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Planetary Annihilation devs reveal Industrial Annihilation

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The developers of Planetary Annihilation (well, some of them at least) have announced Industrial Annihilation, a full sequel that blends in factory building with the RTS elements. What they've basically made here is Factorio Annihilation.

With the developer now being called Galactic Annihilation, it's made up of people who worked on the likes of Planetary Annihilation, Total Annihilation, Supreme Commander, Command & Conquer:Generals and more. They certainly know their stuff when it comes to strategy games.

Check out the trailer:

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Currently they're saying it will be available for "PC", with no mention of Linux this time. It's likely to run with Proton though if they aren't continuing Native Linux support. As a huge RTS fan, I will be keeping an eye on this, although blending it with the factory-building sim elements does leave me a little concerned about it becoming overly complicated. Time will tell. The idea is fun though, building up a big factory to pump out units while building up something massive to take to your enemies.

You can pre-order on the official site for $29.99 or invest in its development, much like what the crowdfunding platform Fig used to offer. Seems the investment side is going okay with $54,241.86 USD so far.

It will hit Steam Early Access in "Q2 2024".

Article taken from GamingOnLinux.com.
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8 comments

eldaking Oct 19, 2023
Oh damn, this is exactly the upgrade to Planetary Annihilation I would love to see. I am not really into the TA style of RTS, where you have a bazillion units and an elaborate meta but very little complexity in the economy. I like economy that has a lot of different resources, with lots of specializations and long production chains to eventually build an army and attack. PA looks absolutely amazing, is pretty polished and elaborate, and it has many interesting things like the spherical maps, orbital units and interplanetary transports (and planet killer weapons!)... so adding factory building to the sequel has me extremely interested. The big robot bugs you kill also look damn cool.
MayeulC Oct 19, 2023
Gosh I hope they drop coherent UI with this one. Otherwise, the trailer seems pretty decent, while it doesn't show much in terms of gameplay. It reminds me of mindustry a little, but more focused on units than ammo.

I'm not sure how well that kind of gameplay would fit with quick skirmishes?

Also, we never saw Human Resources past the trailer phase, I hope they can deliver :)


Last edited by MayeulC on 19 October 2023 at 9:29 pm UTC
slembcke Oct 19, 2023
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Ah! This looks great. I would totally play that. :D
ElamanOpiskelija Oct 19, 2023
I personally believe that a giant scorpion flamethrowing robot was the correct idea from a gameplay perspective.

Now, the average customer has to evaluate other games non giant-flamethrower-scorpion-featuring games, or games in which you cannot hurl a moon at your opponent. And this is a great responsibility from the customer point of view.
logge Oct 20, 2023
Would be nice if the soundtrack was equally nice as what we got with Planetary Annihilation - and the trailer got already a nice sample of it :-)
14 Oct 20, 2023
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Looks like a twist of genres that could be done just right to make those really long gaming sessions that you can't pull away from. But it will be a challenge to balance good gameplay loops. Thankfully, the creators aren't rookies.


Last edited by 14 on 20 October 2023 at 9:53 pm UTC
duky Oct 21, 2023
Quoting: MayeulCGosh I hope they drop coherent UI with this one. Otherwise, the trailer seems pretty decent, while it doesn't show much in terms of gameplay. It reminds me of mindustry a little, but more focused on units than ammo.

I'm not sure how well that kind of gameplay would fit with quick skirmishes?

Also, we never saw Human Resources past the trailer phase, I hope they can deliver :)
Yeah Coherent UI was a good idea on the paper, but the result was not so great.

I read than this game will work on unreal engine. It seems that they have learn from their mistake of making their own 3D engine.

They tried a crowdfunding for Human Ressources but it was a big failure. It seems that they don't want to be funded directly by user again. Even for PA, it was not a great experience for John Mavor.

This game seems mostly funded by their own money. You can finance it but only with an investor profile with a ticket of entry of 500$ and also with a global total amount caped.

I have fingers crossed for this game that looks great indeed.
Siinamon Oct 23, 2023
This is exactly the kind of thing I've been wishing TA/PA/Supreme Commander style games would have, so I'm cautiously optimistically looking forward to it.
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