Latest Comments by Nevertheless
Ethan Lee to put FNA into 'maintenance mode indefinitely' while working out a deal to work on Steam Play's Proton
2 Oct 2018 at 5:45 pm UTC Likes: 2
2 Oct 2018 at 5:45 pm UTC Likes: 2
Quoting: GuestNot from the standpoint of an Ubuntu or Mint user. We tend to be unreasonably pragmatic. ;-)Quoting: GuestHave you tried not insulting people? Suggesting Ubuntu to an Arch user is an insult.Quoting: GuestHave you tried using the latest ubuntu?Quoting: GuestFor you. Many people, myself included, have serious sound issues and those sound issues also break scripting.Quoting: GuestBest news since Proton was announced! This means playable Skyrim at last! My favourite game of all time!Skyrim is playable on linux(with wine) for a very long time. I'm playing it for 2 years.
Ethan Lee to put FNA into 'maintenance mode indefinitely' while working out a deal to work on Steam Play's Proton
2 Oct 2018 at 8:20 am UTC
Well ok, there are quite a few..
It's great to have someone like him working on Proton!
2 Oct 2018 at 8:20 am UTC
Quoting: minidouIt's more like "there are billions of games with .NET problems..." ;-)should help out a lot with games that have C#-based launcher programsOh yeah, They Are Billions maybe ?
Well ok, there are quite a few..
It's great to have someone like him working on Proton!
VK9 for getting Direct3D 9 over Vulkan has hit their 28th milestone
30 Sep 2018 at 4:00 pm UTC
30 Sep 2018 at 4:00 pm UTC
Quoting: EgonautMost DX9 games are older games. I don't believe they will easily come into CPU limited situations, at least not at lower framerates. So DX9 games over Vulkan might be more about completeness than about making a game more playable.Quoting: mrdeathjrHowever vulkan use better multithreading cpus with better performance, when stay ready this give better performance for all users and 5.0ghz dont be required for some games as nowJust because VK9 translates DX9 to Vulkan, doesn't make games magically multi threading. In fact it won't do that at all. The games will run in single thread, but because of the low level, VK9 won't add as much overhead as OpenGl does. This means there will probably more performance, but not as much as your comment suggests.
VK9 for getting Direct3D 9 over Vulkan has hit their 28th milestone
30 Sep 2018 at 8:19 am UTC
30 Sep 2018 at 8:19 am UTC
Quoting: GuestEven if OpenGL works fine for most of the DX9 games, I consider Vulkan a much better option in the long run. I think this project deserves more attention and support.No doubt about that! It just might not what you want to do first...
VK9 for getting Direct3D 9 over Vulkan has hit their 28th milestone
30 Sep 2018 at 2:13 am UTC Likes: 6
30 Sep 2018 at 2:13 am UTC Likes: 6
Quoting: Comandante ÑoñardoI wonder WHY this project is not backed by Valve...I'd say DX9 support in Wine is quite good, and OpenGL is sufficient to run DX9 games. DX11 games need the Vulkan performance definitely more urgently.
I mean, A LOT of the legacy steam games are DX9 and this will improve performance.
Transhuman Design has removed the Linux version of BUTCHER due to issues in favour of Steam Play (updated)
22 Sep 2018 at 1:16 pm UTC
I lift my hat and bow down!
22 Sep 2018 at 1:16 pm UTC
Quoting: CheesenessThey've also updated their FAQ [External Link] with troubleshooting steps for any Linux users who hit this problem in the future.Great work! Why debate problems when you can solve them?
I lift my hat and bow down!
Transhuman Design has removed the Linux version of BUTCHER due to issues in favour of Steam Play (updated)
21 Sep 2018 at 3:09 pm UTC
I'm still not sure where this all leads, but if Valve should really have a unified Steam Play platform in mind, it will be based on open multi platform APIs and Win32. Win32 mainly because Linux is a lot more flexible than Windows in that regard. I had no problem beeing regarded as a normal gamer, just with a Linux Steam Play (or whatever the platform might be called) OS, if I could purchase compatible games on other stores too, no matter if I really did.
21 Sep 2018 at 3:09 pm UTC
Quoting: jensYes it's really great they not only pragmatically, but also consequently build on free or open solutions. Everyone could just take Valve funded or initiated work for their own open gaming. They just have to do it. Maybe it just takes some time until they do...Quoting: liamdaweYes, as stated, I get the issue with other stores. Though it is no actual lock-in, Valve does not prevent GOG or itch.io to setup something similar to proton.Quoting: jensWhy is it so important how the game is packaged and compiled? It should perform, should be stable and the developer/publisher should know that the money came from Linux. I'm fine if these three conditions are given.That's how I feel about a lot of this stuff, to the end user (the actual gamer) it should matter, everything behind the scenes should be invisible to you.
Part of the problem though is what I mentioned, Steam Play titles don't currently show as a Linux game on the store + the problems then other stores have. We don't want to end up having Steam lock-in. As much as I value what Valve does, the last thing I want is them getting everything and other stores getting nothing.
Edit: Lots of typos.
I'm still not sure where this all leads, but if Valve should really have a unified Steam Play platform in mind, it will be based on open multi platform APIs and Win32. Win32 mainly because Linux is a lot more flexible than Windows in that regard. I had no problem beeing regarded as a normal gamer, just with a Linux Steam Play (or whatever the platform might be called) OS, if I could purchase compatible games on other stores too, no matter if I really did.
Transhuman Design has removed the Linux version of BUTCHER due to issues in favour of Steam Play (updated)
21 Sep 2018 at 11:11 am UTC
It probably feels so, because it is so.. A few percent of the projects get 90% attention. If that's because of marketing hype, because of the big number of projects, or both I don't know..
