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Latest Comments by gradyvuckovic
Steam had 83,000 new customers every day in 2022
17 Feb 2023 at 10:48 am UTC Likes: 1

Incredible numbers.. 83,000 new customers a day? Insane.

D8VK is an in-progress implementation of Direct3D 8 for DXVK
15 Feb 2023 at 10:42 pm UTC Likes: 5

Awesome work, hopefully it gets merged into DXVK one day.

Forspoken gets an update to improve Steam Deck performance
1 Feb 2023 at 12:30 am UTC Likes: 2

Quoting: Kimyrielle
Quoting: mr-victoryBut did they remove the necessity of the workaround for the Linux desktop? If they didn't but instead added fixes for Steam Deck, that's hilarious😂
I would not surprised seeing devs supporting Deck in the future, and still not caring about Linux, even when it's almost the same thing. Deck is "dev-friendly", because it's a defined system with known hardware and a known OS and it made mainsteam media, so it exists in their world.

Linux is still that "nerd operating system" that's hard to support because no two systems are the same, and people using don't want to spend money on software, anyway. Or so...

But hey, I expect issues like this one to be the exception rather than the norm, so it's all good.
I wonder if it would help to put together a 'Linux game development SDK' that includes documentation, build tools, tutorials, compile-able demos, debugging tools, and more, in a similar to fashion to how there is a Vulkan SDK.

Steam Deck thoughts a year later
24 Jan 2023 at 3:07 am UTC Likes: 6

One year later, I've gone from whimpering like a puppy each time I see one online thinking I'll never have one because I live in Australia, to having owned one for about 4 to 5 months now. And in conclusion I'd say... Yes my whimpering like a puppy was totally justified because it's the coolest thing I own.

GameImage turns games, emulators and Wine into an AppImage - useful perhaps for Steam Deck
17 Jan 2023 at 4:23 pm UTC Likes: 3

I love this thing. Very cool. Love the idea of just bundling a game with everything it needs, emulator/compat tools/etc, and getting just a single exec file you can just run with a double click.

We may get a Steam Controller 2, plus fun updates coming to Steam Deck
15 Dec 2022 at 10:26 pm UTC Likes: 2

In theory there's no reason why games couldn't use a new steamworks API that allows games to tell steamworks "These are the graphics settings we have and the options available".

Heck in most games, most games have the same graphics options. So all the API would need to do is specify which of those graphics options are available.

Basically an API call saying, "Hey Steamworks, so we have the following graphics options: Resolution, Frame Rate Limit, Draw Distance, Antialiasing, Texture Resolution, etc... And a couple of custom settings called 'Bell Sizes' and 'Number of Whistles' and here's the custom information about those options."

Then all which would be needed is some kind of API which allows a game to be told by Steamworks "Set your graphic settings to these values".

Then Valve could store graphics settings information with the performance profile when they're changed, shared, and apply them when switching profiles.

Obviously out of the box most games wouldn't support that, they'd have to add support for that, but there's no reason why they can't over time progressively get that feature in more and more games, just like Steam Input.

Steam Deck OS 3.4 gets a Death Stranding fix, plus new Client Beta and Firmware update
14 Dec 2022 at 11:54 am UTC Likes: 1

Valve has certainly been doing a lot of bug fixes lately, which is good to see, there's no point having 'features' if you don't have a stable experience with those features. I hope once they've gotten through all the bug fixing, we see some additional features. Particularly for the onscreen keyboard, it could do with improvements.

Intel using DXVK (part of Steam Proton) for their Windows Arc GPU DX 9 drivers
7 Dec 2022 at 11:13 pm UTC Likes: 3

Maybe AMD could use Bink for Windows to translate from OpenGL to Vulkan too. Given how slow OpenGL is on AMD/Windows, I doubt Bink could be any slower.

November's Steam Survey shows another uptick for Linux thanks to Steam Deck
2 Dec 2022 at 11:57 am UTC Likes: 10

I know I've said this before a lot of times, and it's been said by others just as often too, but it's worth saying it again:

The Steam Deck was one of Valve's smartest moves in years, absolutely genius strategy to penetrate the PC OS market with a Linux PC wearing the disguise of a handheld gaming device. And it's working so damn well.

At this rate I'm very much so hoping we could see 2% possibly as soon as this time next year. We could very well see Linux beating MacOS by 2024. It's been a long road, and there's still a lot more road to go, but it's certainly been a fantastic year for Linux gaming.

Steam Deck Beta improves on-screen keyboard and offline mode
14 Nov 2022 at 2:45 am UTC Likes: 3

Quoting: Guest
Quoting: fabertaweHow can the "Virtual Keyboard ... perform paste operations" if there's no CTRL key/option?
Deck's Virtual keyboard has a paste key on the bottom right. It hasn't been useful so far, as it's been erroneously pasting text (ie "Mario" becomes "Mraio") which doesn't happen when using Right Click -> Paste.
I recently used it to try to copy and paste a large body of text and was bewildered when I saw it spitting out the characters one by one... on about 10 paragraphs worth of text. Oh boy.