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We see a lot of games get delayed for Linux, but why is this? I decided to ask around about the difficulties facing developers when porting games to Linux. A chat with some well known Linux porters! Warning: Article is on the longer side.
Maia, the colony building simulation from Simon Roth has a huge update which includes Lava and colonist relationships. It’s sounding more and more like a heavily simulated version of ‘the sims in space’.
I had the pleasure of talking to Simon Roth, a developer I've followed for quite some time now about his game 'Maia', about Linux and other bits. Linux sales for Simon are 'approaching ten thousand', which is impressive.
I am keeping an ever watchful eye over Maia hoping that it eventually gets polished up enough to be something great. This new update sure does sound nice, but sadly the game still lacks a lot of polish.
I'm always impressed by the level of effort put into 'Maia' and I think once it's finished it will be great. It has problems for sure, but this latest small patch aims to start sorting them out.
'Maia' is an Early Access colony building sim that has always shown promise, but the problem is that it has been quite buggy. This new release has polished the game up quite a bit.
I'm quite a fan of the indie colony building sim Maia, it sweet has retro sci-fi future graphics and it's starting to come together little by little. It has taken a long time to get here, so Simon has a blog post explaining what's going on.
Maia promises to be quite an interesting colony builder when it's finished, and I'm finally starting to see it come together with the brand new 0.55 Pressure Drop release.