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Running around in Kaer Mohen with both I got roughly 15 [11-19] fps using wine-3.0 and roughly 26 [21-30] fps using wine-staging.
So I guess there are some patches in wine-staging missing still in wine-master (csmt or something else?).
EDIT: pictures
wine-staging 2.21
wine-3.0-rc1 with wined3d-buffer-create
Won't apply cleanly
error: patch failed: dlls/wined3d/context.c:1514error: dlls/wined3d/context.c: patch does not apply
error: patch failed: dlls/wined3d/device.c:628
error: dlls/wined3d/device.c: patch does not apply
error: patch failed: dlls/wined3d/wined3d_private.h:2666
error: dlls/wined3d/wined3d_private.h: patch does not apply
ERROR: Failed to apply patch, aborting!
Thanks Shmerl.
EDIT:
Applied d3d11-Deferred_Context and its dependencies using git rebase-patch - worked fine, but no obvious difference compared to vanilla wine-3.0 so either I did something wrong (requires something more?) or that wasn't it. :-/
Lutris has something like that for Fallout 4, as far as I know.
That's rather easy in Debian. For example something like this:
sudo apt-get build-dep wineNot really a big deal since it was the first time I was trying to really compile something and I wanted to do a lot of the stuff manually to get a feel of what is going on.
I hope he'll have time to continue to work on DX11 issues too.
Skipping can have another benefit - by the time Vega refresh will come out, amdgpu+radeonsi for Vega might improve further.
I'm stuck @ <70% GPU load and seeing ~43 FPS @1080p and ~33FPS@3440x1440 on Ultra settings (HairWorks off)...
FYI: This issue doesn't happen on my current machine (i7-2600k + RX480) - I'm getting 95+ utilization.
I'm curious, does anybody know whether it is possible to get Hairworks working on Wine?
See https://bugs.winehq.org/show_bug.cgi?id=43872#c36
If anyone with nvidia could confirm this, I'd be more than happy. ^_^