Latest Comments by BielFPs
OpenGL over Vulkan driver Zink gets a huge performance boost
18 Jun 2021 at 6:30 pm UTC Likes: 5
18 Jun 2021 at 6:30 pm UTC Likes: 5
Quoting: crt0megaAre you disappointed?I'm überrascht
OpenGL over Vulkan driver Zink gets a huge performance boost
18 Jun 2021 at 12:12 pm UTC
18 Jun 2021 at 12:12 pm UTC
Came here to see the comments and found a German class
Left 4 Dead 2 updated with Vulkan support thanks to DXVK
15 Jun 2021 at 5:44 pm UTC Likes: 3
15 Jun 2021 at 5:44 pm UTC Likes: 3
FINALLY
I'm glad that Joshua wasn't playing with me after all
Unfortunately I'm without my Linux notebook and the game seems to be laggy on Windows if I use the
But I think that this will improve with some updates, and hopefully the next game will use Vulkan natively
I'm glad that Joshua wasn't playing with me after all
Unfortunately I'm without my Linux notebook and the game seems to be laggy on Windows if I use the
-vulkan parameterBut I think that this will improve with some updates, and hopefully the next game will use Vulkan natively
Collabora give an overview on the status of Zink, the OpenGL over Vulkan driver
15 Jun 2021 at 2:14 pm UTC
15 Jun 2021 at 2:14 pm UTC
Quoting: EikeWould this mean specialized OpenGL drivers could be abandoned in favor of Vulkan (only) drivers?Mean that in a near future native OpenGL support could be entirely dropped by vendors, resulting in all legacy apps (OpenGL) running through Zink or in a similar way.
Judge upholds $4M damages in the patent case against Valve for the Steam Controller
1 Jun 2021 at 4:44 pm UTC Likes: 3
1 Jun 2021 at 4:44 pm UTC Likes: 3
Shame that I'll never have a chance to even hold one in my hands. I don't know the details, is Valve really copied some patent protected project, or this is one of those "patent trolls" that worked in this case?
Last Epoch the awesome action-RPG update 0.8.2 is out with huge end-game changes
27 May 2021 at 11:32 pm UTC
27 May 2021 at 11:32 pm UTC
I had to refund this game because it wouldn't even launch in Manjaro without crash. Maybe someday I'll buy it again, but for now I prefer to wait
Classic freeware shooter 'AssaultCube' is making a comeback
26 May 2021 at 1:21 pm UTC Likes: 2
26 May 2021 at 1:21 pm UTC Likes: 2
I remember playing this in in the college computers and seeing how awesome was to run it directly through a pen drive.
I wish the new team could overhaul the characters skin, guns and map are ok but the characters visual are awful and I think this contribute to this game not having any relevance back them.
Nowadays I don't think PC people will care about this game (judging from the lack of commentaries here for example) but If they release a Android version (without ads of course) on playstore, this could get some new players attention.
and of course, a update to a new SDL version is always welcome in any game.
I wish the new team could overhaul the characters skin, guns and map are ok but the characters visual are awful and I think this contribute to this game not having any relevance back them.
Nowadays I don't think PC people will care about this game (judging from the lack of commentaries here for example) but If they release a Android version (without ads of course) on playstore, this could get some new players attention.
and of course, a update to a new SDL version is always welcome in any game.
Hints appear of Valve making a handheld Steam "SteamPal" Neptune console
25 May 2021 at 3:19 pm UTC
I suggested arm because games would need to be "treated" before being available and arm processor are better (and cheaper?) for mobile devices than x86/64 processor.
Despite marketing reasons, Steam machines failed because Valve released it as a desperation move against MS store, in a time where Linux was way more unprepared for gaming (no opensource AMD drivers, no wayland, no DXVK, a very outdated wine) and neither average customers nor average developers knew how to work with it.
My point is, this time they have to clearly specify the purpose of this hardware, it's going to be just a fancy streaming receptor or we can install games on it? Which games I can and cannot install and how will I clearly know this before expend money on it?
I want to believe that Valve knows better today about Linux and it's pros/limitations that they knew in 2014, so they can properly think about all of this before release, because the whole Proton concept is pretty much unknown outside of the Linux bubble, therefore most of the customers will expect a "native experience" like they expect in Windows or consoles.
25 May 2021 at 3:19 pm UTC
Quoting: JuliusSteam users expect to use their existing library. It running Linux will be bad enough from that perspectiveI agree with you, but you have to think that if the first impression the customer has is "my game can't run of this because reasons" then this project is already a flop.
I suggested arm because games would need to be "treated" before being available and arm processor are better (and cheaper?) for mobile devices than x86/64 processor.
Despite marketing reasons, Steam machines failed because Valve released it as a desperation move against MS store, in a time where Linux was way more unprepared for gaming (no opensource AMD drivers, no wayland, no DXVK, a very outdated wine) and neither average customers nor average developers knew how to work with it.
My point is, this time they have to clearly specify the purpose of this hardware, it's going to be just a fancy streaming receptor or we can install games on it? Which games I can and cannot install and how will I clearly know this before expend money on it?
I want to believe that Valve knows better today about Linux and it's pros/limitations that they knew in 2014, so they can properly think about all of this before release, because the whole Proton concept is pretty much unknown outside of the Linux bubble, therefore most of the customers will expect a "native experience" like they expect in Windows or consoles.
Hints appear of Valve making a handheld Steam "SteamPal" Neptune console
25 May 2021 at 2:31 pm UTC Likes: 1
25 May 2021 at 2:31 pm UTC Likes: 1
Since I already said some of my thoughts in another similar topic, I would only suggest two things if I could:
1 - Use of ssd nvme m.2 as storage disk (no sd cards or internal static memory)
2 - Use of arm architeture, so developers would need to recompile (and test) their games before selling and customers would have a clear distinction of which game they can run (not counting streaming) on it, instead of complaint that their cyberbattlefieldofdutybattlegroundsredemptionV doesn't work as it works on their PCs.
offtopic
1 - Use of ssd nvme m.2 as storage disk (no sd cards or internal static memory)
2 - Use of arm architeture, so developers would need to recompile (and test) their games before selling and customers would have a clear distinction of which game they can run (not counting streaming) on it, instead of complaint that their cyberbattlefieldofdutybattlegroundsredemptionV doesn't work as it works on their PCs.
offtopic
Spoiler, click me
I hate how similar are tough, though, thought, through, thorough and throughout. It's one of the few difficulties of english :tongue:
Lightweight Linux distribution for retro gaming Lakka 3.0 is out now
24 May 2021 at 2:00 pm UTC
24 May 2021 at 2:00 pm UTC
Anyone can recommend me a place where I can learn how to work with Mame bios and rom updates using Retroarch?
- Discord is about to require age verification for everyone
- KDE Linux gets performance improvements, new default apps and goes all-in on Flatpak
- New Proton Experimental update adds controller support to more launchers on Linux / SteamOS
- Prefixer is a modern alternative to Protontricks that's faster and simpler
- GE-Proton 10-30 released with fixes for Arknights Endfield and the EA app
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck