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Latest Comments by BielFPs
Steam Deck dev-kits are on the move Valve say, as some already have it
15 Sep 2021 at 1:55 am UTC Likes: 1

Quoting: ShmerlDo any developers talk about making more native games becasue of Steam Deck?

That would be especially interesting for bigger studios.

It would be also interesting to know more who is among these partners.
With Valve stating that they "don't need" I doubt it, the good side is that if deck makes success in the mainstream (without most of them installing windows on it) then studios will develop native versions anyway because games perform better without the need of Proton.

The new work on futex2 from Collabora to improve Linux gaming and Proton has third attempt
14 Sep 2021 at 12:12 pm UTC Likes: 6

This is one of the reasons I think Steam Deck might ship with Valve's custom kernel, with Futex2 and probably some other out of tree patches.

Valve rolls out big Steam client update with new Downloads Page & Storage Management
10 Sep 2021 at 4:16 pm UTC

Quoting: SchattenspiegelInteresting: with SSD + HDD(raid0) ~ 1 minute
with SSD only ~ 12 seconds
to load the client.
Probably the bottleneck cause is steam reading the games in your hd when it opens, so it takes more time to read them all before open the client itself.

Once you removed your hd, the client only read the games from ssd (which is way faster) then it doesn't have the bottleneck.

Valve rolls out big Steam client update with new Downloads Page & Storage Management
10 Sep 2021 at 3:50 pm UTC Likes: 1

Quoting: Schattenspiegellibrarys on both but client on ssd
If you disconnect your hd, does it start faster?

Valve rolls out big Steam client update with new Downloads Page & Storage Management
10 Sep 2021 at 3:21 pm UTC

Quoting: Schattenspiegel681,4kB
Seems normal then, are you using ssd or hd?

PS4 emulator Spine gets a new demo release
10 Sep 2021 at 1:18 pm UTC Likes: 2

I actually think it's a good move to keep it closed source for now until this "emulator"(?) becomes more mature. Open source it right now would probably result in more feature requests than contributing code, so it's good for the devs to focus on the basic needs right now, without external interference.

About being Linux "exclusive", once it becomes open source someone else will probably port it to windows too and I think we should respect the developer's desire to not work in a port if he doesn't want to.

Valve rolls out big Steam client update with new Downloads Page & Storage Management
10 Sep 2021 at 12:45 pm UTC

Quoting: SchattenspiegelStill taking ages to start the client. Wish they would at least add a a banner or something to indicate the client is loading.
What's the size of your "localconfig.vdf" file inside "~/steam/userdata/youridnumber/config/" directory?

Clearing up what games will and won't run on the Steam Deck
9 Sep 2021 at 2:11 pm UTC

Quoting: ElectricPrismBruh, you got it all backwards, if people literally make the Steam Machines connection they will immediately have lower-expectations to begin with which will lead to pleasant surprise when it kicks ass.
(assuming you intended to quote me)
I'm talking about the SteamOS part, where Steam Deck will have capable hardware to run the game but limited by software. If the solution for those cases are "Just install windows on it" then it's pretty much similar to steam machines.

Quoting: capitalsinI hope all AC and DRM will be closed off in a container - closed source code that treats users like enemies and uses malware techniques (antivirus detection) is the last thing I want in my kernel.
I doubt it
For a client-side AC to be effective, it need to have permission to make sure you're not running some cheat software (there's the risk part). Running AC inside a container will require a specific version for it (not the windows one through Proton) and could open a breach for people to use cheat outside the container.

You can expect something like kernel / hardware level to be "effective", maybe the AC inside the container "talking" to the AC in the host system for example.

Clearing up what games will and won't run on the Steam Deck
8 Sep 2021 at 9:02 pm UTC Likes: 1

Quoting: MohandevirOk. If I get it right, the module could be installed with the Steam runtime(?) for the specific game? I mean included into the game's specific "container system" that Valve is starting to implement?
Legally yes

But then the AC won't work because it requires high level access on the system (windows on this case) and because you're running inside a container, it can't escalate outside of it so will fail to execute.

So you have two possible ways

1 - Explicitly install the AC software by the users, with root access so the AC software can verify if you're not using any malicious software (and do everything else he wants because of the root permissions)

2 - The game you've asked to install will also ask to install the AC software as some kind of dependency (similar of what it does on windows), and you also have to conceive root access. It also would need the game to detect you're using a linux system and install a specific AC version for linux, because AC software for linux and windows are naturally different, due to the way they work.

What Valve can't do is bundle together with the blob of steam application, in this case they would have to do some kind of "blob inside the blob" and would be a risk for them (legal and practical) because they don't own the AC software in question.

Clearing up what games will and won't run on the Steam Deck
8 Sep 2021 at 4:30 pm UTC

Quoting: 0aTTThis is simply agreed to in the SteamOS 3.0 EULA and that's it. Nobody forces you to install it on your Linux PC. If you can get it to run at all under normal Proton, it will always be optional.
You're talking about the EULA when you install a specific game that uses third party AC (and are shipped with it), which is different from Valve's pushing it out of the box with the steam client as @Mohandevir asked.