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- NVIDIA announce a native Linux app for GeForce NOW
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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
View PC info
Vulkan 1.1.73 DXVK 0.61 Wine staging 3.11 via Lutris
ubuntu 18.04
GOG offline manual
Hello,
I had sound and video chopinness on the intro video so I tried to lift the limit on fps in the game options, when I relaunched I had ~2800fps on the intro video, the game is now crashing during intro, the choppiness is still there and I cannot get rid of the unlimited fps even after removing then reinstalling wine and the game .
Before that the game was playing at a steady 60fps with no problem after I removed Nvidia Hair and set everything to ultra. except whenever there was a video cut scene.
Could anybody please advise?
PS: also my Dual Shock 4 is recognised as an XBox controller, it's annoying for prompt key, if anyone knows the fix, it would help for other games but it isn't a deal breaker
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As for Skyrim... as soon as that comes to GOG (and depending on price), making a wrapper for it will be a priority :)
No idea when I'll be able to release this though.
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Since I changed to Arch I don't seem to be able to play the game. I always get the same error, but don't really know how to fix it. Maybe you could help, please?
I'm running nvidia 396.24-20 and wine 3.13 with dxvk 0.63.
The output, however, is like this:
0037:err:winediag:wined3d_dll_init Setting multithreaded command stream to 0x1.0037:err:winediag:wined3d_dll_init Setting maximum allowed wined3d GL version to 4.5.
info: Game: witcher3.exe
info: DXVK: v0.63-8-g0aa7ab8
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: GeForce GTX 970:
info: Driver: 396.24.0
info: Vulkan: 1.1.70
info: Memory Heap[0]:
info: Size: 4096 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Type[8]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 11960 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[9]: Property Flags = 0x6
info: Memory Type[10]: Property Flags = 0xe
info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info: Enabled device extensions:
info: VK_EXT_shader_viewport_index_layer
info: VK_KHR_dedicated_allocation
info: VK_KHR_descriptor_update_template
info: VK_KHR_get_memory_requirements2
info: VK_KHR_image_format_list
info: VK_KHR_maintenance1
info: VK_KHR_maintenance2
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_draw_parameters
info: VK_KHR_swapchain
003f:fixme:ver:GetCurrentPackageId (0x19fcfdc0 (nil)): stub
0037:fixme:msvcrt:__clean_type_info_names_internal (0x2421878) stub
0037:fixme:msvcrt:__clean_type_info_names_internal (0x2335768) stub
Why is dxvk reporting I have 396.24-0? I also have the dlls for mxvcrt setup but still complains. Any ideas where could I check?
Thanks!
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0009:err:winediag:wined3d_dll_init Setting multithreaded command stream to 0x1.0009:err:winediag:wined3d_dll_init Setting maximum allowed wined3d GL version to 4.5.
info: Game: witcher3.exe
info: DXVK: v0.63
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: AMD RADV VEGA10 (LLVM 7.0.0):
info: Driver: 18.1.99
info: Vulkan: 1.1.70
info: Memory Heap[0]:
info: Size: 7920 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 256 MiB
info: Flags: 0x1
info: Memory Type[2]: Property Flags = 0x7
info: Memory Heap[2]:
info: Size: 8176 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info: Enabled device extensions:
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_dedicated_allocation
info: VK_KHR_descriptor_update_template
info: VK_KHR_get_memory_requirements2
info: VK_KHR_image_format_list
info: VK_KHR_maintenance1
info: VK_KHR_maintenance2
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_draw_parameters
info: VK_KHR_swapchain
002f:fixme:ver:GetCurrentPackageId (0x19fdfdd0 (nil)): stub
0009:fixme:win:DisableProcessWindowsGhosting : stub
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x213e170 1 C) semi-stub
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x213dc80 1 C) semi-stub
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x213e4d8 1 C) semi-stub
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x213e340 1 C) semi-stub
info: Game: witcher3.exe
info: DXVK: v0.63
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: AMD RADV VEGA10 (LLVM 7.0.0):
info: Driver: 18.1.99
info: Vulkan: 1.1.70
info: Memory Heap[0]:
info: Size: 7920 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 256 MiB
info: Flags: 0x1
info: Memory Type[2]: Property Flags = 0x7
info: Memory Heap[2]:
info: Size: 8176 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info: Enabled device extensions:
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_dedicated_allocation
info: VK_KHR_descriptor_update_template
info: VK_KHR_get_memory_requirements2
info: VK_KHR_image_format_list
info: VK_KHR_maintenance1
info: VK_KHR_maintenance2
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_draw_parameters
info: VK_KHR_swapchain
info: Game: witcher3.exe
info: DXVK: v0.63
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: AMD RADV VEGA10 (LLVM 7.0.0):
info: Driver: 18.1.99
info: Vulkan: 1.1.70
info: Memory Heap[0]:
info: Size: 7920 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 256 MiB
info: Flags: 0x1
info: Memory Type[2]: Property Flags = 0x7
info: Memory Heap[2]:
info: Size: 8176 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info: Game: witcher3.exe
info: DXVK: v0.63
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: AMD RADV VEGA10 (LLVM 7.0.0):
info: Driver: 18.1.99
info: Vulkan: 1.1.70
info: Memory Heap[0]:
info: Size: 7920 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 256 MiB
info: Flags: 0x1
info: Memory Type[2]: Property Flags = 0x7
info: Memory Heap[2]:
info: Size: 8176 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info: Game: witcher3.exe
info: DXVK: v0.63
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: AMD RADV VEGA10 (LLVM 7.0.0):
info: Driver: 18.1.99
info: Vulkan: 1.1.70
info: Memory Heap[0]:
info: Size: 7920 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 256 MiB
info: Flags: 0x1
info: Memory Type[2]: Property Flags = 0x7
info: Memory Heap[2]:
info: Size: 8176 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info: Game: witcher3.exe
info: DXVK: v0.63
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: AMD RADV VEGA10 (LLVM 7.0.0):
info: Driver: 18.1.99
info: Vulkan: 1.1.70
info: Memory Heap[0]:
info: Size: 7920 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 256 MiB
info: Flags: 0x1
info: Memory Type[2]: Property Flags = 0x7
info: Memory Heap[2]:
info: Size: 8176 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info: Enabled device extensions:
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_dedicated_allocation
info: VK_KHR_descriptor_update_template
info: VK_KHR_get_memory_requirements2
info: VK_KHR_image_format_list
info: VK_KHR_maintenance1
info: VK_KHR_maintenance2
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_draw_parameters
info: VK_KHR_swapchain
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
warn: D3D11Device: No matching border color found for (1e+10,1e+10,1e+10,1e+10)
warn: DXGI: MakeWindowAssociation: Ignoring flags
info: DxgiVkPresenter: Recreating swap chain:
Format: VK_FORMAT_B8G8R8A8_UNORM
Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
Buffer size: 1920x1200
0009:fixme:msvcrt:__clean_type_info_names_internal (0x1a106ac8) stub
0009:fixme:msvcrt:__clean_type_info_names_internal (0x1a59d298) stub
View PC info
info: Game: witcher3.exeinfo: DXVK: v0.63
Cheerio
DXVK logs that stuff when the game creates a new IDXGIFactory. Now for some reason, game developers seem to think that creating one instance and one device isn't enough and do it over and over again.
I didn't, that's kind of the point. And that's also why it might still take several months for this to go live, but it should happen eventually.
View PC info
I see.