Latest Comments by Marlock
Nintendo DS emulator DraStic became free of charge after Yuzu case
17 Mar 2024 at 5:49 pm UTC Likes: 2
17 Mar 2024 at 5:49 pm UTC Likes: 2
Quoting: PenglingThere is nothing more tongue-in-cheek than Yes Men. I'm a real fan!Quoting: MarlockYep, it was all tongue-in-cheekI must confess, I wasn't 100% sure because the bit about the yes-men was actually pretty true-to-life! As an ex-fan, I've seen first-hand the crazy lengths they'll go to in order to try to justify poor decisions from the company, and you got their mannerisms spot-on. :tongue:
Nintendo DS emulator DraStic became free of charge after Yuzu case
17 Mar 2024 at 5:44 pm UTC Likes: 2
On the other hand, whenever a company goes Doctor Manhattan and makes a big enough crowd go puff, it does become news...
...and Nintendo can only make those people go puff in the game, not on the real world and Discord and Reddit and Youtube and Insta and FB and etc, all at once.
17 Mar 2024 at 5:44 pm UTC Likes: 2
Quoting: Purple Library GuyThis points to a more general problem with the virtual town square as opposed to the real one, when it comes to popular power: In the virtual one, it's like the authorities have doctor Manhattan. "Listen closely: You will all return to your homes." "Yeah? And what if we don't want to, ya blue-faced freak?" "You misunderstand. It was not a request." (Poof! Crowd all gone)In-game virtual squares are not actually public squares at all, though gamers that are deeply involved in a game may use it as such for a while, even for more than in-game interaction.
On the other hand, whenever a company goes Doctor Manhattan and makes a big enough crowd go puff, it does become news...
...and Nintendo can only make those people go puff in the game, not on the real world and Discord and Reddit and Youtube and Insta and FB and etc, all at once.
Nintendo DS emulator DraStic became free of charge after Yuzu case
17 Mar 2024 at 7:36 am UTC Likes: 1
Nintendo is too controlling and too murderous for any in-game protest to actually work..
They'd probably ban and sue users over it, same as they do with emulators, spin-offs...
... 3rd-party mods... ... ow wait, there are none either because their platform is ludicrously closed off
AFAIK (but i'm not a nintendo cult follower) the only pokemon square in a nintendo game that's an MMO was real world squares in Pokemon GO
hum... now where did they place those rare pokemons?! :p
17 Mar 2024 at 7:36 am UTC Likes: 1
Quoting: PenglingYep, it was all tongue-in-cheekQuoting: Marlockimho relentless virtual protests in nintendo's virtual world squares (now that all games are MMOs) would be cheaperGuessing this might be a bit tongue-in-cheek, since none of Nintendo's games have live virtual squares and they don't run any MMOs? :tongue:
From what I remember, even the hub-cities in the Splatoon games just pulled names and outfits from a pool of users who are online when you log on and then just put them in random poses in your personal temporary local instance of the area. The maximum interaction you have with them is to view a message or such (if that), so long as displaying them hasn't been disabled by the user or parental controls.
Quoting: Marlock(zero cost for nintendo users, which are the primary interested parties)Nintendo charges for its online service, though... :huh:
Nintendo is too controlling and too murderous for any in-game protest to actually work..
They'd probably ban and sue users over it, same as they do with emulators, spin-offs...
