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Latest Comments by Nevertheless
Metro Exodus is now live on Steam and Deep Silver say it's coming to Linux
16 Feb 2020 at 4:04 pm UTC

Quoting: Guest
Quoting: KelvinhboI wish they would just make sure the game runs well with Proton instead of focusing resources on a native port that would surely be abandoned in a couple months.
If that's how you feel, why are you even using Linux? Go back to Windows. It's one thing to want an old game to work in Proton; one that will likely never see a native version. But you actively wish that a publisher who has announced a native port should abandon it and concentrate on the Windows port. Completely blows my mind, and again proves to me that a lot of 'Linux' gamers only care about their latest fix rather than advancing gaming on Linux.

Native ports, announcements of such, etc, should be praised, supported and encouraged. And in the long run, the use of Proton, while necessary now, should be discouraged. Particularly for new games. It definitely has its place for older games, though.
I will go on purchasing the games I play, while letting the developers know I play them on Linux.
Supporting native versions is great, but I stopped buying games only to support a Linux version.
I still don't buy games from Google, Microsoft or Epic, because I don't like their politics or market behaviour, but that's ny personal preferences, not something I expect anyone else to do, and nothing I even expect to make any difference. I simply don't want to support them personally...
I also think this whole "voting with money" thing works only for positive votes, because negative votes are not counted, and there are way more people who just buy what they want, not what they think is right (or even good for them in the long run). They are all counted as strong pro voters.
When we are lucky, and Linux user numbers rise a few percent in the future, I would not expect these users to be puristic Linux code-only users too...
Just a few thoughts you inspired..

Metro Exodus is now live on Steam and Deep Silver say it's coming to Linux
15 Feb 2020 at 5:38 pm UTC

I NEVER saw THAT coming! Incredible ... but cool!

System Shock 3 development has been left in limbo with lots of people leaving OtherSide Entertainment
10 Feb 2020 at 2:10 pm UTC Likes: 2

The late but very, very premature release of Underworld Ascendant was a big disappointment. It crashed every enthusiasm for the game and bad reviews destroyed sales almost completely. Even the big patchup that followed, which repaired big parts of the mess didn't help. Sales never recovered.
When the publisher they chose for SS3 (Starbreeze) got into financial troubles, Otherside bought back the publishing rights from them and (to my knowledge) never found a new publisher for it.
So I guess you're right, "it was surprising they had enough to continue on with System Shock 3 at all".

Linux Mint and the Cinnamon desktop progressing well, all-time high donations
3 Feb 2020 at 12:39 pm UTC

"a nice no-frills environment that mostly just works and stays out of your way and it just keeps getting better."

That goes for the whole distro as well!
In all those years I use Mint (constantly also trying different distros on other partitions to keep informed), it never "just fell apart" after a system update, like other distros I used (often rolling release).
It might not be "sexy" to use a distro that others call a "beginners distro" and that has seasoned software in someones opinion, but it almost always, like you say about Cinnamon, just works and never stands in my way.
Nvidia integration in LMDE 4 is really great and is also exactly what I missed!

Solus 4.1 is out with upgraded drivers, ESync support for better Linux gaming and more
28 Jan 2020 at 6:47 pm UTC

Can't even install it for an open minded testing. Solus Mate didn't even start the DE. In Plasma and Budgie most desktop windows simply do not open (not even a terminal window or the installation program). I have no problems with other distros, so I really don't know what the problem is. My hardware and Solus seem to be a bad combination. I did not try Gnome though, because I don't like the DE..
So no testing Solus this time.. I wasn't leaving Mint anyway.

