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Category: Open Source

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ScummVM issues a call to action on testing for the next major version

By Liam Squires-Hand,
ScummVM 2.3.0 is coming soon with many upgrades to this awesome free and open source project that keeps classic games alive. Now they need your help.

As it nears a new release, The Battle for Wesnoth is looking for new contributors

By Hythlodaeus,
The team behind the classic strategy title issues a call to arms, as it seeks to increase contributions and community participation.

Zink driver for OpenGL over Vulkan continues maturing with a big performance fix

By Liam Squires-Hand,
Zink continues to be a promising Mesa driver for Linux that runs OpenGL on top of Vulkan. It's not finished yet and so continues seeing some big performance fixes.

Wine 6.16 is out now with initial HID-based joystick backend work

By Liam Squires-Hand,
Another biweekly development release of the Windows compatibility layer Wine is out now with Wine 6.16.

Coding History: 3D from Mode7 to DOOM looks like a fun Kickstarter to follow

By Liam Squires-Hand,
Interested in the early history of coding games? Coding History: 3D from Mode7 to DOOM from indie game developer Eniko (founder of Kitsune Games) will walk you through it, while also providing open source code you can use and learn from.

GOverlay just got an awesome update to make editing MangoHud even easier

By Liam Squires-Hand,
GOverlay, the open source app for managing various Linux gaming overlays just got a fantastic upgrade, with it now having a live OpenGL preview for MangoHud.

Spore but with lots more science, Thrive has a new release out

By Liam Squires-Hand,
Thrive is a free and open source evolution sim, a bit like the early stages of Spore and there's a new release out.

Classic run and gun game C-Dogs SDL 1.0 adds support for Wolfenstein and Spear of Destiny

By Liam Squires-Hand,
C-Dogs SDL (a sequel to Cyberdogs), the classic overhead run-and-gun game from the late 90s lives on with a 1.0 release out now that adds in support for Wolfenstein 3D and Spear of Destiny.

CodeWeavers still hiring for a 'General Wine Developer' to work on Wine and Proton

By Liam Squires-Hand,
CodeWeavers announced recently they need a bit of help on finding more developers, with a spot still currently open for a 'General Wine Developer' who will work on Wine and Proton.

Steam Play Proton 6.3-6 is out now with lots of fixes and new game support

By Liam Squires-Hand,
Following on from the Release Candidate testing earlier this month, Steam Play Proton 6.3-6 has rolled out to improve Windows games running on Linux.

MATE 1.26 is out now with big changes like initial Wayland support

By Liam Squires-Hand,
The MATE desktop environment version 1.26 has released after 18 months of development and excitingly adds some more Wayland support to various parts of the stack.

ScummVM continues keeping games alive with early Macromedia Director support

By Liam Squires-Hand,
Remember any classic games made with Macromedia Director? Well you're in luck, as the ScummVM project is adding in some early support for it.

Icculus has released MultiZork, making the 1980 classic Zork multiplayer

By Liam Squires-Hand,
Some games live on forever and that's very much the case with Zork, a true classic interactive fiction adventure from 1980 and thanks to Ryan "Icculus" Gordon there's also now MultiZork.

Proton GE sees another new release pulling in lots of fixes

By Liam Squires-Hand,
Proton GE, the community-built version of the Windows compatibility layer Proton has a new release available and there's quite a lot of fixes included.

OpenTTD gets a first 12.0 version Beta to make playing with others easier

By Liam Squires-Hand,
After the release of OpenTTD on Steam recently, the popularity of the game got a healthy boost but it came with a lot of feedback about some parts that could be improved so this is the first step with OpenTTD 12.0 Beta 1.

OpenRazer 3.1 rolls out with new Razer device support and bug fixes

By Liam Squires-Hand,
OpenRazer is the excellent free and open source driver collection for a big growing list of Razer devices. A big new release is out with OpenRazer 3.1.

Wine 6.15 is out seeing more PE library conversions, work for the GDI syscall interface

By Liam Squires-Hand,
The latest and greatest development release is available for Wine so you can defeat those Sunday blues with some tasty fresh bottled code. Wine 6.15 brings various new features and bug fixes.

Nintendo Switch emulator Yuzu gets much improved performance and rendering accuracy

By Liam Squires-Hand,
While it's still a real PITA to setup, the Nintendo Switch emulator Yuzu has released what they call Project Hades, a massive rewrite to their shader decompiler which is a big thing for it.

The V3DV Vulkan driver for Raspberry Pi 4 is nearing Vulkan 1.1 support

By Liam Squires-Hand,
Iago Toral of Igalia has written up a blog post going over a bunch of work done for the V3DV Vulkan driver for Raspberry Pi 4 and it's coming along nicely.

Polychromatic front-end for managing Razer hardware on Linux gets an overhaul

By Liam Squires-Hand,
Do you have some Razer hardware? You need to take a look at Polychromatic, built on top of OpenRazer, it's a wonderful open source UI for managing all your Razer devices on Linux.
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