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The Witcher 3 in Wine
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malek69 Jul 1, 2017
Quoting: Shmerl
Quoting: scix
Quoting: Shmerlhttps://bugs.freedesktop.org/show_bug.cgi?id=101654

I don't think that is AMD specific either, as I am getting something similar with my nvidia card:

Ah, thanks for the confirmation. Previous screenshots made it look like Nvidia didn't have this issue.
please test this patch https://source.winehq.org/git/wine.git/commitdiff/daae0d6adc5dca126c43a143c460d1bb66336be3#patch1

View video on youtube.com
nvidia blob, all lov/off
ardorhb Jul 1, 2017
I've found at least an short term solution for the red/black-faces bug:

Open the user.settings file (in Documents/The Witcher 3) search the [Rendering] section and add MaxTextureSize=64. If this line already exists replace the number with 64.

I haven't tested this very deeply but it seems to work.

Edit: Double check if the line is really there sometimes the game resets it. And of course this "fix" makes the game uglier.
scix Jul 2, 2017
Quoting: ardorhbI've found at least an short term solution for the red/black-faces bug:

Open the user.settings file (in Documents/The Witcher 3) search the [Rendering] section and add MaxTextureSize=64. If this line already exists replace the number with 64.

Only seems to affect the red/faces aspect of that bug, not the missing vegetation. But hopefully gives some insight as to the cause of the problem.

Quoting: malek69please test this patch https://source.winehq.org/git/wine.git/commitdiff/daae0d6adc5dca126c43a143c460d1bb66336be3#patch1

View video on youtube.com
nvidia blob, all lov/off

Doesn't appear to change anything for me. I did test against wine-git and the older sample hack, so maybe that's why (your linked patch didn't apply cleanly to staging, although that's probably not difficult to workaround).
Shmerl Jul 2, 2017
Quoting: malek69please test this patch https://source.winehq.org/git/wine.git/commitdiff/daae0d6adc5dca126c43a143c460d1bb66336be3#patch1

I'll build Wine master shortly and will post some results.
Shmerl Jul 2, 2017
I have to post a correction to my performance test. Somehow my game settings got messed up (I suppose after a crash), and they were reset from max settings. After correcting that, I'm still getting just around 40-45 fps, not 60 like last time.

And changing video settings while in game has no effect on that dark ground issue.
Shmerl Jul 2, 2017
Quoting: malek69please test this patch https://source.winehq.org/git/wine.git/commitdiff/daae0d6adc5dca126c43a143c460d1bb66336be3#patch1

Just built Wine which includes that patch - the dark ground issue is still there.
kaiman Jul 2, 2017
QuoteI also added a bug report for the black/red textures and missing vegetation issue: https://bugs.winehq.org/show_bug.cgi?id=43264

That's probably the most annoying bug in there for me, though I am under the impression that things improved with the updated sample_c_lz patch.

One thing I noticed, though it may be pure coincidence: if the camera gets really close to a face, the textures look quite okay. Unfortunately I do not remember in which cutscene/conversation this was most evident.

Btw., did anyone check if the nvidia beta 384.47 blob does anything to improve things over earlier versions?
Shmerl Jul 2, 2017
I noticed that Józef Kucia who did the major bulk of DX11 work in Wine didn't make any commits for a while already. I hope he is just on vacation, and didn't leave Codeweavers. Otherwise the progress will likely stall.
malek69 Jul 2, 2017
Quoting: ShmerlI noticed that Józef Kucia who did the major bulk of DX11 work in Wine didn't make any commits for a while already. I hope he is just on vacation, and didn't leave Codeweavers. Otherwise the progress will likely stall.

https://github.com/jozefkucia
now vulcan
Shmerl Jul 2, 2017
Quoting: malek69https://github.com/jozefkucia
now vulcan

His last commit was more than 2 weeks ago: https://source.winehq.org/git/wine.git/search?s=J%C3%B3zef+Kucia;st=author
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