Latest Comments by LordDaveTheKind
STAR WARS: Squadrons looks to be preparing anti-cheat for the Steam Deck
31 Jan 2022 at 5:59 pm UTC Likes: 1
31 Jan 2022 at 5:59 pm UTC Likes: 1
Quoting: scaineWell well. So it was! And I claimed it. I'd completely forgotten!Awesome! Glad it was still there :smile:
STAR WARS: Squadrons looks to be preparing anti-cheat for the Steam Deck
31 Jan 2022 at 2:03 pm UTC
31 Jan 2022 at 2:03 pm UTC
Quoting: scaineGoddamit. I'm definitely going to have to buy this if they enable EAC for Proton. Electronic Arts, eh? Whodhavethunkit.Found it for free last week in the Twitch Prime Gaming Loot :grin:
Valve sponsors more work to improve Linux graphics drivers
24 Jan 2022 at 11:08 am UTC Likes: 4
24 Jan 2022 at 11:08 am UTC Likes: 4
Very delighted about it. Last weekend I plugged in my Radeon card in my main computer, to try it with some of the games I'm currently playing on Steam (God of War, CP2077 and Forza Horizon 5). It has lasted for about 2 hrs probably.
Microsoft to acquire Activision Blizzard
18 Jan 2022 at 2:42 pm UTC
18 Jan 2022 at 2:42 pm UTC
Quoting: GuestDon't forget Nintendo off that listI recall there are a few constraints on acquiring a Japanese company. Am I wrong?
Microsoft to acquire Activision Blizzard
18 Jan 2022 at 2:40 pm UTC
18 Jan 2022 at 2:40 pm UTC
This not irrelevant piece of news would obviously have some significant implications in PC Gaming.
How companies such as Valve would react? Would they try to negotiate with Microsoft for an extension of their Game Pass in the Steam Deck, if the latter had a successful outcome, as Gaben himself was hinting at in the previous months?
How companies such as Valve would react? Would they try to negotiate with Microsoft for an extension of their Game Pass in the Steam Deck, if the latter had a successful outcome, as Gaben himself was hinting at in the previous months?
Microsoft to acquire Activision Blizzard
18 Jan 2022 at 2:36 pm UTC Likes: 3
18 Jan 2022 at 2:36 pm UTC Likes: 3
Quoting: GuestKotick needs to be the first one out the door after this.All the mess in the last months was probably the Trojan Horse Microsoft was looking for.
NVIDIA 495.44 stable driver is out for Linux, adds in GBM API support
3 Dec 2021 at 10:27 am UTC
3 Dec 2021 at 10:27 am UTC
Driver 495.44 seems to have broken the RTX with VKD3D-Proton on Manjaro, in games such as The Ascent or Ghostrunner. Here a conversation in Reddit where we found the issue:
https://www.reddit.com/r/SteamPlay/comments/r3p9zc/comment/hmpoki2/?utm_source=share&utm_medium=web2x&context=3 [External Link]
https://www.reddit.com/r/SteamPlay/comments/r3p9zc/comment/hmpoki2/?utm_source=share&utm_medium=web2x&context=3 [External Link]
XWayland 21.1.3 rolls out supporting NVIDIA 495.44 with the GBM API
9 Nov 2021 at 11:18 am UTC
9 Nov 2021 at 11:18 am UTC
I'm at the point to finally switch to Wayland then.
Unfortunately with Gnome 40.* I'm still experiencing the issue that the defined refresh rate is the half of the monitor supported one [External Link] on NVIDIA GPU. Apparently is a EGL issue, which has been fixed for Gnome 42 and GBM (and then NVIDIA Driver 495.44). A few months still to go then for a reliable solution.
Unfortunately with Gnome 40.* I'm still experiencing the issue that the defined refresh rate is the half of the monitor supported one [External Link] on NVIDIA GPU. Apparently is a EGL issue, which has been fixed for Gnome 42 and GBM (and then NVIDIA Driver 495.44). A few months still to go then for a reliable solution.
VKD3D-Proton v2.5 is out for Direct3D 12 on top of Vulkan, improving DirectX Raytracing
19 Oct 2021 at 4:17 am UTC Likes: 2
19 Oct 2021 at 4:17 am UTC Likes: 2
Quoting: a0kamiHow's radv doing around this lately for rdna 2 ?Do you mean Ray-Tracing in general? Not bad actually. Last time I tried Quake RTX on a Radeon RT 6900XT, performance was around ~30fps.
VKD3D-Proton v2.5 is out for Direct3D 12 on top of Vulkan, improving DirectX Raytracing
18 Oct 2021 at 8:56 pm UTC Likes: 2
18 Oct 2021 at 8:56 pm UTC Likes: 2
Quoting: F.UltraFor games where you can choose between DX11 and DX12, is the performance differences between DXVK and VKD3D wildly different from game to game or are there any consistent trends?In the case of the games I tried, either DXVK or vkd3d-proton (with no RTX enabled) don't make any significant difference in terms of performance.
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