Latest Comments by jrt
Aperture Desk Job from Valve coming March 1 and it's free
26 Feb 2022 at 3:10 pm UTC Likes: 1
26 Feb 2022 at 3:10 pm UTC Likes: 1
Can you please try low settings VR with a dongle? I'm curious, looking at the rumors about the Deckard VR headset. It has more power than a Quest 2.
Steam Deck desktop mode plus other stores — Epic Games Store
26 Feb 2022 at 9:35 am UTC
26 Feb 2022 at 9:35 am UTC
@liamd have you tried getting your Index to run with the Steam Deck? I know it's not officially supported. (It's more of an academic question.)
Feral Interactive have no plans to update their Linux ports for Steam Deck
21 Feb 2022 at 4:33 pm UTC Likes: 16
21 Feb 2022 at 4:33 pm UTC Likes: 16
If they don't support the biggest gaming focussed Linux install base they don't need to bother with ports at all imho.
I think they will focus more on mobile and console ports going forward.
I think they will focus more on mobile and console ports going forward.
Indie store itch.io comes out swinging against NFTs
7 Feb 2022 at 8:09 pm UTC Likes: 1
The obvious solution is to disable trades between users and restrict it to the steam market. That would also result in a lot of unwanted side effects (e.g. players can't exchange items they have twice with someone who has something else twice)
7 Feb 2022 at 8:09 pm UTC Likes: 1
Quoting: mphuZThat's a stupid argument, imho. This would imply that the one blockchain trading site is responsible for the market price. There are multiple, large, and way older item trading sites that don't use a blockchain. So you could spin this argument in the other direction as well. This is a normal market effect with multiple large and small players, at what point ends this “support” for a platform? Do you support crime because you use a currency that is also used by crime? You keep the currency at a specific value because you (and a lot of other people participating) exchange it for a good with a value (like food) and trust in the ability to do so in the future.Quoting: jrtValve does not make money by trading items outside of the steam market.Revaluation of cost and speculation you do not take into account, of course? :dizzy:
Ask yourself a simple question: can an item cost $ 100 on the Steam trading platform when it is resold for $ 1000 on another platform? :tongue: And then you will understand how Valve makes money on this.
We need to go all the way: not only to ban NFT on our site, but also to stop supporting others who sell NFT items.If they are like you say, supporting them by taking a cut on their unrelated platform due to market effects and that needs to stop, what is your proposed solution?
The obvious solution is to disable trades between users and restrict it to the steam market. That would also result in a lot of unwanted side effects (e.g. players can't exchange items they have twice with someone who has something else twice)
Indie store itch.io comes out swinging against NFTs
7 Feb 2022 at 1:41 pm UTC Likes: 6
The only difference seems to be that they have choosen a payment method that burns the planet.
Valve does not make money by trading items outside of the steam market.
7 Feb 2022 at 1:41 pm UTC Likes: 6
Quoting: mphuZThey are not affiliated with valve. External steam trading sites have existed for a long time.Not only has Valve banned NFT games from Steam...But at the same time they themselves support a third-party NFT platform: https://dmarket.com [External Link] :whistle:
That's convenient, isn't it? :grin:
The only difference seems to be that they have choosen a payment method that burns the planet.
Valve does not make money by trading items outside of the steam market.
Valve show off exclusive Steam Deck case for 512GB model
13 Dec 2021 at 1:53 pm UTC
13 Dec 2021 at 1:53 pm UTC
Looks good, but I can't wait for the exclusive virtual keyboard design!11!
Valve puts up official developer FAQ for the Steam Deck
30 Nov 2021 at 11:17 am UTC Likes: 10
30 Nov 2021 at 11:17 am UTC Likes: 10
The immutable system is definitely the right choice for 99% of the users. But I really like that they are not locking it down for the 1% who likes to tinker.
Wolfire versus Valve antitrust lawsuit gets dismissed
20 Nov 2021 at 11:17 pm UTC Likes: 1
20 Nov 2021 at 11:17 pm UTC Likes: 1
Quoting: elmapulMaybe I've worded the Linux part wrong. From my personal point of view, I want valve to take a cut because they make the game playable. That the developer doesn't care about the 1% is a different story.Quoting: jrtI don't think there is anything wrong with taking 30%. They don't have a monopoly, so they can set the prices and if you don't like them you can still use gog, itch or your own launcher. Ubisoft, League of Legends, Overwatch, Fortnite,... seem all to do fine without steam.that is non sense.
Also, as a Linux user, I don't buy games that do not run on my system. Windows only games that run through proton are therefore sales that wouldn't have happened without Valve's work. Keeping 70% vs. no sale at all sounds like a good deal to me.
linux has 1% of marketshare.
valve takes 30% of all the sames on a platform with 90% of marketshare.
if you earn 900.000 dollars with an game and valve takes 30%, you end up with 630.000 dollars.
then you sell more 1% wich give you aditionally 9.000 dolars, and out of those valve take 30% and you end up with 6300 extra dolars thanks to valve making your game avaliable for linux.
Wolfire versus Valve antitrust lawsuit gets dismissed
20 Nov 2021 at 2:14 pm UTC Likes: 7
20 Nov 2021 at 2:14 pm UTC Likes: 7
I don't think there is anything wrong with taking 30%. They don't have a monopoly, so they can set the prices and if you don't like them you can still use gog, itch or your own launcher. Ubisoft, League of Legends, Overwatch, Fortnite,... seem all to do fine without steam.
Also, as a Linux user, I don't buy games that do not run on my system. Windows only games that run through proton are therefore sales that wouldn't have happened without Valve's work. Keeping 70% vs. no sale at all sounds like a good deal to me.
Also, as a Linux user, I don't buy games that do not run on my system. Windows only games that run through proton are therefore sales that wouldn't have happened without Valve's work. Keeping 70% vs. no sale at all sounds like a good deal to me.
Puzzle game Superliminal gets a Battle Royale mode
15 Nov 2021 at 3:00 pm UTC
15 Nov 2021 at 3:00 pm UTC
Multiplayer was already patched in when I checked the small update after the multiplayer update. (Native not proton)
I didn't find any matches so probably not cross-plattform?!
I didn't find any matches so probably not cross-plattform?!
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