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will write down later what i have done to get it working (not everything i have done is needed i suppose ;))
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What i was trying the all the time was getting the library-issues fixed including libcurl-gnutls, libdap, librtmp and so on.
After hunting down all these library dependencies the game still crashed.
In the logs i found out it didn't detect any video memory.
Thing is Dying Light uses lspci to detect your Graphics Card (at least when running on mesa).
Since on most distributions this binary is located in /usr/sbin/ the game can't find it and reports no video memory and crashes.
All i did was creating a symlink "ln -s /usr/sbin/lspci /usr/bin/lspci" and the game would start up fine, even without fixing the library dependencies
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Is that what I was missing after all of this time?
A bigger question: how did you come across this?
+
Its a good find but Ubuntu/Mesa for me in some logs
I posted months ago also reported zero video memory.
It might be a case where the game doesn't use the
output of video memory from lspci.
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ln -s /usr/sbin/lspci /usr/bin/lspci
ln: failed to create symbolic link '/usr/bin/lspci': File exists
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Could you post the permissions of your lspci?
So i guess i'll setup arch in the days ahead and take a closer look ;-)
Next point of interest would be glibc (guess it needs avc2 optimization) and i don't know if thats the case with arch.
Guess we needs some list oft what are the global requirements and what distros needs what Operation to fix this.
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a long time ago, if they gave a damn.
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Yes i think it would have been an relativly easy task to support mesa but to be fair, the mesa-graphics stack wasn't as polished when the game was released on linux as it is now.
But hey, there are not many major distributions now that don't support snap packages so the chances you can play the game with mesa are quite gold right now ;-)
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Antergos uses almost entirely the same packages as Arch.
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But not before wife and kid are asleep...and that could take a while ;)