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- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Canonical call for testing their Steam gaming Snap for Arm Linux
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- European Commission gathering feedback on the importance of open source
- GOG plan to look a bit closer at Linux through 2026
- > See more over 30 days here
- Weekend Players' Club 2026-01-16
- simplyseven - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
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- JSVRamirez - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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No way I'm paying even 50% discount if it is not ported to Linux. Ported to Linux - I'd pay 100% retail price.
Yes the community initially acted poorly to it, but your own constant comments didn't help, especially in our IRC.
I don't get it at all then, if like you say, Witcher 2 for Linux sold well, why they wouldn't be interested in continuing.
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Without details, do you know that they are not interested in TW3 for Linux, or you assume that based on the fact that they didn't ask VP to make it? Thing is, CDPR never said they cancelled their plans. Why would they pretend to be still interested in it, if they decided not to do it at all?
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About MacOS I can understand, I don't think it's a worthy target for TW3 indeed (no newest OpenGL support, weak hardware where it runs and etc.). But about Linux, I still don't get why they were first interested and then decided not to do it. Your assumption about bad sales of TW2 doesn't really sound convincing. See their shareholders report about it.
I can only assume, their management somehow got into the mentality of legacy publishers, who usually don't grok Linux, and simply stick to mass market approach. As some developers who left CDPR hinted, they aren't "true rebels" anymore (for those unfamiliar, CDPR used to pride themselves as "rebels", who don't do things like legacy publishers).
It was not a mistake, however it's likely either taking longer than expected or was quietly canceled. But the lack of proper good communication sucks, and no one needs to make excuses for large corporations like CD Projekt.
It may actually still happen that way when both the eON tech is mature enough to handle TW3 and the average hardware is fast enough to compensate for the loss in performance that it gives.
Until then, TW3 will just be a nice benchmark to see how Wine DX11 evolves.
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It can probably explain highly erratic and failed release of The Witcher 3 for Linux.