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Category: Vulkan

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Liftoff: FPV Drone Racing gets a major upgrade with new Unity game engine and Vulkan


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Liftoff: FPV Drone Racing, a popular drone racer that's enjoyed by many users on Steam just recently had a massive free upgrade released.

Graphics rendering engine 'OGRE' to gain Vulkan support in the 2.3 release


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As another win for both open standards and modern graphics APIs, the classic and continually improving open source graphics rendering engine OGRE will get Vulkan support in the upcoming 2.3 release.

vkd3d, the Direct3D 12 to Vulkan translation library releases version 1.2


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Translating Direct3D 12 to Vulkan for use with Wine makes a huge step forwards, as the Wine team have announced the release today of vkd3d 1.2.

Watch the ACO shader compiler and Vulkan Ray Tracing talks from XDC 2020


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With XDC 2020 (X.Org Developers Conference) in full swing, we've been going over the various presentations to gather some interesting bits for you. Here's more on the ACO shader compiler and Vulkan Ray Tracing.

XDC 2020 conference is today - Vulkan Ray Tracing and Vulkan for Raspberry Pi 4


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Today the X.Org Developers Conference (XDC 2020) begins and there's a couple of interesting talks worth checking out, especially if you like to follow OpenGL and Vulkan.

With a rewritten rendering engine that gives Vulkan support, X-Plane 11.50 is out now


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Laminar Research have now released a huge upgrade to their flight simulator with X-Plane 11.50, which brings in lots of rendering changes and advancements.

NVIDIA have a small new Vulkan Beta Driver bug-fix release up


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Yesterday, September 9, NVIDIA released a new update to their Vulkan Beta Driver series to clean up some lingering bugs found. One of which should help Wine.

NVIDIA driver 450.66 released for Linux, includes a useful Vulkan sync fix


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More NVIDIA news for you today, not only is it possible to use GeForce NOW on Linux in the browser, we also have a new stable NVIDIA driver release.

Flying and shape-shifting sim 'Fugl' continues improving Vulkan support


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Do a barrel roll! Actually, now you can in Fugl, the shape-shifting bird flying sim just had another Early Access upgrade to improve their Vulkan API support and more.

Direct3D to Vulkan translation layer DXVK 1.7.1 is out, lots of game fixes


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After a few months since 1.7 went out, DXVK 1.7.1 is now live to further improve Direct3D to Vulkan translation.

LunarG releases new Vulkan SDK with DirectX Shader Compiler for Linux and more


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LunarG have today, August 4 2020, released a new and enhanced version of their Vulkan SDK (software development kit).

Vulkan API gains new extension to aid translation layers


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Today, the Vulkan API 1.2.149 spec update went out and it includes another extension that's aimed at helping translation layers like DXVK.

Valve gets another developer to work on Linux graphics drivers, starting with AMD RADV


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It appears that Valve aren't stopping their push to improve Linux gaming, as they just recently hired another developer to help improve open source graphics drivers.

Shape-shifting casual bird sim 'Fugl' adds Vulkan support and 'High-detail' biomes


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Experience serenity with the peaceful bird flying sim Fugl, now with added support for Vulkan and more updates.

NVIDIA 450.56.02 Vulkan Beta Driver is out for Linux


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NVIDIA continue expanding their Linux driver support, with a fresh Vulkan Beta Driver going live today.

NVIDIA Vulkan Beta Driver 450.56.01 out, Ray Tracing and bug fixes


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Shortly after giving us a brand new stable mainline driver, the NVIDIA driver team have released a new developer-focused Vulkan Beta Driver.

VKD3D-Proton is the new official Direct3D 12 to Vulkan layer for Proton


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While the Proton compatibility layer already has DXVK for translating DirectX 9/10/11 into Vulkan, VKD3D-Proton has become the official version for translating Direct3D 12 on top of Vulkan.

FNA3D now has Vulkan support in Alpha, FNA 20.07 is out


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FNA3D, the upcoming advanced graphics library for FNA has reached a new milestone on the way to full Vulkan support.

Godot 4.0 will get SDF based real-time global illumination


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While we already briefly mentioned SDF based real-time global illumination was coming in our post on the recent Godot Engine 3.2.2 release, Godot's Juan Linietsky has now explained the upcoming feature in more detail.

Mesa 20.2 gets Valve-backed ACO shader compiler on by default for AMD RADV


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With the upcoming release of Mesa 20.2 which should hopefully be in late August, it seems AMD GPU owners will get a nice boost thanks to the Valve-backed ACO shader compiler.
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