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Shadow Warrior 2 was due to get a Linux version, then suddenly information on it vanished from the Steam page and Humble Store. The plot thickens from there.

When queried about it, a developer for Flying Wild Hog blamed it on a publisher decision (Devolver Digital) not to have Linux at day-1. I personally spoke to Devolver on twitter, who claimed this was false and they didn't know why the developer said so. That developer very quickly deleted their post after this, and then made a new one that was entirely different.

Now, the German games magazine Gamestar had a twitch stream of a preview version of the game with Paweł Książek of the developer Flying Wild Hog. They asked watchers' questions as well, including this one...

gamestarWhich graphics API will the game use and will there be a Linux version?

Paweł, DeveloperLinux version - no, I don't think so.


See this video at 43:55, partly in German, partly in English (direct link to the question):

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Paweł Książek is level designer, so he's likely not the one to make decisions on this.

We also know that Aaron from Knockout Games who ported the previous Shadow Warrior will not be in on the porting job this time around, as he is too busy.

It's still possible there's yet more miscommunication going on, so don't lose hope just yet.

Thanks to Eike for letting us know! Article taken from GamingOnLinux.com.
Tags: Action, Editorial, FPS
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Quoting: FeistVery frustrating from a gamers perspective, it would be better if everyone involved would just utterly deny any plans of a linux version, as long as they weren´t 90% certain one would be made.

There'd be less money flow if they did that and they know it. "Every developer uncertain about linux support that ended up not supporting linux had maintained the lie to the very end so they can't blame us if we do it too."
valgusk Oct 6, 2016
Well, no problem with me anymore. This ping-pong game seriously demoted them in my eyes and this uncertainty might just remove all benefits from Linux port for them. Thankfully, Feral got us covered on action games and the money planned on SW2 will simply be a nice kickstart for Deus Ex purchase / Mad Max repurchase.
Keyrock Oct 6, 2016
Reminder #237: Never Preorder
Cybolic Oct 6, 2016
I would imagine messing with consumers like this can have serious implications for the viability of a game's marketing, so I hope there are at least some repercussions within companies when developers/artists/tech support people say these kind of things to press.

It's pretty frustrating; I mean, if a developer or level designer on, say, the next Titanfall came out and said that they don't think the game is coming to the PS4 even though it's been announced, I'm sure heads would roll - I wish the Linux audience would get the same respect.


Last edited by Cybolic on 6 October 2016 at 1:27 pm UTC
Ehvis Oct 6, 2016
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Personally, I'm not too bothered by all this. At the end of the day, it's rather simple. Either a game comes out on Linux, or it doesn't. Until a definitive release date is given, I take note, but don't consider it to have much value. No hype, no expectation, no nothing. If it never comes, I'll just play something else.
natewardawg Oct 6, 2016
I wouldn't put much stock in the response of a level designer on this topic. Not being mean at all, but he really may not even know Linux if he saw it.
g000h Oct 6, 2016
I've been really really keen on Shadow Warrior 2 ever since I saw its pre-release trailers, months ago. The fact that it was stated as coming to Linux also had me fired up. Then, when it was "no longer a first day release on Linux", I was a little disappointed, but hey, as long as it comes out a couple of months later then that's fine.

Now, the potential that it might not come to Linux at all, is very disappointing. Let's hope that this is something that is going to change in future. With the latest info, definitely stay away from pre-order until the Linux version is out.
m2mg2 Oct 6, 2016
Quoting: natewardawgI wouldn't put much stock in the response of a level designer on this topic. Not being mean at all, but he really may not even know Linux if he saw it.

My thoughts exactly. By saying I don't think so it tells me that he has absolutely no idea, doesn't know anything about it one way or the other.
DamonLinuxPL Oct 6, 2016
In this company, now working Leszek Godlewski. He working in The Farm 51 as developer and also in free time he porting to Linux Painkiller H&D and Deadfall Adventures.
So I think he can port this game to Linux in-house (like he doing before), to this is answer, why Aaron from Knockout Games not working on it.
wintermute Oct 6, 2016
Quoting: Cybolicso I hope there are at least some repercussions within companies when developers/artists/tech support people say these kind of things to press.

Will there be repercussions for the journalists who ask questions these people are unlikely to know the answer to? (I know that, in this case, the question came from the audience - the point is more general)

In the world of AAA they don't let these kind of people talk to press, this is one of the reasons why. In a team of over a hundred people almost none of them will know everything that's going on.
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