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nvidia blob, all lov/off
Open the user.settings file (in Documents/The Witcher 3) search the [Rendering] section and add MaxTextureSize=64. If this line already exists replace the number with 64.
I haven't tested this very deeply but it seems to work.
Edit: Double check if the line is really there sometimes the game resets it. And of course this "fix" makes the game uglier.
Only seems to affect the red/faces aspect of that bug, not the missing vegetation. But hopefully gives some insight as to the cause of the problem.
Doesn't appear to change anything for me. I did test against wine-git and the older sample hack, so maybe that's why (your linked patch didn't apply cleanly to staging, although that's probably not difficult to workaround).
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I'll build Wine master shortly and will post some results.
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And changing video settings while in game has no effect on that dark ground issue.
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Just built Wine which includes that patch - the dark ground issue is still there.
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That's probably the most annoying bug in there for me, though I am under the impression that things improved with the updated sample_c_lz patch.
One thing I noticed, though it may be pure coincidence: if the camera gets really close to a face, the textures look quite okay. Unfortunately I do not remember in which cutscene/conversation this was most evident.
Btw., did anyone check if the nvidia beta 384.47 blob does anything to improve things over earlier versions?
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https://github.com/jozefkucia
now vulcan
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His last commit was more than 2 weeks ago: https://source.winehq.org/git/wine.git/search?s=J%C3%B3zef+Kucia;st=author