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Yeah, you'd need to skip mips patch, and surely not to apply whole staging.
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So I'll add
gsettings set org.gnome.desktop.interface enable-animations false
to my startup script.View PC info
err:ntdll:RtlpWaitForCriticalSection section 0x7bd1be00 "/home/user/build/wine-git/source/dlls/ntdll/loader.c: loader_section" wait timed out in thread 002d, blocked by 0009, retrying (60 sec).
Any ideas?View PC info
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Threads are continuously spawned and rescheduled on the different cores. But due to current wine implementation - singleton global shared lock, not enough of them can run in parallel (utilize your 4 cores). This together with a lot of data movement between the GPU and CPU is causing all CPUs to either a) wait for data transfers or b) wait for a mutex to be released (the global lock mentioned earlier). There is a very high activity with patches etc so this might be improved in the future. :-)
Looks like wine-csmt or wine in general is very CPU limited - read: single core performance - when running Witcher 3 at the moment.
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View video on youtube.com
vs
wine 3.0 + wined3d-buffer_create
View video on youtube.com
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I think you are running into this bug.
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