While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Steam Deck now out of stock in the EU in addition to USA, Canada and Japan [updated]
- Free and open source RTS 0 A.D. release 28 "Boiorix" is live
- Widelands, the open source Settlers-like, devs plan to ban all AI generated contributions
- Kerbal Space Program spiritual successor Kitten Space Agency now has a Linux version
- It's now easier to install MGSHDFix for Metal Gear games on Linux / Steam Deck
- > See more over 30 days here
- Establishing root of ownership for Steam account
- Nonjuffo - Nacon under financial troubles... no new WRC game (?)
- Koopa - Total Noob general questions about gaming and squeezing every oun…
- GustyGhost - Looking for Linux MMORPG sandbox players (Open Source–friendly …
- Jarmer - KDE Plasma in Linux Mint
- Caldathras - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
But as mentioned in my post that is the max FPS.
Hierarch Square, the most demanding place I have seen so far (?), the FPS is generally ~20 with rare drops down to ~17-18.
In the wild FPS is generally [24,33].
Hrm, could it be something related to the "no-walls-building"?
[wine staging 3.3](https://github.com/wine-staging/wine-staging)
Since CSMT enabled by default now "Enable CSMT" option have no noticeable effect. So disabling.
nvapi and nvcuda have no noticeable effect, also TW3 known to use CPU PhysX mostly. So disabling.
Also in user.settings section [Visuals] option AllowClothSimulationOnGpu=false. And mv APEX_ClothingGPU_x64.dll APEX_ClothingGPU_x64.dll.bak
Noticed no difference so why it should load.
Env settings:
__GL_THREADED_OPTIMIZATIONS=0 - enabling this highly lowering CPU usage and FPS, CSMT state not matter.
__GL_YIELD=USLEEP - lowering CPU usage and FPS a bit, but game more responsive (at least with controller).
__GL_SYNC_TO_VBLANK=0 - to be used with USLEEP.
Game settings:
Everything on Low but HBAO+, Grass Visibility Range - Middle
user.settings section [Rendering] option TextureMipBias=-0.7
With this settings I have same or better FPS than wine-staging-2.21 but better visual quality and more smooth (USLEEP) gameplay.
View video on youtube.com
Around 20 FPS with the patches, 60% GPU utilization. That's comparable to what I had with the old buffers patch from staging.
Around 10 FPS and 40% GPU utilization with vanilla Wine 3.3, which is already 10 times better than 2.x without the buffers patch :-).
Didn't try the patches separately, so cannot say which of the two had the bigger impact.
Here is the windows perf for high settings for comparison, hopefully wine can get close some day.
https://www.youtube.com/watch?v=XL0Vwukx_6Q
I'm asking for two reasons, a) in order to actually test it, and b) because it may actually be a somewhat valid test case for D3D11 stream output.
Spoiler, click me
That said, DXVK is finally starting to render something meaningful, although lighting is still all over the place and stream output is missing entirely:
https://bugs.freedesktop.org/show_bug.cgi?id=104193
https://bugs.winehq.org/show_bug.cgi?id=43872
Pick one with rotfiends, it's the fastest way to test it. You possibly need to fight them a few times before it happens.
Very cool! I was actually planning to set up a build for dxvk to give TW3 a try in it, but didn't get to it yet. So the best method now is using wine-vulkan branch? Does it also require setting up Vulkan SDK or not?
And instructions for building are somewhat confusing. How exactly is Wine used during build, does it require Wine source to be present, or binary Wine to be installed?
DXVK is getting impressive results fast.
Are there any chances that this will get merged to the mainline wine version?