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Latest Comments by Nocifer
Huge update to Baldur's Gate 3 adds an Epilogue, new game modes and willy physics
2 Dec 2023 at 11:40 am UTC Likes: 1

Beyond all expectations, and even though it indeed bears little resemblance to its namesakes, Baldur's Gate 3 not only managed to deliver but is actually GOTY material right out of the box. The third act though is very messy and cut down compared to what it obviously wanted (and deserved) to have been, so even though I love this game to pieces, I managed to unhook myself from it just before I entered the Lower City and at this point I'm patiently waiting for the definitive edition so I can properly dive right back in and enjoy this gem of a game in all its glory.

I guess what I'm trying to say is, I love that Larian are already adding new story content like the Epilogue :P

Heroic Games Launcher 2.10.0 released with plenty of essential fixes
7 Nov 2023 at 9:29 am UTC Likes: 1

Quoting: fenglengshunGamescope! I've been waiting for that for a while now. I like using Heroic especially because they have Discord IPC, it was just missing gamescope for a while now (which is a very nice thing to have for my config).
Indeed, though it was already possible to use gamescope via a wrapper command; but having it as a properly exposed option is really nice.

For me, what's even more sorely missing for Heroic Launcher to fully replace Lutris is DOSBOX and SCUMMVM support (like gamescope, it's entirely possible to use them but the process requires some juggling around) and maybe also web/electron support as well. Also, LatencyFlex support, but that's a tad more involved because it needs some system components to be in place as well.

A live-action Cyberpunk 2077 project is under way from Anonymous Content
10 Oct 2023 at 9:42 am UTC

Quoting: BerenThe original Cyberpunk (2020) roleplaying game was great. Cyberpunk 2077 was great. Phantom Liberty was great. Cyberpunk: Edgerunners was great.

I honestly can't wait to see what Anonymous Content can come up with in cooperation with CDPR. For some reason they won't need fancy trailers to pull me back into this fabulous dystopian fantasy world!
Cyberpunk 2077 and Phantom Liberty are indeed great, but if you ask me*, while Edgerunners started off great it ended up kind of lame, as if its creative lead abandoned it mid-season and handed off production to some amateur fanfic writer. Terrible waste of a very promising show; again, in my opinion.

(*I know you didn't but oh well :P)

System76 reveal the 'Nebula' a new PC case for everyone
1 Jul 2023 at 9:44 am UTC

200 bucks for a PC case? Lol, that's just... rich, in every sense of the word.

GE-Proton removes the dxvk-async patch in version 7-45
22 Jan 2023 at 12:57 pm UTC Likes: 2

Quoting: Gabry0988Hello Liam! can you please make a video tutorial to use graphic pipeline library on the steam deck?

I am a number one fan of dxvk async. I use that for games in other non-steam client for a stutter free experience and this proton-ge update was a bit disappointing for me. can you please describe why they removed it from proton ge?

thank you.

Keep up the good work
1) GPL has superseded it in most all important use cases, and it will only get better in the future because it's developed and supported by the DXVK developer(s) themselves (and Valve as well).
2) It's always been a bit iffy and prone to bugs (such as the possibility to corrupt your whole state cache) and bans (in the case of multiplayer games).
3) It's been left to bit-rot for like a year now, and its original developer has abandoned it since even earlier.

But mostly it's because of reason #1: it's a hack that was always meant to be a kind-of-works placeholder until something better came along, and it's simply not needed anymore because something better has come along.

GE-Proton 7-37 is out now fixing up more games for Steam Deck / Linux
12 Oct 2022 at 9:23 am UTC

Quoting: GeeksOnHugsIf I installed Proton GE previously do I need to do anything explicitly or will it update itself?

Also, what version of Proton should I be using with RDR2? When Valve put out their recent Steam OS update with the RDR2 fix, I initially ran it with compatibility settings not specifying any particular proton version and it ran great for over an hour.

When I tried to run RDR2 a second time (since Valve's Steam OS fix) last night it wouldn't launch. I set it to Proton Experimental and it seems to have worked. I'm just curious if there is a different version that is preferred?
GE-Proton won't update itself if you've installed it through ProtonUp-Qt or some other non-package-manager method (which is the case in 99% of use cases, especially on the Steam Deck) so you'll need to do it manually.

