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Yesterday, September 9, NVIDIA released a new update to their Vulkan Beta Driver series to clean up some lingering bugs found. One of which should help Wine.
Do a barrel roll! Actually, now you can in Fugl, the shape-shifting bird flying sim just had another Early Access upgrade to improve their Vulkan API support and more.
It appears that Valve aren't stopping their push to improve Linux gaming, as they just recently hired another developer to help improve open source graphics drivers.
While the Proton compatibility layer already has DXVK for translating DirectX 9/10/11 into Vulkan, VKD3D-Proton has become the official version for translating Direct3D 12 on top of Vulkan.
While we already briefly mentioned SDF based real-time global illumination was coming in our post on the recent Godot Engine 3.2.2 release, Godot's Juan Linietsky has now explained the upcoming feature in more detail.
With the upcoming release of Mesa 20.2 which should hopefully be in late August, it seems AMD GPU owners will get a nice boost thanks to the Valve-backed ACO shader compiler.
While work is underway officially to bring Vulkan API support to the Raspberry Pi 4, what about the older models? An NVIDIA engineer decided to get it done.
Parkitect, one of the most magnificent games from 2018 had one of it's usual monthly updates but it turns out for Linux it was more than just some bug fixing.
The Raspberry Pi 4 is such a versatile device and it's set to gain support for the Vulkan API too, with an update on the progress now available and code in the open.
LunarG has released an updated version of their Vulkan SDK with version 1.2.141 out and it includes some new toys to help developers support Vulkan in their games and apps.