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Latest Comments by BielFPs
Collabora announce their Wayland driver for Wine
16 Dec 2020 at 2:39 pm UTC

It's always nice to see improvements in the wayland gaming area, I've recently change to wayland by default and can confirm that even with Xwayland I've notice improve, so I'm very optimistic about wine using pure Wayland in the future.

I hope they don't have so much trouble about Vulkan support in a near future.

Quake II RTX adds support for the official cross-vendor Vulkan Ray Tracing
15 Dec 2020 at 2:50 pm UTC

Any chance this could work in my Rx580 and my Rx540? :tongue:

Valve continues tweaking the new 'Proton Experimental' for Cyberpunk 2077
15 Dec 2020 at 12:52 pm UTC Likes: 2

Quoting: GuestIt's almost sad, to see Valve stepping up with so much effort into something that's reportedly so buggy..
Hopefully the resource and knowledge acquired in the process can also be used to better support future DX12 only titles on Proton.

Spoiler, click me
And also, again, my friendly remind of we should asking the devs to support Vulkan before asking for a native version

Valve officially launches the Steam News Hub
14 Dec 2020 at 8:27 pm UTC Likes: 6

I don't want a dedicated news hub Valve, I want a changelog one!

Valve updates Steam with more Linux improvements, new game properties UI
11 Dec 2020 at 3:02 pm UTC Likes: 1

Remember some people complaining about the new steam ui? Now I think most of then won't even remember how it was without look in google. It's a cycle that happens every new version.

I personally like how they're improving this new layout without need to wait for another major release, the only thing I don't like is the chromium-based browser.

Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
10 Dec 2020 at 5:17 pm UTC Likes: 3

Quoting: GuestNowadays native ports are out of the question and we are happy if a game *may* run ok in Linux using a compatibility layer tied to a specific store and only if you have a specific vendor gpu. Amazing progress!
It's because you're looking this situation in the wrong way,Linux gamers are actually happy to using a compatibility layer tied to a specific store and only if you have a specific vendor gpu from not working in Linux in any way at all!

Also I'd like to use the opportunity of this hot topic to remind us all that before start to demand linux native games, we should first start to demand Vulkan native games, so layers like Wine/DXVK could work better and developers could be one step ahead of supporting us natively in the future.

It's not just Windows OS that keep developers out of Linux, it's DirectX too

The Elder Scrolls II: Daggerfall game engine Daggerfall Unity now feature complete
9 Dec 2020 at 12:40 pm UTC Likes: 1

If I was a fan of games with "random generated maps" I certainly would play this one.

But I still like those kind of projects. I wish more old games could receive this kind of love from the community.

The road to Wine 6.0 begins with a first Release Candidate
5 Dec 2020 at 3:04 pm UTC

WindowsCodecs and QCap libraries converted to PE.
All of then?

Manjaro Linux 20.2 'Nibia' is out now
4 Dec 2020 at 2:08 pm UTC Likes: 5

I've recently change my DE to Gnome because I wanted to try Wayland and Cinnamon won't support it in an near future (thank you NVidia Mintboxes)

While I have some minor "annoyances" with Gnome, I can't believe how well is Wayland/XWayland for games. Some of then even improve fps and fixed a delay input problem I had with some games, so I don't regret my change.

I personally think Manjaro did well making Gnome default to Wayland like Fedora is already doing, In order to improve the compositors and I hope KDE users can also benefit somehow from it.

Linux gaming overlay MangoHud gets fancy with new graphs in the latest release
30 Nov 2020 at 4:20 pm UTC

Still I can't make it work with Left 4 dead 2, even using MANGOHUD_DLSYM=1 mangohud %command%