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Wonderful to see! Ubisoft announced yesterday that they've open sourced their colourblind simulation tool Chroma (UbiChroma as it's called on GitHub), after several years of internal use and development.
One of the great things about modern online gaming is how (usually) easy it is to link up with friends. You have your friends list on Steam, GOG, Epic and others but what about Discord? They want a bigger piece of the pie now.
AI this, AI that - you can't go anywhere without something trying to force AI on you. Usually a company trying to get you to buy into what they've wasted billions on. So indie devs have begun fighting back with their No Gen AI Seal.
It seems a recent update to glibc with version 2.41 release at the end of January, has been causing all sorts of problems for Linux gamers that have pulled in the update (mostly on rolling-release distributions).
Valve have updated the developer guidelines for releasing a game on Steam, making it clear that the scourge of mobile gaming advertising-based business models are not going to work on Steam.
If you've played a game using Unreal Engine, or for that matter any modern game engine, you've likely encountered various forms of stuttering. One major issue is shader stuttering, as games build up that cache and it seems Epic Games have a solution for Unreal Engine.
The latest Game Developers Conference (GDC) survey has been released, and it gives a rather glowing overview of how great things are for PC gamers with lots of developers working on games.
Simple DirectMedia Layer (SDL) is a popular free and open source library for developers that handles audio, keyboard, mouse, joystick and graphics with SDL 3 now available. Plus a new SDL 2 to SDL 3 compatibility layer.
I get it, you worked hard for hours and days and weeks on your incredibly cool-looking interface for your game. You made it so all the text perfectly lines up everywhere and picked a slick looking font, but it's all too darn small.
The Khronos Group have today announced the release of the Vulkan 1.4 API specification, with various changes and improvements for game and application developers.
Interesting industry news here for you, especially for developers. The Khronos Group announced they've launched the Slang Initiative, taking over the Slang shading language supported by NVIDIA since 2017.