Feral Interactive are asking what you want ported to Linux again
13 Jan 2020 at 8:30 pm UTC Likes: 1

Jedi Fallen Order
Greedfall
Unity of Command 2

UnCiv, a free and open source remake of Civilization V
12 Jan 2020 at 12:02 pm UTC Likes: 1

Quoting: PangaeaUltimately it's simply down to a difference in opinion with regards to the combat in Civ 4 and 5/6. What I enjoy most about Civ 4 is the depth, balance and how hard it is on the higher difficulties. For me, it simply was a whole ton more fun to play than Civ 5. And since I've played it competitively, such things matter too. Winning on Deity and even Immortal is far from trivial in Civ 4, which means the game has been fun to play for me for years on end. For others it can be different of course.

:)
I played a lot of Civ in my life, mostly single player, or on lan, never on the internet. I almost always played as peacefully and even separated from AI civs as possible, always looking for science victory, because I was never able to connect to religions in Civ (used it for happyness mainly where this applied), and I also never liked the united nations systems too much, where they seemed to decide that you lose or win "the game" some sunny day...
My problem right now is to keep my experiences from 4 and 5 separated. It's been years since I played "Beyond The Sword". I remember loving the introduction of hex tiles, and the end of deathstacks in Civ5.
Civ5 was something that I seemed to be unable to control as much as I wanted. I had the impression that I had to decide too early for a specific philosophy of play, that I had to specialize too much..
Now with Civ 6 (having 2 expansions, and knowing a lot more of the game), I fell in love with Civ again. The systems seem clever and transparent to me. I can (and have to to be efficient) plan my cities districts to an extent, that has never been there in any civ game. Tile improvement in the early ones was made out of muscle memory, the it became more complex, but still based on maxing out the improvements you have decided for. Now it's planning what and where, and that even with regards to neighbour cities.
Of course it's not a perfect game. There are things to unlike. But I don't regard it as dumbed down.
To back my impressions up (or throw them out the window), and fueled by the comments in this thread, I decided to revisit Civ4 and 5 in the near future.

Alternate history WWII story-driven tactical RPG 'Broken Lines' new trailer, release soon
10 Jan 2020 at 9:16 pm UTC Likes: 1

Quoting: Eike
Quoting: NeverthelessI like the WeGo approach very much. When it's done right it makes you speculate on enemy moves and opens possibilities to do the unexpected.
I don't know this term. Is it like in Frozen Synapse?
Exactly!

UnCiv, a free and open source remake of Civilization V
10 Jan 2020 at 6:21 pm UTC

Quoting: Purple Library Guy
Quoting: Colombo
Quoting: PangaeaAdmittedly Civ 4's combat isn't where the game shines - though it still managed to utterly trounce the idiocy of Civ 5
Ok, I need to say it again. Civ 5 doesn't have idiotic combat AI compared to Civ 4.
I'm not positive, but I don't think he was talking about AI. I think his opinion is that the Civ 5 approach to combat is braindead, as expressed in this line:
Quoting: PangaeaI'll take stack warfare over parking lot logistics any day of the week.
That is, he's saying a combat system where the "strategic depth" is all about figuring out how to maneuver your units past each other because they can't stack or even move through each other, is braindead.
I don't really mind it, but then I don't mind the doomstacks approach either. Far as I'm concerned, the game is about building up a civilization; to me winning through clever battle tactics despite having a civilization that is fundamentally lesser than the one you're at war with is . . . not cheating, but sort of missing the point. I want to crush my enemies because I have a more powerful economy, more advanced technology, stronger social cohesion, not because I managed to deploy a ranged unit to the right spot at the right time. So all I require from a Civ combat system is that more powerful armies are likely to kill less powerful armies. "Not brain dead" would be at best gravy, at worst actually damaging to what I consider the real point.
But what makes a civilization superior? Alexander wasn't "the great" for his scientists, his great musicians or his world wonders. I like it that (and when) Civilization honors all those aspects. A system that allows basic tactics can not hurt imho.

Alternate history WWII story-driven tactical RPG 'Broken Lines' new trailer, release soon
10 Jan 2020 at 6:05 pm UTC Likes: 1

I like the WeGo approach very much. When it's done right it makes you speculate on enemy moves and opens possibilities to do the unexpected.
This looks quite interesting!