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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
EDIT:
fixme:d3d11:wined3d_map_flags_from_d3d11_map_type Unhandled map_type 0x2.fixme:d3d11:d3d11_immediate_context_GenerateMips iface 0xbf8c0, view 0x2c6b8fb0 stub!
These are the only errors displayed at the time (besides the warning about the buffer pool). My assumption here would be that Nvidia just isn't failing gracefully.
View video on youtube.com
nvidia blob, all lov/off
Open the user.settings file (in Documents/The Witcher 3) search the [Rendering] section and add MaxTextureSize=64. If this line already exists replace the number with 64.
I haven't tested this very deeply but it seems to work.
Edit: Double check if the line is really there sometimes the game resets it. And of course this "fix" makes the game uglier.
Doesn't appear to change anything for me. I did test against wine-git and the older sample hack, so maybe that's why (your linked patch didn't apply cleanly to staging, although that's probably not difficult to workaround).
And changing video settings while in game has no effect on that dark ground issue.
One thing I noticed, though it may be pure coincidence: if the camera gets really close to a face, the textures look quite okay. Unfortunately I do not remember in which cutscene/conversation this was most evident.
Btw., did anyone check if the nvidia beta 384.47 blob does anything to improve things over earlier versions?
now vulcan