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There's no need on arch to do this anyway. if you do ls -l / you'll see why.
bin -> usr/bin
lib -> usr/lib
lib64 -> usr/lib
sbin -> usr/bin
In other words sbin and bin are already pointing to the same location.
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The game crashes after loading screen, log is hinting towards libc.so.6 so i'm now compiling an avx2 optimized glbic from aur and test if that fixes the problem
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It would be awesome to know what really makes the difference.
AS we already know it can be played on arch, fedora, etc with snap package and now ubuntu (at least some versions), solus OS, Debian testing and gentoo without needing snap. I'll do some further testing with diffenrent distributions when i have some more time for some sort of compatibility-list.
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Funny, this makes me even more annoyed at the fact that it won't run on my arch installation without the snaped steam.
I'm curious to know what @skyrrd finds out is the real issue here. I've been chasing the same path but gave up at some point.
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The next thing I want to try is to monitor the game process while it's working inside the solus snaps and inspect the full console command used by steam to start it. And then mimic it to start it manually without the snaps and with all the dependencies copied over from them.