As for RDR2, I can't answer you definitively, but in general I think using the latest version of GE-Proton is beneficial for pretty much everybody and everything, unless some game is explicitly mentioned as being broken (or specifically NOT broken) with X or Y version.

Intel Arc A770 GPU releases October 12th
29 Sep 2022 at 3:51 pm UTC Likes: 1

Quoting: ElamanOpiskelijaI want Intel to succeed so bad.
BTW, off-topic but it's just impressive how bad of a game Fortnite and Cyberpunk are. And Cyberpunk, at least, has the excuse of beautiful graphics.
What's really impressive is that even with CDPR's terrible mismanagement of both the game's launch (riddled with bugs and practically unplayable on last-gen consoles) and a great amount of its subsystems (e.g. the open world's AI and immersion factor), Cyberpunk 2077 still managed to otherwise be an absolute gem of a game. Story, characters, aesthetics, environments, gameplay, even its politics (without being either too heavy-handed or too watered down/politically correct), all are superb.

Could they have been even better? Sure, but that goes for pretty much every work of art out there. So, I really don't get where you're getting that "Cyberpunk is bad" vibe from.

Re: Fortnite, I guess to each their own. Never liked it but objectively I can't deny it's a good BR.

/OT

Nice GPU cards btw.

Rebel Galaxy Outlaw and some reflection on Steam Reviews
16 Sep 2022 at 2:08 pm UTC Likes: 2

I think this problem is more down to you being a gamer by profession (~ish) who owns a gaming site that among other things forces you to go through more games in less time than most of the rest of us.

In my case, the solution is pretty simple: I read at least a few of the reviews (the exact number depends on how invested I am in potentially buying the game) and I try to get a feel for WHY the people who don't like the game feel so; also, I try to spot the reviews that feel like they've been written by people closer to my tastes/mindset/expectations and then take those more seriously than the rest.

E.g., even if this particular game has Mixed reviews on Steam and a 3.4 on GOG, if I generally like the way you think and believe our tastes match, then I'm more inclined to buy it based on your opinion; and the same goes for negative reviews.

But it's understandable that for you, spending a couple of hours reading reviews for each new game you want to buy may not be exactly feasible.

Broken Sword 2 gets a big upgrade along with Steam Deck support
15 Sep 2022 at 9:58 am UTC Likes: 2

That's as close to an epitome of "labor of love" as it can get. Kudos to the Revolution devs and publishers, and may we get similar remasters for all such classics from the 90s and early 00s.

(And may we not get remasters with dubious additions that spoil the original spirit and/or quality like the Enhanced Editions of Baldur's Gate et al. I appreciate the remastering of the engine but please, let the classics be the classics, y'know?)

GOG finally remove the false "in progress" note about GOG Galaxy for Linux
4 Jul 2022 at 8:25 am UTC Likes: 2

Quoting: denyasis
Quoting: NociferA) There is a slight difference between restructuring and open-sourcing an already existing code base, and developing something as open source from the ground up
I'm no dev, and maybe I'm fundamentally not understanding the purpose of OSI and similar licenses, but I thought if you take an existing OSI licensed code base, added/changed/modified it, that your finished product would still need to be Open Source, right?

Yeah, Valve could have written some closed source code for proton, but given the number of open source projects they rely on, how much could the realistically make closed? The installer script maybe?
Purple Library Guy already summed it up quite nicely:

Quoting: Purple Library Guy
Quoting: Guest
Quoting: jens(they could have made Proton completely closed, but decided to go 100% Open Source!).
It's based on wine. So no, they could not have kept it closed. So please don't make an essential requirement look like they did a great thing.
It needs Wine to work, but Proton itself is a separate thing, and Wine is LGPL not GPL, so there's nothing to stop someone from attaching Wine to a closed module. Sooo, yes, they could have kept Proton closed.
One example of how they could have gone about it is Easy Cheat: before the Steam Deck was released, there was wide speculation that in order to make Easy Cheat work Valve would strike a deal with Epic and make it work only on the Steam Deck by developing a closed source, proprietary kernel module that would satisfy Easy Cheat's requirements for system immutability etc. Yet, they did it completely transparently and in a way that anyone on a Linux distro can benefit from their behind-the-scenes work. Same with Battleye.

Still, even if this weren't the case and Proton was a de facto open source app, it remains the case that restructuring a code base of some 20+ years of spaghetti legacy in order to open-source it would be a hell of a headache for Valve's devs with minimal gain for Valve, if at all.