... 3rd-party mods... ... ow wait, there are none either because their platform is ludicrously closed off
AFAIK (but i'm not a nintendo cult follower) the only pokemon square in a nintendo game that's an MMO was real world squares in Pokemon GO
hum... now where did they place those rare pokemons?! :p
Nintendo DS emulator DraStic became free of charge after Yuzu case
16 Mar 2024 at 9:20 pm UTC Likes: 1
16 Mar 2024 at 9:20 pm UTC Likes: 1
imho relentless virtual protests in nintendo's virtual world squares (now that all games are MMOs) would be cheaper (zero cost for nintendo users, which are the primary interested parties) and would hit nintendo's fanbase (closer to their pocket) more directly
gaming news outlets would probably pick up on that event and if it was big enough, traditional and business news outlets might even mention it, all for no cost
...although my favorite protesters are The Yes Men, and what they would say is not anti, but pro-absurd (the same thing the suits from their protest target are saying, but in a less veiled way so the suits can believe they genuinely agree while everyone else can see it's absurd) + a dash of ludicrous
"we hate nintendo for suing their fans"
>>
"we love nintendo so much we totally agree they should keep suing us fans for any work we do that uses parts of their IP to show our love of nintendo games... in fact they should sue us all, more often, and ruin our lives harder, because we're all BDSM and it feels great to be enslaved by our mistress and her lawyers"
gaming news outlets would probably pick up on that event and if it was big enough, traditional and business news outlets might even mention it, all for no cost
...although my favorite protesters are The Yes Men, and what they would say is not anti, but pro-absurd (the same thing the suits from their protest target are saying, but in a less veiled way so the suits can believe they genuinely agree while everyone else can see it's absurd) + a dash of ludicrous
"we hate nintendo for suing their fans"
>>
"we love nintendo so much we totally agree they should keep suing us fans for any work we do that uses parts of their IP to show our love of nintendo games... in fact they should sue us all, more often, and ruin our lives harder, because we're all BDSM and it feels great to be enslaved by our mistress and her lawyers"
Valve fixes Remote Play on Steam Deck
13 Mar 2024 at 8:42 pm UTC
13 Mar 2024 at 8:42 pm UTC
Remote Play from linux to steam deck has been flaky at best for quite a while for several users, not just since the previous release
I hope whatever they did to fix the recent issue has also fixed the older issues... i might spread the news in the old threads about it and watch out for the reactions...
In any case, the Steam Link app has notoriously worked fine on the Steam Deck, and is available from FlatHub... it's also implemented differently from the Remote Play client feature in steam itself, so i often suggested it to people who couldn't see remote games in the deck's library or had issues actually playing them that way
ps:
I think Valve devs don't test for regressions in feature A while working in feature B... i suspect they don't have any automated testing suite for proper CI/CD pipelines where the Steam app itself is concerned, so testing everything for every update is probably prohibitively laborious (steam has a *ton* of features!)
hopefully they do get that sorted out for other components (especially FOSS ones they contribute upstream) and end up developing a taste for it and eventually doing the same for in-house proprietary software development
I hope whatever they did to fix the recent issue has also fixed the older issues... i might spread the news in the old threads about it and watch out for the reactions...
In any case, the Steam Link app has notoriously worked fine on the Steam Deck, and is available from FlatHub... it's also implemented differently from the Remote Play client feature in steam itself, so i often suggested it to people who couldn't see remote games in the deck's library or had issues actually playing them that way
ps:
I think Valve devs don't test for regressions in feature A while working in feature B... i suspect they don't have any automated testing suite for proper CI/CD pipelines where the Steam app itself is concerned, so testing everything for every update is probably prohibitively laborious (steam has a *ton* of features!)
hopefully they do get that sorted out for other components (especially FOSS ones they contribute upstream) and end up developing a taste for it and eventually doing the same for in-house proprietary software development
The HDMI Forum rejected AMD's open source HDMI 2.1 implementation
1 Mar 2024 at 10:10 am UTC
1 Mar 2024 at 10:10 am UTC
what happens if i get an amd gpu that supports hdmi 2.1, an hdmi 2.1 cable, and an hdmi 2.1 monitor and plug them together, then boot up linux?
"no signal"? black screen? or does this setup fallback to an hdmi 2.0 featureset and i'm just limited some feature or another?
what does hdmi 2.1 do that hdmi 2.0 doesn't?
"no signal"? black screen? or does this setup fallback to an hdmi 2.0 featureset and i'm just limited some feature or another?
what does hdmi 2.1 do that hdmi 2.0 doesn't?
World War Z disables Vulkan on Steam Deck (but you can get it back)
6 Feb 2024 at 8:04 pm UTC
6 Feb 2024 at 8:04 pm UTC
can a user on a linux pc pass
that's probably going to cause more harm than help, but curiosity is king...
SteamDeck=1 %command%to fake being on a steam deck too?
that's probably going to cause more harm than help, but curiosity is king...
