While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- NVIDIA announce a native Linux app for GeForce NOW
- KDE Plasma 6.6 will finally stop the system sleeping when gaming with a controller
- Linaro reveal they're collaborating with Valve for the Steam Frame
- NVIDIA announce DLSS 4.5 with Dynamic Multi Frame Generation, plus DLSS Updater gets Linux support
- Mesa RADV driver on Linux looks set for a big ray tracing performance boost
- > See more over 30 days here
- Weekend Players' Club 2026-01-09
- JSVRamirez - New Desktop Screenshot Thread
- Xpander - Will you buy the new Steam Machine?
- Xpander - Browsers
- Xpander - A succesfull Windows-Ubuntu migration the story
- LoudTechie - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
View PC info
View PC info
wine-staging 2.21
Should I post this in the bug report or some more details needed?
12803 is Witcher3.exe :-)
CPU: AMD64 generic, speed 3799.87 MHz (estimated)Counted CPU_CLK_UNHALTED events (CPU Clocks not Halted) with a unit mask of 0x00 (No unit mask) count 100000
CPU_CLK_UNHALT...|
samples| %|
------------------
3575526 100.000 wine64-preloader
CPU_CLK_UNHALT...|
samples| %|
------------------
1847327 51.6659 wined3d-csmt.dll.so
912197 25.5122 anon (tgid:12803 range:0x140001000-0x141cc7fff)
411315 11.5036 libnvidia-glcore.so.387.34
147552 4.1267 kallsyms
47963 1.3414 ntdll.dll.so
45818 1.2814 libc-2.23.so
36251 1.0139 libGL.so.387.34
32411 0.9065 d3d11.dll.so
26907 0.7525 libpthread-2.23.so
9801 0.2741 libpulsecommon-8.0.so
9553 0.2672 nvidia
View PC info
View PC info
View PC info
View PC info
View PC info
View PC info
View PC info
View PC info
So I'll add
gsettings set org.gnome.desktop.interface enable-animations falseto my startup script.err:ntdll:RtlpWaitForCriticalSection section 0x7bd1be00 "/home/user/build/wine-git/source/dlls/ntdll/loader.c: loader_section" wait timed out in thread 002d, blocked by 0009, retrying (60 sec).Any ideas?Threads are continuously spawned and rescheduled on the different cores. But due to current wine implementation - singleton global shared lock, not enough of them can run in parallel (utilize your 4 cores). This together with a lot of data movement between the GPU and CPU is causing all CPUs to either a) wait for data transfers or b) wait for a mutex to be released (the global lock mentioned earlier). There is a very high activity with patches etc so this might be improved in the future. :-)
Looks like wine-csmt or wine in general is very CPU limited - read: single core performance - when running Witcher 3 at the moment.
View video on youtube.com
vs
wine 3.0 + wined3d-buffer_create
View video on youtube.com
View PC info
View PC info