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Latest Comments by jrt
Scalpers are already trying to make some quick cash with the Steam Deck
19 Jul 2021 at 9:37 am UTC Likes: 1

Quoting: rustybroomhandleDoesn't eBay have a rule about not being allowed to sell things you don't actually own?
I think it is preorders only ~30 days prior to shipping or something similar.
eBay seems to remove a lot of the offers. On the German eBay are only two offers left and both are posted a few minutes ago.

Stadia gets more generous revenue models plus a porting toolkit for DirectX to Vulkan
14 Jul 2021 at 11:12 am UTC Likes: 5

Quoting: Guest
Quoting: jrtI'm not a fan of the DirectX support. Until now, I haven't seen a single game that made it from Stadia to the Linux desktop.
The good thing about Stadia was that it resulted in knowledge about Linux development and the Vulkan API in the studios (+ support in their tech-stack).
The one positive takeaway from the presentation is in my eyes that their porting toolkit helps with the 64-bit adoption in game studios.
The DirectX component is no worse (and I guess no better) than what's being done in wine and DXVK though in terms of a translation, and at least the game still needs to be compiled natively. Which is actually similar to what many porting studios have done in the past for native titles - a source level translation layer rather than a runtime one.

Google never said it would bring games to desktop, and no game studio ever mentioned it either.

Of course I still prefer direct development on Vulkan and cross-platform libraries as well. Porting after the fact just means everything is still just doing whatever Microsoft dictate.
I have never said that they promised selling Linux ports. The point I was trying to make is that for the average desktop Linux user the positive effects of Stadia are limited to knowledge transfer of Linux friendly APIs and technologies + improved Linux support in in-house engines. So over time it shrinks the knowledge and capability gap to do Linux builds. Even if it never trickles down into Linux builds it could result in a Vulkan renderer in windows builds of the game. From a performance standpoint, Vulkan builds tend to perform better in wine than DirectX builds.

Stadia gets more generous revenue models plus a porting toolkit for DirectX to Vulkan
14 Jul 2021 at 10:04 am UTC Likes: 8

I'm not a fan of the DirectX support. Until now, I haven't seen a single game that made it from Stadia to the Linux desktop.
The good thing about Stadia was that it resulted in knowledge about Linux development and the Vulkan API in the studios (+ support in their tech-stack).
The one positive takeaway from the presentation is in my eyes that their porting toolkit helps with the 64-bit adoption in game studios.

Valve has released an updated Steam Client with some Linux improvements included
14 Jul 2021 at 9:37 am UTC Likes: 15

Quoting: Muvon53Wow, finally! Am affected by the WPA3 bug and have already spent a lot of time troubleshooting...
Why does the Steam client even care which WiFi encryption I use? Isn't that what the operating system does?
Hey, I'm the one who reported the issue. It has to do with SteamOS. On SteamOS systems Steam is also managing the wireless interface. The issue was that the code is reached even when it's not in SteamOS mode.

If you are interested in technical details here is the issue: https://github.com/ValveSoftware/steam-for-linux/issues/7832 [External Link]

What we want to see from the possible SteamPal handheld from Valve
12 Jun 2021 at 3:05 pm UTC

PC Gamer has updated the page about the PC Game Show.
Previously: "And a message from Valve regarding Steam" original article [External Link]
Now: "And a message from Valve regarding Steam Next Fest" article [External Link]

So it will probably take a few weeks more until they show it/talk about it.

What we want to see from the possible SteamPal handheld from Valve
11 Jun 2021 at 9:52 am UTC Likes: 10

I think it needs to be on store shelves and on Amazon if they want to get some share of the console/mobile game market. Advertising it on steam is limiting the success because people who have steam, probably already have a PC that can run games.

Valve looks to be overhauling Steam Library folders to finally make them more useful
5 Jun 2021 at 8:14 am UTC

Quoting: bruno.tuxError: Bail out! libnm:ERROR:libnm-core/nm-setting-wireless-security.c:837:need_secrets: code should not be reached
Had the same issue. My workaround was to change all Wi-Fi networks from WPA3 back to WPA2.

Looks like Steam is getting a brand new Downloads page
26 May 2021 at 7:50 pm UTC

The new download page doesn't show workshop downloads and shader pre-caching. :(