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And let me guess: staying on the spot where FPS is maximized?
I noticed recently an "FPS triangle" between Lucian's Windmill, Drahim Castle and Ursten where GPU usage and FPS higher.
But when I start walking to this place there is the moment when "engine" noticed "pss, someone is near" and dropped it's GPU usage "into the pants" (so FPS too). Yeah some people there and shopkeeper, nothing special. There are a lot of farmers working inside "triangle" and everything is cool.
Have no idea what's going on.
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Haha, of course - busted. :-)
But as mentioned in my post that is the max FPS.
Hierarch Square, the most demanding place I have seen so far (?), the FPS is generally ~20 with rare drops down to ~17-18.
In the wild FPS is generally [24,33].
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Oh, yes, that is weird! Even worse than H.S. position!
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Hrm, could it be something related to the "no-walls-building"?
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wine staging 3.3
Since CSMT enabled by default now "Enable CSMT" option have no noticeable effect. So disabling.
nvapi and nvcuda have no noticeable effect, also TW3 known to use CPU PhysX mostly. So disabling.
Also in user.settings section [Visuals] option AllowClothSimulationOnGpu=false. And mv APEX_ClothingGPU_x64.dll APEX_ClothingGPU_x64.dll.bak
Noticed no difference so why it should load.
Env settings:
__GL_THREADED_OPTIMIZATIONS=0 - enabling this highly lowering CPU usage and FPS, CSMT state not matter.
__GL_YIELD=USLEEP - lowering CPU usage and FPS a bit, but game more responsive (at least with controller).
__GL_SYNC_TO_VBLANK=0 - to be used with USLEEP.
Game settings:
Everything on Low but HBAO+, Grass Visibility Range - Middle
user.settings section [Rendering] option TextureMipBias=-0.7
With this settings I have same or better FPS than wine-staging-2.21 but better visual quality and more smooth (USLEEP) gameplay.
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