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I am doubtful but I will check when I have time.
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I've been playing TW3 quite successfully on Linux using wine-staging 2.11 as it is shipped on Arch Linux.
At the moment this is mesa 17.1.4, xf86-video-amdgpu 1.3.0 and a AMD RX 560 graphics card.
I've played around ten hours in White Orchard without major issues. You can see the problems I encountered and noticed here: View video on youtube.com
Another bug can be seen here: View video on youtube.com
This is a Rotfiend in Velen that is not recognizable at all. I call him Fred.
@Shmerl, what is the graphics performance monitor you are using there?
I encountered a system freeze in Velen. If someone wants to reproduce this, here is the save file:
https://freeshell.de/owncloud/index.php/s/JBk7bUssFkkpWLO
Edit: password: witcher
Available for 1 month
Just turn left, you should see a cart with two lootable items. It always freezes my machine when I approach that.
Maybe someone with Nvidia graphics can try?
Be warned that it causes a hard lockup on my machine. Only the music keeps playing, but I have to hit the power button.
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Welcome to the thread. I see you also have the dark ground issue in Velen.
Regular GALLIUM_HUD.
Set this variable for example, before launching Wine:
GALLIUM_HUD='.dfps:120,cpu+GPU-load:100,cpu0+cpu1+cpu2+cpu3+cpu4+cpu5+cpu6+cpu7:100,.ddiskstat-rd-sdaX+diskstat-wr-sdaX'
Tweak that according to the number of your cores, and the name of your disk device (instead of sdaX).
For more details on usage, run for example:
GALLIUM_HUD=help glxgears
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Yes, the ground looks a bit odd in places, but it's hard to tell what is normal and what isn't. I'm not even sure the ground in Khaer Morhan in the beginning is quite as it should be.
Thanks a lot, I didn't know GALLIUM_HUD this existed...
I also had to set vblank_mode=0 to disable vsync to get any interesting results.
I'll have to try vblank_mode=0 in games as well...
GLXgears is really totally useless as benchmark, the number of FPS depend heavily on how large it is being displayed :)
Over 2.7k on 1080p, more than 6k when it's as small as possible :)
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That's the spirit! Don't look at it as a bug but a feature and keep on playin' !
Sadly my coding skills are far to low for Wine developments but I'm still trying to find an intermediate solution.
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Yep, that's why I stopped playing after completing all there is to do in White Orchard and Vizima palace. That ground bug is just too annoying.
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Shame, I guess Im waiting a few more point releases to see if W3 comes up. I can take the odd graphical artifact but not the whole ground missing. However the work being done here by he Wine devs is impressive.
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