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Latest Comments by Nevertheless
Obsidian Entertainment and inXile Entertainment have officially joined Microsoft
11 Nov 2018 at 1:20 pm UTC Likes: 1

Quoting: Guest
Quoting: JiskinIt's funny how some people reacts to this news: "I planned to buy their games but as Linux support might be dropped, I won't.". This way you reduce the Linux market share and you give another excuse to drop it.

My view is to buy the games now if you intended to, so Linux market share cannot be neglicted.

Maybe I'm wrong as we won't weight enough anyway, but the boycott now is not helpful.
I cannot speak for the others but i am well aware boycotts do not work. In my case, i just do not want to contribute to Microsoft's coffers.

Plus game wise i am not very optimistic. But even if the next Obisidian inXile game was interesting to me, i still wouldn't give a dime to M$
I too think it might be more helpful to give the money to a developer who offers at least a chance of more Linux titles.

Obsidian Entertainment and inXile Entertainment have officially joined Microsoft
11 Nov 2018 at 11:27 am UTC

Quoting: Eike
Quoting: tuubiI don't get all these doomsday attitudes. We probably won't see any more games from these developers on our platform (which certainly makes me sad as a fan), but that's all this means.
With Larian not Porting Divinity 2, that's basically a whole genre (classic CRPGs) gone, no?
Hey, there is Pathfinder: Kingmaker! It really feels great! I'm just waiting for the 1.1 version to start over.

Obsidian Entertainment and inXile Entertainment have officially joined Microsoft
11 Nov 2018 at 11:19 am UTC Likes: 2

Quoting: Whitewolfe80
Quoting: Nevertheless
Quoting: Eike
Quoting: tuubiI don't get all these doomsday attitudes. We probably won't see any more games from these developers on our platform (which certainly makes me sad as a fan), but that's all this means.
With Larian not Porting Divinity 2, that's basically a whole genre (classic CRPGs) gone, no?
With Proton there is just a few games / developers behind walled gardens. The boundaries become more and more not technical.
Well yes and no not having native ports is a big problem because its valve they get white knighted and true they have helped linux because it helps them have an alternative to windows if MS decide to make it difficult to work on windows. Proton is funded by valve and valve does have a patience meter just look at steam machines gone no marketing no mention of them on steam store anymore steam link failed barely mentioned and sold for under a pound last two steam sales. Valve have money and resources but they seem to have a very limited amount of patience.
By closing down Windows MS threatens Valves busyness foundations. So there is two possible ways for Valve to act:
1. Become part of the MS store.
2. Find another open OS base.

I think what Valve does, and did for the past few years, is a very long term enterprise. They never shifted from it, as we can see when we look at Proton. They need Linux, and I think they understood Linux needs more users to be attractive to developers. With the visibility of their strategie they naturally reinforced MS on their strategy. So I guess it's no wonder we see a lot of movement these days:

- Proton makes games playable we never dreamed of.
- Proton makes developers ditch native versions.
- Linux userbase might (hopefully) rise because people that wanted to change to Linux get to play more of their Steam libs on Linux.
- MS might try to deny more games on Linux.
- MS suddenly loves Linux (where it's useful to them).

What we won't see, I think, is Valve stopping what they do.

So from my perspective: F*ck inXile and Obsidian and move on.

Obsidian Entertainment and inXile Entertainment have officially joined Microsoft
11 Nov 2018 at 10:52 am UTC

Quoting: Eike
Quoting: tuubiI don't get all these doomsday attitudes. We probably won't see any more games from these developers on our platform (which certainly makes me sad as a fan), but that's all this means.
With Larian not Porting Divinity 2, that's basically a whole genre (classic CRPGs) gone, no?
With Proton there is just a few games / developers behind walled gardens. The boundaries become more and more not technical.

