC

Quoting: scaineJust revisiting this again and realised that I'm angry at their play-testers for pretending to be running Ubuntu, but later were discovered to be running Arch. That's a bit of a dick move and it's backfired here spectacularly: the devs have been scared off launching for Linux, believing that this might be a common practice. And honestly, I think they might be right.

I'm now revising my earlier suggestion that devs "only need to support Ubuntu". Because people will simply lie in order to get support. And taking a hard line on those people will just foster ill will.

As much as I hate to say it, I think Thing Trunk are doing the right thing here. Especially if they're willing to have another go after release.
Incredible! They are imposing their completely unnessessary "upstream specific problems" on Linux gaming. That's idiotic!
Arch users should know what they're doing (and for the most part they certainly do!). It's not made for keeping compatibility with anything...
Hmm... maybe a Flatpak Steam installation could help (?)

Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
6 Nov 2018 at 8:16 pm UTC Likes: 3

Quoting: Alm888
Quoting: NeverthelessI'd say proton could be harmful to some native versions, but all in all we're dead in the water without it.
Are you serious?

So, eight years of native ports (too many to list here) were "dead in the water"? Be they few in numbers, it doesn't matter, you can't argue that we lived without "Proton" up until now and slowly progressed.

And now "Proton", or rather, PROTON emerged and we all must enable "All Hail Gabe!!!" mode praising our savior?!

I'd say, without proton we had big publishers going "We are so big, we can't afford wasting resources on Linux for additional $100 of income, you know, rate of investment… yadda yadda…" while small-time and novice developers sometimes considered Linux versions. Now we have the above (please, prove me wrong, name a single AAA developer who switched her/his stance) plus "Just Use Proton"™ from small-time ones.

MISSION -FSCK***- ACCOMPLISHED!!!
You can thank Valve with or without Proton. Without their efforts we would discuss FOSS games exclusivly here (no, I don't doubt they're great too).
Why would any developer suddenly provide native Linux versions because of Proton?? That's not the way it's supposed to work. With Proton Linux gaming suddenly has a chance to get what it needs most: more users. People now can play those AAA games on Linux and are seen as Linux users by the developers of those games. People are no longer held back by a mostly incompatible Steam library. That hopefully leads to more users, which might again lead to more native versions. Of course that's not certain, but in my opinion we never had a better chance.

Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
6 Nov 2018 at 7:08 pm UTC Likes: 1

Quoting: Beamboom
Quoting: Nevertheless
Quoting: Beamboom... And this is exactly what the pessimists were worried about.
And it's also what the optimists were hoping for. Instead of maybe just giving up Linux support completely, the developer now looks out for Steam Play compatibility at least. What's the harm in it? If you want the game, you will be able to play it on Linux.
What's the harm? That's easy to answer, actually:
In order to become healthy gaming platform we need games built on and for our platform. We don't just want ports.
No healthy gaming platforms are happy with being a secondary citizen. The console gamers don't want pc ports. Windows gamers don't want console ports. Why? Cause they don't fully utilize their platform. There's always a sacrifice.

To develop for a platform one need platform experience. If Steam Play provides them an exit from even making ports it degrades us even further and makes the goal of a healthy gaming platform - a platform That don't just receive subpar ports, even more distant.

Now, I bet it's a surprise when I now say I'm not totally against Steam Play. I'm not, not at all. But I am very aware that this is not just a good thing. The critics do have a very valid point.
The underlying hen egg problem here has been discussed a lot. In the light of those discussions I'd say proton could be harmful to some native versions, but all in all we're dead in the water without it.

Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
5 Nov 2018 at 11:03 pm UTC Likes: 1

Quoting: Leopard
Quoting: Nevertheless
Quoting: Leopard
Quoting: Nevertheless
Quoting: Leopard
Quoting: Nevertheless
Quoting: Beamboom... And this is exactly what the pessimists were worried about.
And it's also what the optimists were hoping for. Instead of maybe just giving up Linux support completely, the developer now looks out for Steam Play compatibility at least. What's the harm in it? If you want the game, you will be able to play it on Linux.
Problem is , what kind of compability they would be looking for?

Using Wine / Proton just as a surface for not dealing Linux specific things but using OGL or Vulkan in their game , not including crazy drm etc
OR
Just hoping it works alright with existing Windows version?

There is a huge difference between them.
"By "official support" for Proton we mean that if issues specific to Proton occur we will work on fixing them, not just write them off to "well it's a weird emulator on Linux we don't support that"."
Is that sounds realistic to you? Seriously , devs who can't deal with native build will fix issues on Proton side things which i'm sure they never used Wine before.

Eventually, all they can do will be reporting issues to Wine tracker in order to get them fixed
I'd say if that's really so, we're better off with a Proton version all the more.
So that is not supporting SteamPlay , that is expecting SteamPlay to support their title.

Which i was all debating from the start.
Ok.. the longer form. I meant: If it really is true what you say, and they are unable to do it right, which I wouldn't dare to state, then they won't be able to port the game OR help with Proton compatibility. In this case we're still better off with a Proton version.