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The open source Godot Engine has a new Godot Development Fund

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The same day that Unity confused all their developers with a new pay per user install revenue model, the team behind the open source Godot Engine just announced their new Godot Development Fund.

Godot Engine is free, open source and has no revenue sharing because you can pretty much do whatever you want with it. However, they still need to fund developers working on it. So now they're officially properly launching a direct way where anyone can contribute to Godot Engine financially.

According to their website at time of writing they have €25,591 per month coming in from this fund. They do also get £9,587 a month from Patreon but they're hoping to move over to their direct funding. There's also less fees for their direct funding platform compared to the likes of Patreon, so more of the money will go directly into Godot development.

As stated in their announcement: "By relying more on recurring user-funded contributions and company sponsorships, we reduce our dependence on large one-time grants from corporations. This financial independence empowers us to prioritize the needs and interests of our community and the open source principles at the core of our projects. Your help ensures that we can create our own journey, uphold our core values, and continue to evolve the engine in ways that truly benefit you, the users."

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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8 comments

PublicNuisance Sep 12, 2023
I would have preferred they went with Open Collective. It would have allowed people donating to have the flexibility of one time contributions as well as recurring; would have given people more transparency in how and where their money is being used; and would have allowed people to use Stripe or Paypal versus just Paypal.
Cestus Sep 12, 2023
Godot is going to explode with the new Unity price scheme they are pulling!
i am so happy i switch to godot before being stuck with unity.
Soulprayer Sep 12, 2023
Blender+Godot=
pleasereadthemanual Sep 13, 2023
Quoting: PublicNuisanceI would have preferred they went with Open Collective. It would have allowed people donating to have the flexibility of one time contributions as well as recurring; would have given people more transparency in how and where their money is being used; and would have allowed people to use Stripe or Paypal versus just Paypal.
Do you have any opinion on Liberapay?
gradyvuckovic Sep 13, 2023
Quoting: SoulprayerBlender+Godot=
Ah, yes but what about:
Blender + Inkscape + Godot + Krita = ?
Now that's a really good power teamup I reckon.
PublicNuisance Sep 13, 2023
Quoting: pleasereadthemanual
Quoting: PublicNuisanceI would have preferred they went with Open Collective. It would have allowed people donating to have the flexibility of one time contributions as well as recurring; would have given people more transparency in how and where their money is being used; and would have allowed people to use Stripe or Paypal versus just Paypal.
Do you have any opinion on Liberapay?

I think Liberapay does a lot right. They're FOSS; allow Stripe and Paypal; and allow you to show links to repo and social media accounts for projects and people. I wish they had an option for one time donations though as they only do recurring. They also don't force projects/developers to show how much they make and where it goes so there is no transparency for people who donate. I can understand for developers because if I give money to a person I assume they're using the money to pay personal expenses but for projects it's nice to see expenses explained.
elmapul Sep 13, 2023
Quoting: gradyvuckovic
Quoting: SoulprayerBlender+Godot=
Ah, yes but what about:
Blender + Inkscape + Godot + Krita = ?
Now that's a really good power teamup I reckon.

its not the tools, its what you made with then.
dont get me wrong tools are super important, but dont brag about the tools you want, if you cant do shit with then.
fortunatelly we have some success stories:
https://store.steampowered.com/app/824090/TailQuest_Defense/

ok, i dont think this game was an sucess unfortunatelly, and that was my point...
pleasereadthemanual Sep 13, 2023
Quoting: PublicNuisance
Quoting: pleasereadthemanual
Quoting: PublicNuisanceI would have preferred they went with Open Collective. It would have allowed people donating to have the flexibility of one time contributions as well as recurring; would have given people more transparency in how and where their money is being used; and would have allowed people to use Stripe or Paypal versus just Paypal.
Do you have any opinion on Liberapay?

I think Liberapay does a lot right. They're FOSS; allow Stripe and Paypal; and allow you to show links to repo and social media accounts for projects and people. I wish they had an option for one time donations though as they only do recurring. They also don't force projects/developers to show how much they make and where it goes so there is no transparency for people who donate. I can understand for developers because if I give money to a person I assume they're using the money to pay personal expenses but for projects it's nice to see expenses explained.
You can set it to manual renewal, so you won't get charged on a recurring basis automatically. It's what I did for Zemarmot when I supported them there. It's essentially the same thing as a one-time donation. More transparency would be nice.
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