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I then set out to apply the second patch referenced (Shader parameter caching) and rebuild wine. The build process failed with the second patch applied. I'm going to rebuild wine with only your patch for now.
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Regarding audio - I'm not sure. I thought it was fixed with some Wine commits that obsoleted similar staging patches (see here. Also, try restarting pulseaudio for a test?
If you still hear it, please open a new bug.
And if nothing else works, try doing this (for your Witcher wine prefix):
winetricks xact_jun2010
To run winetricks against your prefix and Wine version you need to set some variables as well, but you probably know about that.
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If using PulseAudio reducing the audio latency solves to popping/crackling sound for me:
export PULSE_LATENCY_MSEC=10 (or similar)
Might need to start wine/steam from that shell and/or restart pulse.
/Anders
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Yeah, but I'm a bit surprised it's a problem on such a good CPU as Threadripper.
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The crackling/popping happens even in loading, menu (before game) and paused (or similar) when there is zero load on both the CPU and the GPU.
Might be related to AMD CPUs still, but not due to "performance".
EDIT: I've lost count in all the bugs in PulseAudio - been better last year or so but still feels like something a kid programmer whipped together during a summer of code first time coding. :D
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, wine +wined3d-buffer_create 14-20 fps
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@Shmerl any idea? https://dev.wine-staging.com/patches/submission/269/
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389c3ad comctl32/button: Fix paint handler check when theming is on.
With
../wine/configure --enable-win64 --prefix=/opt/wine-build CFLAGS="-O4" CC="gcc-7"
and
PKG_CONFIG_PATH=/usr/lib32 ../wine/configure --with-wine64=../wine-build --prefix=/opt/wine-build CC="gcc-7"
Won't launch, just a black screen, hangs, and the following error message:
00c4:err:seh:setup_exception stack overflow 1712 bytes in thread 00c4 eip 000000007bc65c29 esp 000000003b020f60 stack 0x3b020000-0x3b021000-0x3b220000
Any ideas? Haven't built manually since 3.0 was released.
Won't have time to bisect. :-/
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