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And about how to open the locker - you had to pick up the guard Kareah mission.
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Error: Error: spawn UNKNOWN
at _errnoException (util.js:1024:11)
at ChildProcess.spawn (internal/child_process.js:323:11)
at exports.spawn (child_process.js:514:9)
at Promise (C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\NsisUpdater.js:263:54)
at new Promise (<anonymous>)
at C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\NsisUpdater.js:261:14
at Generator.next (<anonymous>)
From previous event:
at NsisUpdater._spawn (C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\NsisUpdater.js:276:7)
at C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\NsisUpdater.js:240:26
at Generator.throw (<anonymous>)
at runCallback (timers.js:789:20)
at tryOnImmediate (timers.js:751:5)
at processImmediate [as _immediateCallback] (timers.js:722:5)
From previous event:
at NsisUpdater.doInstall (C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\NsisUpdater.js:250:7)
at C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\BaseUpdater.js:97:29
at Generator.next (<anonymous>)
From previous event:
at NsisUpdater.install (C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\BaseUpdater.js:103:7)
at C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\BaseUpdater.js:41:39
at Generator.next (<anonymous>)
From previous event:
at NsisUpdater.quitAndInstall (C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\BaseUpdater.js:52:7)
at EventEmitter.ipc.on (C:\rsi_launcher\resources\app.asar\src\main\auto-update.js:48:17)
at emitOne (events.js:116:13)
at EventEmitter.emit (events.js:211:7)
at WebContents.<anonymous> (C:\rsi_launcher\resources\electron.asar\browser\api\web-contents.js:286:13)
at emitTwo (events.js:126:13)
at WebContents.emit (events.js:214:7)
[19:40:17.528] [error] Error occured auto-updating Error: spawn UNKNOWN
at _errnoException (util.js:1024:11)
at ChildProcess.spawn (internal/child_process.js:323:11)
at exports.spawn (child_process.js:514:9)
at Promise (C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\NsisUpdater.js:263:54)
at new Promise (<anonymous>)
at C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\NsisUpdater.js:261:14
at Generator.next (<anonymous>)
From previous event:
at NsisUpdater._spawn (C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\NsisUpdater.js:276:7)
at C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\NsisUpdater.js:240:26
at Generator.throw (<anonymous>)
at runCallback (timers.js:789:20)
at tryOnImmediate (timers.js:751:5)
at processImmediate [as _immediateCallback] (timers.js:722:5)
From previous event:
at NsisUpdater.doInstall (C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\NsisUpdater.js:250:7)
at C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\BaseUpdater.js:97:29
at Generator.next (<anonymous>)
From previous event:
at NsisUpdater.install (C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\BaseUpdater.js:103:7)
at C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\BaseUpdater.js:41:39
at Generator.next (<anonymous>)
From previous event:
at NsisUpdater.quitAndInstall (C:\rsi_launcher\resources\app.asar\node_modules\electron-updater\out\BaseUpdater.js:52:7)
at EventEmitter.ipc.on (C:\rsi_launcher\resources\app.asar\src\main\auto-update.js:48:17)
at emitOne (events.js:116:13)
at EventEmitter.emit (events.js:211:7)
at WebContents.<anonymous> (C:\rsi_launcher\resources\electron.asar\browser\api\web-contents.js:286:13)
at emitTwo (events.js:126:13)
at WebContents.emit (events.js:214:7)
Update installer has already been triggered. Quitting application.
Any idea how to work around that?
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https://www.youtube.com/watch?v=SV9_chUpDgc
Linux is mentioned in the video.
Last edited by Shmerl on 19 November 2021 at 12:02 am UTC
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Why? I see a battlefield game with about 20% positive reviews and still a 100 thousand people playing it. If that is the competition, maybe people want something completely different that isn't driven corporate agendas. It's more surprising that there is room for something that plays so slowly as SC does while all the kids seem to want every fast fast fast.
However, the good news is that everything still works. In fact, the number of technical issues is noticeably lower than last patch. And I honestly can't tell if EAC is even running. Although better this time, it still seems to underperform a bit. Maybe wine/dxvk is not liking the partial transition to the new renderer and that's what causing the high cpu loads.