21 Sep 2018 at 11:11 am UTC
Quoting: GuestNo offense taken! Just wanted to make clear.Quoting: NeverthelessSorry I snapped at on you. I've been letting my personal frustration with the community get me angry and for that apologize.Quoting: GuestI would never tell a developer to only develop for Proton, because there is not just Steam, but also other stores. without Proton in place (yet).Quoting: NeverthelessAs already said here, maybe one day we have unified gaming platform for all OSs. It could be based upon Win32 and Vulkan. Personally I have no problem with that. Still GOG and itch.io users won't like it, at least until those shops adopt a solution like Proton themselves.What people who develop things outside of Steam? What if game doesn't "just work"? What about multiplayer? What about Proton specific bugs?
I like Proton a lot, but watching not only accept, but encourage this type of thing really burns me. I've seen people on reddit and talk about using Proton for games that developers had already planned native support and TELLING those devs to release with Proton.
Proton isn't a cancer. I genuinely believe that it's positive force for Linux. I've even given advice to another developer on how to get whitelisted. But the idea that you just can't wait or not holding individual devs to account for their actions(by not buying, by reviewing,or by refunding i.e. don't be abusive) is ludicrous.
What I meant is: As much as I would like everyone to use Linux or some other open/free OS that might evolve, who knows, the future might lead to a unified gaming platform around vulkan.... etc..
It might not be ideal, but I could live far better with that, than with MS walled garden gaming...
I've been working on my projects for a few years, but sometimes it feels like native development is becoming a losing battle. I don't think it's true, but sometimes emotions override reason. And no, it's not because of Proton, but rather because it seems like a lot great projects just get forgotten.
Anyway, cheers!
It probably feels so, because it is so.. A few percent of the projects get 90% attention. If that's because of marketing hype, because of the big number of projects, or both I don't know..
Transhuman Design has removed the Linux version of BUTCHER due to issues in favour of Steam Play (updated)
21 Sep 2018 at 9:31 am UTC
21 Sep 2018 at 9:31 am UTC
Quoting: 3qET7rL9BdThis decision by the developer confuses me a lot.I think a withdraw and a refund would be the cleanest solution. On Steam and on other stores. Those who wish to keep the game can do so. New customers can decide if they want to purchase it on Steam Play. But somehow I guess the dev won't like the idea...
How many Linux versions of the game have they sold? Judging by the comments here they have sold at least one. What if this was a game sold for Xbox and Playstation but it turns out the Xbox version doesn't work would it then be acceptable if the developer just dropped support for the Xbox version? I assume the developer legally have to make sure that the product they sold actually works otherwise offer refunds?
I would equivalent this with a car manufacturer finding a manufacturing error in one of their cars and issuing a full recall of all sold units meaning a full refund for everyone who bought it.
Since they they have asked Valve to whitelist the game using Proton I assume they've spent hours and hours and hours testing the game with Proton and knows the game works flawlessly with it? Right? Right? For some reason I highly doubt it mostly because the developer themselves say "and hopefully enjoy your game working on Linux again" which means they don't even know if it works with Proton.
Sigh.
I hope Valve gives them a proper response for asking them to whitelist a game they don't even now works with Proton.
I'm also guessing since the sole programmer is no longer available any bugs found in the Windows version due to them using an old version of Unity for any other reason will also go unfixed. One the one hand I guess you can't expect developers to update games after release. What you see is what you get. But what if you find a game breaking bug? I really think you should be able to expect the developer to fix problems preventing you from playing the game from start to finish.
In the end we weren't the ones deciding what platforms to release the game on, the developers did. If they now have found that the version of Unity they are using has a lot of issues on Linux and therefore decided to stop selling the game on Linux shouldn't they have found this when performing their own testing before releasing the game? To me it just seams like the developer clicked "export for Linux" without doing any sort of testing and hoped for the best. I appreciate they trying to bring their game to Linux but I do think we should be able to expect a little bit more from developers.
Transhuman Design has removed the Linux version of BUTCHER due to issues in favour of Steam Play (updated)
21 Sep 2018 at 9:00 am UTC
1. If he lets the game on the store, people will want support for it.
2. You say it's easy to fix clientside, but there may be even more problems, or more problems to come, and still he won't or can't support the version.
I think it's a bad idea to leave a version online for just good luck. It might waste the time for a lot of people trying to make it run but fail. Then people try to make it run with Proton, and they might not get support for it from Valve (if needed), because the useless native Linux version is still online.
Edit: Maybe he could leave it online as a beta option. For enthusiasts :D
21 Sep 2018 at 9:00 am UTC
Quoting: CheesenessThe developer just told us that he will not support the Linux version anymore.Quoting: NeverthelessI see all kinds of problems. Maybe in this case the technical side is clear (to you), but this will not be the case every time, there might be even more problems with the same game, or it might really and completely break for other reasons at a later time.Is that relevant? The same can be said for Proton itself, or any piece of software that you can't compile and fix yourself.
I have trouble understanding how "there might be other problems that we're not aware of that might occur in the future" could be a justification for removing a Linux-specific version of a game, especially if that Linux-specific build works for someone.
1. If he lets the game on the store, people will want support for it.
2. You say it's easy to fix clientside, but there may be even more problems, or more problems to come, and still he won't or can't support the version.
I think it's a bad idea to leave a version online for just good luck. It might waste the time for a lot of people trying to make it run but fail. Then people try to make it run with Proton, and they might not get support for it from Valve (if needed), because the useless native Linux version is still online.
Edit: Maybe he could leave it online as a beta option. For enthusiasts :D
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