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I have yet to test the new 2.17-1 version. The rendering issues were my last grape with the game under wine as performance is already decent and will only get better in time. :)
Later edit: I managed to test it and the missing textures have not been fixed. :(
Latest wine git from today with the patch you linked and then
wined3d-buffer_create wined3d-sample_c_lz xaudio2-get_al_format wined3d-Copy_Resource_Typelessfrom staging on top.Also left the cave and wandered around for a bit, without noticing anything that looked suspicious. I'll keep that wine build for now and continue my own game (I'm back in Velen too, for some late-game treasure hunting ...). If I notice anything out of the ordinary, I'll report back.
A welcome sight.
It could be d3d11-Deferred_Context. I'll try building with that patchset enabled.
UPDATE: no, using both d3d11-Deferred_Context and wined3d-Copy_Resource_Typeless didn't help either. I'll try adding wined3d-GenerateMips, though that should be implementing same dark ground hack idea that Mesa freeze prevention Wine patch implements... I'll need to use direct Mesa workaround. I think that coupling of freeze prevention and dark ground patch isn't a good idea.
UPDATE2: Yep, that did it. The water looks nice with these patches:
wined3d-buffer_create wined3d-sample_c_lz wined3d-GenerateMips d3d11-Deferred_Context xaudio2-get_al_formatI'll ping Józef about splitting his hack patch for the freeze and dark ground.
Yeah, seem that requires the GenerateMips patch, as those black specks on the water were back for me too, with the latest builds using the hack.
glsl_correct_derivatives_after_discard=trueThe problem is that it worsens performance.