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Latest Comments by a0kami
5 years ago Valve released Proton forever changing Linux gaming
21 Aug 2023 at 11:35 am UTC Likes: 6

I'll never forget Cheese's overview [External Link] of the Linux gaming ecosystem back then. I felt so happy and relieved, then applied to Feral and everything went haywire, for the better however.

I'll never be able to conveniently express my gratitude to neither Feral Interactive or Wine,DXVK,VKD3D-Proton teams and contributors or Valve or even the whole community, thank you so much. We made it possible and it's just the beginning.

Now, sure the Steam Deck helped, and Deckard's going to be insane, but we just need a few more linux native cross-platform gamedev tools so we'd get a whole lot more native games. I place my bets on Godot, we'll see how it goes from there.

If You Like... Left 4 Dead
26 May 2023 at 2:30 am UTC Likes: 1

Anyone played Zombie Master from the hl² mods era ?
One of my best MP zombie experience, let me talk about it a bit.

TL;DR: many FPS-camera playing survivors against one RTS-camera playing mastermind who command hordes of zombies, there is a native linux build of the mod.

Zombie Master was a multiplayer source engine mod where a random single player who is elected Zombie Master fights all the other players who are survivors and wish them (un)dead.
A round on a map works as a campaign much like L4D, survivors (playing with a FPS view) gotta try to escape by any mean, repair/refuel a generator, find keys/batteries/equipment, smash a wall, whatever..
BUT the zombie master solely plays with a RTS-style, earning some kind of credits over time and can spend them to
1) spawn from specific sites different kind of zombies and direct them toward players or plan ambushes, weak ones, huge and strong but slow ones, very dangerous fast ones..
2) set or activate environment traps, break platforms, debris falling from ceiling, electric hazards, or even mad contraptions and so on..

The fact that hordes of shamblers up my ass were deliberately controlled by a single player trying to think a few steps ahead to corner me specifically, adrenaline rushing as I'm running out of bullets, finally getting to climb that damn hill or cross that damn crypt, finding a shelter after a fellow survivor saved my ass and to whom I returned the favour slightly later, as they'd eventually end up dead in a unfortunate trap a few meters ahead. This was hl² flat graphics, but this was intense.
On the opposite, wiping your first team of survivors when playing as the master unleashed that mischievous sense of achievement.
The fun was mostly thanks of really well crafted or surprising maps, a few memorable tributes to zombie movies as well.

I wish there would be some people working on that concept with current industry standards, though there's a mod revival project "Zombie Master: Reborn", yet it would seem to be huge amount of work in bugfixing and overhauling and the community is pretty small.
Anyway it's open source and community driven effort and there's a native linux build as of 2021.

Happy Holidays & Merry Christmas from GamingOnLinux
24 Dec 2022 at 5:58 am UTC

Happy holidays, have a good rest :)

Epic Games to pay $520 million for privacy violations and unwanted charges
19 Dec 2022 at 10:21 pm UTC

Epic Fines.
I'm somehow less frustrated they still don't officially support linux. I'm not naïve though, it's not just them, bad practices can be anywhere in this industry, but Tim is as brilliant as he can be a piece of shite.

VRChat adds Easy Anti-Cheat, community not happy but Linux and Steam Deck work fine
27 Jul 2022 at 11:47 am UTC Likes: 1

I've seen a few testimonies, it appeared most public lobbies were just unplayable because of grieffers who just crashed other clients (likely with modified clients) but this allowed people to make security mods which prevented this kind of stuff. Overall it seems VRChat just killed the mods (and the modding community), let's see if at least this is worth it I guess.
At least it still works on Linux, yay.

Unreal Engine 5 editor quietly gets a proper Linux version
21 Jul 2022 at 11:29 am UTC Likes: 1

It only took 8 years [External Link]...
I don't know if I get this blog post confused with another one but I quite remember another one of that type stating that QoL improvements on Linux would be a priority circa 2017...
Yet, nothing happened and still no linux native epic launcher in 2022.

I thought one of the biggest pros of the engine was the asset and plugin marketplace that integrates well within the launcher, that and the project+version manager. I guess it's still too early for us penguins, I'll stick to godot, Tim already broke my heart once.

Tesla to demo Steam for more in-car gaming soon using Linux & Proton
19 Jul 2022 at 1:33 pm UTC Likes: 5

Just wait for your car to go haywire on a GPU hang/crash.

I get it your passengers want a pastime cause your a boring driver but just get a steam deck ?
Not to mention transportation sickness... Anyone ever tried playing gameboy back in the days ?

I'm all for linux, steam and godot but on a tesla there's just so many sorts of wrong. But who knows, maybe this gonna be the killer app.