Obsidian Entertainment and inXile Entertainment have officially joined Microsoft
11 Nov 2018 at 9:19 am UTC

Quoting: soulsourcequote=[https://news.xbox.com/en-us/2018/11/10/obsidian-inxile-join-microsoft-studios/ [External Link]]As part of our commitment to bringing a steady stream of new, exclusive games to our fans, I’m excited to announce Microsoft’s intent to acquire two new game development studios – Obsidian Entertainment and inXile Entertainment.
The keyword here is "exclusive".[/quote]Oh yes, that's interesting choice of words.

Obsidian Entertainment and inXile Entertainment have officially joined Microsoft
11 Nov 2018 at 9:12 am UTC

Quoting: Shmerl
Quoting: NeverthelessHere is a Twitter answer of inXile to someone who asked about future GOG support:

https://twitter.com/Inxile_Ent/status/1061435573473329154?s=20 [External Link]
So, current commitments will be kept (MS aren't as dumb as to violate them), but:

Beyond that, it's hard to say.
That's not reassuring at all. It means inXile didn't include DRM-free releases as a requirement in the acquisition. Too bad.
Exactly! It means it's not even in inXiles (or Obsidians) Hands anymore.

Obsidian Entertainment and inXile Entertainment have officially joined Microsoft
11 Nov 2018 at 2:04 am UTC Likes: 5

Quoting: TheRiddickRip Linux Gaming.

MS might love linux but they want %100 of gamers on MS Platform... two very different things. Watch as Linux ports get pulled and a LAME excuse used.
It will be interesting to see if they will publish on the MS store exclusively, safely out of Proton reach...

Obsidian Entertainment and inXile Entertainment have officially joined Microsoft
11 Nov 2018 at 2:02 am UTC Likes: 2

Quoting: Shmerl
Quoting: TheBardMicrosoft is not as much anti Linux as they used to be.
Not releasing for Linux by MS is being anti-Linux. MS have all the money to do it. Same goes for DRM-free. Don't forget who we are dealing with here. MS gaming division is the same one which is pushing for sick DX12 lock-in instead of joining Vulkan working group.

While in some aspects MS is indeed better these days (like joining Alliance for Open Media and Open Invention Network), their gaming division is as lock-in sickening as it was years ago.
Here is a Twitter answer of inXile to someone who asked about future GOG support:

https://twitter.com/Inxile_Ent/status/1061435573473329154?s=20 [External Link]

Obsidian Entertainment and inXile Entertainment have officially joined Microsoft
11 Nov 2018 at 1:15 am UTC Likes: 2

Quoting: Shmerl
Quoting: TheBardMicrosoft is not as much anti Linux as they used to be.
Not releasing for Linux by MS is being anti-Linux. MS have all the money to do it. Same goes for DRM-free. Don't forget who we are dealing with here. MS gaming division is the same one which is pushing for sick DX12 lock-in instead of joining Vulkan working group.

While in some aspects MS is indeed better these days (like joining Alliance for Open Media and Open Invention Network), their gaming division is as lock-in sickening as it was years ago.
When MS stated they'd love Linux the last time, I said let's see what happens when they aquire Obsidian. Now let's see what happens with Obsidian and inXile! Big chance to prove their heartfelt love!

Snapshot Games have cancelled the Linux version of Phoenix Point
11 Nov 2018 at 12:31 am UTC

Quoting: PJ
Quoting: NeverthelessExcept for the ones who'd try to implant their native libraries into the Flatpak version... :D
not sure I understand this comment.
If you mean end user tweaking libraries - it is possible (but not recommended :D), just navigate to folder of a given flatpak and have a go :D.
If you mean devs providing custom libraries with their app then it is even easier - bundle those with a flatpak or make them a separate runtime pack. Which is one of the reasons I think Flatpak are the best choice atm I know of for distribution of proprietary apps - it gives the devs an easy option to separate closed and open source parts required to run the application (and thus avoid licensing issues).
Yeah, it was just a joke about the guys complaining about the stone old libs in the Steam runtime, then tweaking them and having all sorts of compatibility problems with it...