NVIDIA 535.154.05 for Linux brings a few bug fixes
20 Jan 2024 at 12:54 pm UTC Likes: 2
20 Jan 2024 at 12:54 pm UTC Likes: 2
nvidia driver 535 has a nasty bug which can make the directX setup for Proton prefixes run forever without finishing, so new proton prefixes never get built unless the user is aware of the bug and its workaround: killing the directx setup executable after waiting for a while
https://www.gamingonlinux.com/2023/08/recent-nvidia-drivers-are-causing-issues-for-proton/
the bug is so insidious that it affects any system where driver 535 is installed, even if not being used (even with no nvidia gpu phulysically present!)
i don't have an nvidia gpu myself but i've been seeing quite a few affected users on the steam for linux discussions forum that had no clue why proton just didn't work for them for freshly installed games
i reeeealy hope this has been fixed now, or will ASAP
https://www.gamingonlinux.com/2023/08/recent-nvidia-drivers-are-causing-issues-for-proton/
the bug is so insidious that it affects any system where driver 535 is installed, even if not being used (even with no nvidia gpu phulysically present!)
i don't have an nvidia gpu myself but i've been seeing quite a few affected users on the steam for linux discussions forum that had no clue why proton just didn't work for them for freshly installed games
i reeeealy hope this has been fixed now, or will ASAP
Linux Mint planning an upgraded EDGE ISO with kernel 6.5
5 Jan 2024 at 7:56 pm UTC
5 Jan 2024 at 7:56 pm UTC
all kernel versions shipped inside distro ISO files are outdated soon after (or even before) the ISO being released
this is not exclusive to Linux Mint, it's inherent to ISOs being statically built
if Mint shipped 6.6 (current stable version from kernel.org) it would at best ship 6.6.10 (released 2024-01-05), but soon kernel.org will release bug and security updates as 6.6.11 and 6.6.10 would still be what's cooked inside the ISO
that's why the first thing a user should do after i itial setup is updating everything
being 6.2.x or 6.5.x instead of 6.6.x is irrelevant for this
besides that, Linux Mint does not ship upstream kernels from kernel.org... it ships the HWE (hardware enablement) versions of Ubuntu Kernel from kernel.ubuntu.org... and those are always one or a few versions behind in numbering (ask Canonical why, not Mint team) while cherry-picking improvements from the latest stable and backporting security updates and bug fixes
this is not exclusive to Linux Mint, it's inherent to ISOs being statically built
if Mint shipped 6.6 (current stable version from kernel.org) it would at best ship 6.6.10 (released 2024-01-05), but soon kernel.org will release bug and security updates as 6.6.11 and 6.6.10 would still be what's cooked inside the ISO
that's why the first thing a user should do after i itial setup is updating everything
being 6.2.x or 6.5.x instead of 6.6.x is irrelevant for this
besides that, Linux Mint does not ship upstream kernels from kernel.org... it ships the HWE (hardware enablement) versions of Ubuntu Kernel from kernel.ubuntu.org... and those are always one or a few versions behind in numbering (ask Canonical why, not Mint team) while cherry-picking improvements from the latest stable and backporting security updates and bug fixes
ControllerImage provides easy on-screen prompts for game developers
7 Dec 2023 at 9:09 am UTC
7 Dec 2023 at 9:09 am UTC
Valve should just hire Ryan to do his thing
Stupid simple highly relevant ("why wasn't this done before?!") lightweight crossplatform opensource libs for game development are his thing
I'm guessing game engines will be eager to add this feature (they all use SDL already afaik) so the right glyphs can be shown outside Steam too
Stupid simple highly relevant ("why wasn't this done before?!") lightweight crossplatform opensource libs for game development are his thing
I'm guessing game engines will be eager to add this feature (they all use SDL already afaik) so the right glyphs can be shown outside Steam too
- Oops - someone nearly caused a fire with the Steam Controller Puck
- Square Enix rolling out Steam Cloud support to various classics
- NVIDIA reveal more GPU driver security flaws for May 2026 [updated]
- SN Operator from Epilogue brings SNES carts to modern PCs and its now up for order
- Sony to no longer bring PlayStation narrative single-player games to PC
- > See more over 30 days here
- What have you been playing recently? - 17th May edition…
- scaine - Why purchase video game soundtracks over listening to them in str…
- Rumbletoad - Feedback needed - future website updates
- Liam Squires-Hand - Building Mesa from source and using Mesa master
- Shmerl - Are Mac computers good and stable?
- rojimboo - See more posts
Anticheat check - which competitive games actually work on Linux?
How to give Valve feedback when Proton games have issues on Linux / SteamOS