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wine-staging 2.21
Should I post this in the bug report or some more details needed?
12803 is Witcher3.exe :-)
CPU: AMD64 generic, speed 3799.87 MHz (estimated)Counted CPU_CLK_UNHALTED events (CPU Clocks not Halted) with a unit mask of 0x00 (No unit mask) count 100000
CPU_CLK_UNHALT...|
samples| %|
------------------
3575526 100.000 wine64-preloader
CPU_CLK_UNHALT...|
samples| %|
------------------
1847327 51.6659 wined3d-csmt.dll.so
912197 25.5122 anon (tgid:12803 range:0x140001000-0x141cc7fff)
411315 11.5036 libnvidia-glcore.so.387.34
147552 4.1267 kallsyms
47963 1.3414 ntdll.dll.so
45818 1.2814 libc-2.23.so
36251 1.0139 libGL.so.387.34
32411 0.9065 d3d11.dll.so
26907 0.7525 libpthread-2.23.so
9801 0.2741 libpulsecommon-8.0.so
9553 0.2672 nvidia
So I'll add
gsettings set org.gnome.desktop.interface enable-animations falseto my startup script.err:ntdll:RtlpWaitForCriticalSection section 0x7bd1be00 "/home/user/build/wine-git/source/dlls/ntdll/loader.c: loader_section" wait timed out in thread 002d, blocked by 0009, retrying (60 sec).Any ideas?Threads are continuously spawned and rescheduled on the different cores. But due to current wine implementation - singleton global shared lock, not enough of them can run in parallel (utilize your 4 cores). This together with a lot of data movement between the GPU and CPU is causing all CPUs to either a) wait for data transfers or b) wait for a mutex to be released (the global lock mentioned earlier). There is a very high activity with patches etc so this might be improved in the future. :-)
Looks like wine-csmt or wine in general is very CPU limited - read: single core performance - when running Witcher 3 at the moment.
View video on youtube.com
vs
wine 3.0 + wined3d-buffer_create
View video on youtube.com